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  • Fighter/Bomber ability.

    12. 02. 2012 09:02

Recommend : 2

Benser33

When it comes to air combat, and for example 2 fighters engage each other, is it the listed ability of the pilot or the true ability that is used?

 

I'm asking because late classing fighters and bombers provides them with a greater total true ability, but classing them on time provides them greater listed ability. Late classing for greater true ability would be pointless if only the listed ability stat is used in the combat, but if the true ability stat is used then the classing of pilots is actually detrimental to their performance.

 

I'm assuming that true ability is what is compared between two pilots, but that does mean that classing pilots beyond their first promotion makes them perform worse in the long run. However, if true ability wasn't used, that would render experts and vets useless except for their contribution to AAW defense.

 

Also, while I'm at it, the components section shows UK T4s as ace fighter, I assume that means that you need the ace pilot ability to be able to use those?

 

  • Re : Fighter/Bomber ability.

    12. 02. 2012 09:43


Happymeal2

As far as i know, true ability is always used for every stat being used for each sailor.

Classing beyond first promotion is not always pointless. For someone such as myself who cannot afford to keep 8 pilots ubervetted and maxed on experts, classing on time is better. Late classing relies on the higher total count of sailors to provide more ability, but those sailors have to be experts and vets.

I'm not sure on the UK thing but i cant imagine it matters that much. 

  • Re : Fighter/Bomber ability.

    12. 02. 2012 11:57


Benser33

Originally Posted by Happymeal2


Classing beyond first promotion is not always pointless. For someone such as myself who cannot afford to keep 8 pilots ubervetted and maxed on experts, classing on time is better. Late classing relies on the higher total count of sailors to provide more ability, but those sailors have to be experts and vets.

 

Going to spam with you some maths on this, but I'm afraid the case is infact the opposite of what you've said.

According to my spreadsheet, late classed are still better in the end.

 

My 2 example pilots are unboosted +13 UK fighters, classed properly until 40, then one stays fighter pilot until 120 whereas the other is classed ace on time until 120. They both have full  experts, no vets or boost. (In examples I've done of the pilots of other nations, the case remains the same.)

 

The fighter pilot has a manpower of 650 and an ability of 2769, providing a true ability of 2,206,620.

The ace pilot only has a manpower of 590 but an ability of 2949. However, this provides a true ability of 2,087,892.

 

The difference is only 118,728 but that makes the late classed pilot 5.6% better, and this is without any vets or a boost. This 5.6% increase remains constant when relative amounts of sailors make up a pilot. By which I mean, if they were both 10% vets and full experts, the late would still be 5.6% better. Or 20% vets and full experts, still 5.6% better. If they were both 100% vets, still 5.6% better.

 

Make them both 100 vets and full experts though, and the difference closes to 2%, meaning more vets and experts is actually more important for properly classed pilots to maximise their TA than the late classed pilots with their manpower advantage. 10 vets is only 1.5% of the 650 man pilot, whereas 10 vets makes up 1.6% (I know right, massive difference) of the 590 man pilot, meaning those vets have more impact.

 

Properly classed pilots have less manpower and more ability, making them MORE reliant on the quality of the men that make up that pilot than late classed pilots. You're right in that it cost's a little more to own the late classed pilots, but only because they need another 60 experts to fill, which costs $0.60. Anything spent on burning experts for vets is at the players descretion, the sailors manpower doesn't really have any influence.

  • Re : Fighter/Bomber ability.

    12. 02. 2012 13:41


V2CxBongRipz

Originally Posted by Benser33

Also, while I'm at it, the components section shows UK T4s as ace fighter, I assume that means that you need the ace pilot ability to be able to use those?

 

No

  • Re : Fighter/Bomber ability.

    12. 03. 2012 04:45


Benser33

Originally Posted by V2CxBongRipz

Originally Posted by Benser33

Also, while I'm at it, the components section shows UK T4s as ace fighter, I assume that means that you need the ace pilot ability to be able to use those?

 

No

 

Thank you

  • Re : Fighter/Bomber ability.

    12. 03. 2012 06:59


Cpt_Slusher

Just to be clear is it better to class up the Ftrs(and bombers) to ace's and squadrons and such or leave them at the just Fighter/Bomber Pilot?

  • Re : Fighter/Bomber ability.

    12. 03. 2012 09:20


EricIdle

Originally Posted by Cpt_Slusher

Just to be clear is it better to class up the Ftrs(and bombers) to ace's and squadrons and such or leave them at the just Fighter/Bomber Pilot?

Read benser's second post. It's all there.

:P

(well, if you don't like reading, a little help:

NEVER class a fighter Sqd Ldr. Whether to leave at Fighter Pilot or class Ace depends on the vets you are planning to put on: until around 120 vets and from 200 vets onwards, Fighter Pilot is best. For vets in between the two numbers, class Ace).

The answer for bomber pilots I leave to others.

  • Re : Fighter/Bomber ability.

    12. 03. 2012 12:01


Benser33

Originally Posted by EricIdle

Originally Posted by Cpt_Slusher

Just to be clear is it better to class up the Ftrs(and bombers) to ace's and squadrons and such or leave them at the just Fighter/Bomber Pilot?

NEVER class a fighter Sqd Ldr. Whether to leave at Fighter Pilot or class Ace, depends on the vets you are planning to put on: for around 120 vets and from 200 vets onwards, Fighter Pilot is best. For vets in between the two numbers, class Ace).

The answer for bomber pilots I leave to others.

Squad leader is indeed a very bad promotion, but regardless of anything else the highest true ability is only attainable by the most basic promotions of a pilots. Aces nor Sqd Ldrs cannot earn as much maximum true ability. This is because the lesser manpower gain per level doesn't outweigh the extra gain in ability.

 

As for the distribution of vets and experts, as I said that is the users discretion. If you're only going to fully expert a pilot and then add 100 vets then it doesnt matter if you late class them or promote them on time, the late class will still always be better.

 

If the 60-100 less men on a pilot will allow you to afford more vets than you would otherwise, then classing on time would be advantageous. Considering that 60-100 experts costs $1 I don't believe that would be the case for anyone.

 

The case is exactly the same for bombers, the only pilots excepted from this rule are Recon, who gain 5 recruits every level at all ranks of promotion.

  • Re : Fighter/Bomber ability.

    12. 04. 2012 15:54


V2CxBongRipz

Some nation's bomber pilots gain alot more ability per class then fighters making things abit different for them.

  • Re : Fighter/Bomber ability.

    12. 05. 2012 04:47


Benser33

Originally Posted by V2CxBongRipz

Some nation's bomber pilots gain alot more ability per class then fighters making things abit different for them.

IJN Bombers, both types, recieve a total +19 ontop of their base to the bomber stat. (2 IJN, 8 Special forces, 4 basic bomber, 3 ace bomber, 2 sqd ldr bomber). This is the second highest, followed by MN DBs with +18 but second to SN DBs with +24.

 

All the below examples are boosted +13 base with 100% experts.

 

  • IJN DBs delayed. 2,312,700
  • IJN DBs properly. 2,125,200
  • Late is 8.8% higher.

 

  • IJN TBs delayed. 2,350,000
  • IJN TBs properly. 2,160,140
  • Late is 8.7% higher.

 

  • SN delayed DBs are 7.6% higher.
  • RN delayed TBs are 5.6% higher.
  • MN delayed DBs are 5% higher.
  • KM delayed DBs are 4.9% higher.
  • And for an example of the effect on a bad bomber...
  • MN delayed TBs (joint lowest ability at 15 + base) still 2.9% higher.

 

  • Re : Fighter/Bomber ability.

    12. 05. 2012 16:24


V2CxBongRipz

KM recieves +20 @ Dive bomb squad leader.

 

I misunderstood what you were saying though. I thought you meant DB pilot only.

 

Also are your numbers without vets?

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