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  • KM ships in WAW

    12. 13. 2012 14:51


richardphat

After trying these game mode with KM ships....
Well, the most stupid thing was to bring a kaiser in those room, done that mistake, will never do it again. I will stick with rushing ship in those room.

When it comes to linefight, everyone with their speed retreat or avoid all shell. At this point, I was shocked how the motto became "We are the French! We run!"



Discuss about your experience with KM ship @ WAW

 

  • Re : KM ships in WAW

    12. 13. 2012 23:17


NIborGER

KM ships are fair to play in WaW.

Sure they lack the stopping power but usually have much better reload then other nations and at least the H44 has rather low hangtime making it easier to aim at those 50knot bbs compared to Monty or other 45 degree ships.

Furthermore the AA is fairly easy to use in WaW. The uncapped reload really creates a wall of shells downing any scout within an instant.

But as mentioned WaW is a lot run and rush, something KM never has been good at. Alsace, VV and L2 are better in that.

Furthermore in general BB6s dont have such a hughe advantage over BB5s in WaW. 

  • Re : KM ships in WAW

    12. 14. 2012 01:49


L0TTERY

Havent tried anything below H44. But:

H44:  The KM engies are awesome. I don't have elites or anything (ton of vets though) but I find that while i may not be as fast as some of the rusher ships, I can run for longer. With the range, and no reload cap, I can keep the enemy in arms reach and pew pew him to death. 

Kaiser: Plays a bit better in WaW then GB, but it still needs a supporting ship or two to counter rush. The range/reload shine again. I can keep about 3 salvos in the air if I feel like burning ammunition.

I personally feel H44 is the best WaW ship with the OH time, reload, and range combo. While Kaiser is awesome, its poor speed is a huge set back if you're caught off guard once, where as H44 can recover and turn the tables. 

  • Re : KM ships in WAW

    12. 14. 2012 09:48


richardphat

Kaiser speed is not an issue for me in those room, I do pull 43 knots in those room and I content with that.

I can't say about the reload of my gunners/aa yet, as I happened to burn my experts and I will need couple of days before getting the ammount back.

  • Re : KM ships in WAW

    12. 15. 2012 21:26


L0TTERY

Ah, my engies are the ones that got burnt. Kaiser is only hitting 36 knt OH. It hurts. Biggest advantage is the fire rates and low angles though. Give it a shot when you get the gunenrs back up.

  • Re : KM ships in WAW

    12. 16. 2012 04:56


tzzk0

KM ship only fairs in W@W

my kaiser goes 50nts and has crazy rld speed

in normal room,speed got 170% cap and rld's 45%

but in W@W......

KM's ChfEng and ChfGun's crazy ablitlity only works there

  • Re : KM ships in WAW

    12. 16. 2012 08:07


szymppl

KM ships has one huge advantage, AA. They can blind enemy and easily play on their max range. When in room is CV its even easier to earn tones of free experts + tones of exp.

Last week on kaiser i earned over 400k exp and about 200-300 experts. Yes i got prem but with prem i earn sometimes 12 experts per one plane. Its sick! Cant wait for Xmas when i ll can burn all experts and farm em on WaW.

H44 is better at AA then kaiser but has lower range. Small diff but focus on AA while in room are cvs. When there is no CVs, focus on enemy scouts. Blinded QV is easy target.

  • Re : KM ships in WAW

    12. 18. 2012 19:06


Mezak76

Im my opinion the H44 in WaW is a bad/pointless top play experience because:

1 - No team work: As your team don´t colaborate in AA, to blind enemy is all Km s
hips(most of the time) responsability. If you team mates don´t hold a rushing ships, that´s it for you.

2 - Spread and Damage: Only a Lucky shot, or blind enemy could rush you better than in GB, as spread is still bad and DMG is bad too, you are dead. Beside that, KM ships can´t hlod more that two salvos before sink, almost from every ships.

3 - Range: One of most impressive LIES about Km ships. Maybe were ships al at complete stop and alinged this ships could have some advantage. I didn´t try it.
But, where the ship moves, the range descrease because Km ships are slower that they enemies, or most of them. In non-static conditions, faster ships with higher gun angles have the advantage.
As KM has aproach to enemy (due less flying time of thier shells) this is a huge disadvantage. With higher angles the player can calculate during more time the future position of enemy ships. KM player don´t have that advantage.

4 -  Experince as DMG you made: Add all conditions as I mention, and if you you are lucky in WaW can get a nive exp. But don´t count on that. 

Maybe Im not a good KM player enough, but takes me a quarter of the time to get the same BB level un UK and RM.

  • Re : KM ships in WAW

    12. 19. 2012 22:53


joris92

I found H44 good to play in WaW. I like it more then the other nations BB5s, because it's range, damage and it's just exciting to play this ship. I'll stick with the best speed I can get out of it, because I don't like to linefight. The most of the times when I try to it's a fail anyway. I only try with the players I know.

I would like to suggest you guys try a game with the KMS Andrea Doria. It has super reload (you can fire a second shot before your first have even landed!!) and excellent structural defense, compared with other KM ships.  

Greetz 

  • Re : KM ships in WAW

    12. 19. 2012 23:07


joris92

Originally Posted by Mezak76

Im my opinion the H44 in WaW is a bad/pointless top play experience because:

1 - No team work: As your team don´t colaborate in AA, to blind enemy is all Km s
hips(most of the time) responsability. If you team mates don´t hold a rushing ships, that´s it for you.

2 - Spread and Damage: Only a Lucky shot, or blind enemy could rush you better than in GB, as spread is still bad and DMG is bad too, you are dead. Beside that, KM ships can´t hlod more that two salvos before sink, almost from every ships.

3 - Range: One of most impressive LIES about Km ships. Maybe were ships al at complete stop and alinged this ships could have some advantage. I didn´t try it.
But, where the ship moves, the range descrease because Km ships are slower that they enemies, or most of them. In non-static conditions, faster ships with higher gun angles have the advantage.
As KM has aproach to enemy (due less flying time of thier shells) this is a huge disadvantage. With higher angles the player can calculate during more time the future position of enemy ships. KM player don´t have that advantage.

4 -  Experince as DMG you made: Add all conditions as I mention, and if you you are lucky in WaW can get a nive exp. But don´t count on that. 

Maybe Im not a good KM player enough, but takes me a quarter of the time to get the same BB level un UK and RM.



1. Except from BB6s, might be hard, you should be able to stop a rushing BB5, and below yourself, easily.


2. Spread ain't perfect, but it is good enough. Damage is fine aswell. The point with KM ships is that you aren't supposed to get hit. You should try to slingshot, wich will give you an even bigger range advantage. You only need 1.5 shot for most BB5s.

3. Due the shorter hang angle it's actually easier to hit them, because the enemy ship has less time to dodge. Take a monty for example... High angle + some serious damage. 1 vs 1 it doesn't stand a chance and in GBI I only get killed by it by my own stupid fault. Because it's high angle the slingshot is easier to make, because you have more time to turn away. 

4. You should try to slingshot. It really looks like you've never done that. Also stick with the speed of 39 knt. It's enough to run when more then one vessel rushes you. Yes RUN, that is what KM ships do when they get rushed by a whole team. If I were you I wouldn't count on your teamm8s for the linefighting, because most won't anyway. 

Good luck

 

  • Re : KM ships in WAW

    12. 19. 2012 23:11


DarkHonur

I haven't tried Kaiser in WaW yet, but the H44 is a beast.

I'm not sure if this is true of most H44 games, but in the few that I have had, players usually let their planes fly into my AA then proceed to eat 2-3 salvo's before sinking. 

I wish I had EBVE crew to break the speed cap and have godly OH time  :( 

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