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  • starting CV

    05. 24. 2013 18:32

Recommend : 0

boss1394

hi

 

im new payer and im wanna try CVs so im would like to know which nations Aircraft and CV are good for a starter player ? . a friend of mine rencomended me to try the IJN since they have hybrid ships, and im can try a see if im like the CV style and plus they have a bigger CV selection. the thing is that im have been reading some post and they all tell me that only way that IJN figthers are good is if they have been booster and since im cant do that right now, im would like to know too if having a CV with +12 fighter would be good.

 

 

 

  • Re : starting CV

    05. 24. 2013 22:30


GeRtZ12

I suggest you go for USN for cvs since they have good planes and for me usn cvs are begginer friendly 

  • Re : starting CV

    05. 25. 2013 00:51


mako089

I'll go with my usual suggestion - Go IJN so you can play Oyodo and Mog Hybrid which don't count as CVs.  This way you can be off in your own corner without the pressure, blame, and responsibility that comes with playing a CV especially in GB.  The other bonus is if you can't inflict any damage or shoot down a plane with your own, you can still get attack etc via the armaments on the ship.  Oyodo is level 38 so you wouldn't have to invest too much time to try it out.  After that you can continue or try CVs on another nation once you get the hang of things.

  • Re : starting CV

    05. 25. 2013 02:21


cambsguy

you may want to head over to the test sever section of the forums and see what changes are in the pipeline.

because of this until they are patched its hard to give advice as the dynamics of the CV's and planes may well change

  • Re : starting CV

    05. 27. 2013 16:52


boss1394

Originally Posted by mako089

I'll go with my usual suggestion - Go IJN so you can play Oyodo and Mog Hybrid which don't count as CVs.  This way you can be off in your own corner without the pressure, blame, and responsibility that comes with playing a CV especially in GB.  The other bonus is if you can't inflict any damage or shoot down a plane with your own, you can still get attack etc via the armaments on the ship.  Oyodo is level 38 so you wouldn't have to invest too much time to try it out.  After that you can continue or try CVs on another nation once you get the hang of things.



ok thnx im think will try them one question thought do im really need B/V/E figther pilots to excell with IJN or im can do well enough with +12 figthers pilots

  • Re : starting CV

    05. 28. 2013 05:51


Mouth
Originally Posted by boss1394

Originally Posted by mako089

I'll go with my usual suggestion - Go IJN so you can play Oyodo and Mog Hybrid which don't count as CVs.  This way you can be off in your own corner without the pressure, blame, and responsibility that comes with playing a CV especially in GB.  The other bonus is if you can't inflict any damage or shoot down a plane with your own, you can still get attack etc via the armaments on the ship.  Oyodo is level 38 so you wouldn't have to invest too much time to try it out.  After that you can continue or try CVs on another nation once you get the hang of things.



ok thnx im think will try them one question thought do im really need B/V/E figther pilots to excell with IJN or im can do well enough with +12 figthers pilots



The only people that can answer that are people that tested the new aircraft patch. I would say that if you get good enough it won't matter. My UK midway has +12 fighters and I do just fine even though UK fighters are the worst right now. Just make sure you keep their vets as close to max as possible and you'll be good (make sure you boost them of course).

  • Re : starting CV

    05. 29. 2013 21:50


Whatzup

Originally Posted by cambsguy

because of this until they are patched its hard to give advice as the dynamics of the CV's and planes may well change

CV gameplay/mechanics are broken, that patch wont change a thing.

  • Re : starting CV

    05. 30. 2013 11:46


Mouth
Originally Posted by Whatzup

Originally Posted by cambsguy

because of this until they are patched its hard to give advice as the dynamics of the CV's and planes may well change

CV gameplay/mechanics are broken, that patch wont change a thing.



What is broken about it?

  • Re : starting CV

    05. 30. 2013 13:54


Whatzup

Originally Posted by Mouth

What is broken about it?

That you ask me is funny but here you go.

1. How Cvs split

2. Scouts that chase any plane on sight

3.1 nation Fp that beats all others

4.Pcv's

5.COD

6.Backwards shooting planes

7.Classing system

8.Shared torpedo bomber Xp

9. XP based on how much damage you do

10. Drag and release

I can go on but its pointless...

What I would advice a new player is to look for a other game or at least play a other class ship.

Happy sailing... Oh wait.. no sailing today, server is down for second time this day.

whatZup.

 

 

 

 

 

  • Re : starting CV

    05. 30. 2013 15:39


Mouth
Originally Posted by Whatzup

Originally Posted by Mouth

What is broken about it?

That you ask me is funny but here you go.

1. How Cvs split

2. Scouts that chase any plane on sight

3.1 nation Fp that beats all others

4.Pcv's

5.COD

6.Backwards shooting planes

7.Classing system

8.Shared torpedo bomber Xp

9. XP based on how much damage you do

10. Drag and release

I can go on but its pointless...

What I would advice a new player is to look for a other game or at least play a other class ship.

Happy sailing... Oh wait.. no sailing today, server is down for second time this day.

whatZup.

 

 

 

 

 



1) I'll grant you that's a problem, but only because the split system doesn't take plane types into account
2) Why do you think needing to pay attention to your scout is broken gameplay?
3) That's being fixed with the patch, which you claim fixes nothing
4) You're going to have to be more specific. They are buffing the CV6 with the patch, so the only problem I had with the PCV is getting fixed
5) That's a game mechanic that isn't a problem. Without it, CV play would require no skill
6) Again, a game mechanic that, while it doesn't make sense, isn't hard to understand. It makes fighter combat a combination of skill and pilot/plane quality instead of only pilot/plane quality
7) The only thing that makes it bad is that people don't understand how it works. With 5 minutes of research you can find out everything you need to know about pilot classing
8) That's not a problem with just TBs. All torpedo damage is mostly shared. They are going to fix that when they finish with the sub balancing
9) I agree with you here. Fighter heavy CVs get the shaft, but I think the test team is working on that
10) See #5

I can do this all day too. I think you have a valid point or two, but most of them are being fixed with the next patch. It also sounds to me that you want to make CV require even less skill.

  • Re : starting CV

    05. 30. 2013 17:28


Whatzup

1) I'll grant you that's a problem, but only because the split system doesn't take plane types into account

Its a HUGE problem.

2) Why do you think needing to pay attention to your scout is broken gameplay?

A scout suicide makes sense.. cmon Mouth thats not gameplay thats just anoying.

3) That's being fixed with the patch, which you claim fixes nothing

fiddling with stats wont fix a thing as long there not all equel. I bet after the patch there will still be 1 topdog nation that beat all others.

4) You're going to have to be more specific. They are buffing the CV6 with the patch, so the only problem I had with the PCV is getting fixed.

Maybe youre right , now that you Fps have to be within a lvlcap related to the CV you use. but that fix toke SDE 5 years. Pcv's did unbalance/break allmost every GB's played for way to long.

5) That's a game mechanic that isn't a problem. Without it, CV play would require no skill

So without it Cv play doesnt requier any skill? Thats great gameplay.

6) Again, a game mechanic that, while it doesn't make sense, isn't hard to understand. It makes fighter combat a combination of skill and pilot/plane quality instead of only pilot/plane quality

Calling a glitch a game mechanic... well that said it all.

7)The only thing that makes it bad is that people don't understand how it works. With 5 minutes of research you can find out everything you need to know about pilot classing

First off al its misleading second do you know how many FPS are classed wrong on this server? Keep in mind that SDE ditched the Bomberstat on FPs while SDE never offer a option to reclass your FPs.


8) That's not a problem with just TBs. All torpedo damage is mostly shared. They are going to fix that when they finish with the sub balancing

Yea so...thats a problem then right? And so far I know the "Testteam" cant touch those values so its up to SDE to fix that. We both know that isnt gonna happen. I asked SDE ( using a payment ticket) years ago to plse remove this silly rule but there response was that they didnt see any problem in shared Torp Xp.

9) I agree with you here. Fighter heavy CVs get the shaft, but I think the test team is working on that

Again not possible for testteam, yes they can ask but thats it. Not gonna happen for 100% even if they wish. They cant maintain a server so where do you get the idea they can change the gamecode?

10) See #5

see #5

P.S.

Point 5 and 10 are kinda weak from my side I admitt.Maybe i come back on those.

Edit:

Originally Posted by Mouth

Just make sure you keep their vets as close to max as possible and you'll be good (make sure you boost them of course)

Telling a new player to dump that much cash into NF while its in this state is a horrible advice.



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