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  • ban function in HA

    05. 25. 2013 17:31

Recommend : 2

myg0t1

implement a ban function for HA given to the room opener to add a failsafe should an impatient moron decide to enter the room

 

  • Re : ban function in HA

    05. 25. 2013 19:16


kk11

2nd thread from SD asking to be able to kick players/ban players during HA's..


derp 

  • Re : ban function in HA

    05. 25. 2013 20:33


x_hotman_x

massive fleet with hardheaded noobs members has a big issues on this..I didnt mentioned any fleets but mostly it happends on those huge fleet.

  • Re : ban function in HA

    05. 29. 2013 15:12


ChicagoBears

If you don't want people doing something then tell them not do it. If they don't listen then kick them. SDE shouldn't change the game because you have trouble controlling members of your fleet.

  • Re : ban function in HA

    05. 30. 2013 14:07


myg0t1

B

  • Re : ban function in HA

    05. 31. 2013 18:52


ChicagoBears

Originally Posted by ajb7988

No, heres why. This gets implemented. Player x hacks player ys account, gets into the ht and at the 4 minute 50 second mark (First open of the HT) or 1 minute 50 second mark (other opens of ht) (not sure about the times but I'm assuming people understand the point I'm trying to make) starts banning the cvs and bbs.

If this is the defending fleet, well they just lost. If its the attacking fleet they have wasted 5 minutes to open, and however many minutes to get everyone out. There is also no guarenteeing that the player who started the whole debacle will retreat in a timely manner. I know we don't push when people retreat, we just let them waste time, so in theory this can waste a lot of time until someone gets a message to the defending fleet to sink the guy. 

Now this can also happen with mercs and disgruntled fleet members. Seeing that the maturity level of some players is pretty low, I bet this could happen.

Another reason, there are more important things that are needed like game stability. Because you can't control your fleet means it is your problem, not everyone elses. 


I see your point, but defending fleet can't open rooms I thought?

  • Re : ban function in HA

    05. 31. 2013 20:24


Happymeal2

Originally Posted by ChicagoBears

Originally Posted by ajb7988

No, heres why. This gets implemented. Player x hacks player ys account, gets into the ht and at the 4 minute 50 second mark (First open of the HT) or 1 minute 50 second mark (other opens of ht) (not sure about the times but I'm assuming people understand the point I'm trying to make) starts banning the cvs and bbs.

If this is the defending fleet, well they just lost. If its the attacking fleet they have wasted 5 minutes to open, and however many minutes to get everyone out. There is also no guarenteeing that the player who started the whole debacle will retreat in a timely manner. I know we don't push when people retreat, we just let them waste time, so in theory this can waste a lot of time until someone gets a message to the defending fleet to sink the guy. 

Now this can also happen with mercs and disgruntled fleet members. Seeing that the maturity level of some players is pretty low, I bet this could happen.

Another reason, there are more important things that are needed like game stability. Because you can't control your fleet means it is your problem, not everyone elses. 


I see your point, but defending fleet can't open rooms I thought?


No but they would still have their own sides "host" (captain?) because they arent on the same team as the other fleet.

@ajb:

I see what you are saying but this could easily be reported and traced, so while it is a valid concern it is also one that could be dealt with. 

  • Re : ban function in HA

    06. 02. 2013 07:22


myg0t1

then give the power to squad leaders and fleet leaders.....

  • Re : ban function in HA

    06. 02. 2013 10:44


FalleNStaR

Originally Posted by myg0t1

then give the power to squad leaders and fleet leaders.....

 

  this function would in no way remedy your complete lack of organization, preparation or leadership I've witnessed in two SD HA assaults. if the "leaders" where actually leading you wouldnt even have thought up the idea. This is a band-aid idea to cover up plain crappiness.

 GG publicly calling your fleetmates morons. Way to showcase your own leadership skill.

  • Re : ban function in HA

    06. 03. 2013 22:15


myg0t1

Originally Posted by FalleNStaR

Originally Posted by myg0t1

then give the power to squad leaders and fleet leaders.....

 

  this function would in no way remedy your complete lack of organization, preparation or leadership I've witnessed in two SD HA assaults. if the "leaders" where actually leading you wouldnt even have thought up the idea. This is a band-aid idea to cover up plain crappiness.

 GG publicly calling your fleetmates morons. Way to showcase your own leadership skill.



any BB that enters the HT fight in anything less than a BB6 is a moron.

Add in the no TS factor with a twist of language barrier and it makes for a fail.

I am sorry you are one of those who fits the above description....oh well best of luck to ya in the future

  • Re : ban function in HA

    06. 06. 2013 00:37


FalleNStaR

Originally Posted by myg0t1

Originally Posted by FalleNStaR

Originally Posted by myg0t1

then give the power to squad leaders and fleet leaders.....

 

  this function would in no way remedy your complete lack of organization, preparation or leadership I've witnessed in two SD HA assaults. if the "leaders" where actually leading you wouldnt even have thought up the idea. This is a band-aid idea to cover up plain crappiness.

 GG publicly calling your fleetmates morons. Way to showcase your own leadership skill.



any BB that enters the HT fight in anything less than a BB6 is a moron.

Add in the no TS factor with a twist of language barrier and it makes for a fail.

I am sorry you are one of those who fits the above description....oh well best of luck to ya in the future

 

 More classless slandering. You are pathetic.

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