ID
Password
FlashGuide
FlashGuide
HA Infomation

Suggestions

  Index

  • Minimum Ship Requirements For Battle Scenarios

    06. 01. 2013 20:07

Recommend : 0

Quenirland

Back in the day when there was a Nebraska Server and a Kaiser Server, I joined NavyFIELD on the Kaiser Server.

 

On the Kaiser Server people only played Great Battles or Bitzkriegs; unless, there was an Event in which another Battle Scenario Type offered Rewards and/or Bonuses that weren't applied to Great Battles and Blitzkriegs.

 

Kaiser Server Players were quitting NavyfIELD; thus, fewer and fewer Players were available for Battles; and, it was common to wait between 5 and 9 Minutes for enough Players to be available to Start A Battle.

 

Players from the Nebraska Server were saying that Battle Scenarios other than Great Battles & blitzkriegs were regularly played; and, that because there was no shortage of Players on the Nebraska Server, Battles commonly started before 5 Minutes have passed.

 

When the Nebraska Server & the Kaiser Server was merged, at first it was common for a Battleroom to be cleared by Players Exiting The Battleroom and then being fully repopulated by other Players within the First 5 Minutes; and, a wide variety of Battle Scenarios were being Played.

 

Then, after the First 5 Minutes the Battleroom would be cleared by Players Exiting The Battleroom; and, the battlerrom would get fully repopulated by other Players; and, the Battle Scenario would still get Started.

 

Nowadays, only Great Battles & Blitzkriegs are played; although, today I have seen, and Joine, a Night Battle Scenario that failed to Start because there weren't enough Players to Start The Battle; partly, because, Players Mass-Exited the Battleroom.  Also, apparently (I can't confirm this), a single Player kept on Entering & Exiting The Battleroom.

 

I have to admit that there are alot of Battles being played these days; and, that is the main reason that Battles take more than 5 Minutes to have enough Players to Start The Battle.

 

Even there are a few World At War Battles, and a few Specialy Battles (like CV-Only), that are being played everyday, 90% of the Battles played are Great Battles & Blitzkriegs, with Great Battles outnumbering Blitzkriegs.

 

Great Battles are designed for lots of Ships to be in the Battle Arena...That is why they are called Great Battles.

 

Specialy Battles (like CV-Only) need a minimum of 6 Ships to Start The Battle.

 

Even the "new" Skirmish Scenario requires fewer Ships than the Great Battle to Start The Battle; but, require more ships than the  Specialty Battles.

 

Because of the Number Of Players who Enters the Battleroom of a Battle Scenario Type; and, Great Battles & Blitkriegs are heavily favored over all other Battle Scenario Types, I have the following suggestion....

 

With the exception of World At War & Skirmish & Specialty Battles (like CV-Only), the Minimum Required Number Of Ships To Start The Battle should be decreased to something like 8 Ships (4 Per Side; or, 3- Ships VS 5+ Ships depending upon Ship Types & Ship Levels & Sailor Levels & Premium/Non-Premium Ships & Sailors & Weapons & Ammo) that are in the Battleroom.

- - - - -

N O T E

The Current System of Minimum Required Ships only counts BBs & CVs (with the exception of Specialty Battles that limit the Usable Ship Types to 1 or 2 Models (CVs; or, BBs & CAs; or, CAs & CLs; or, SSs).

 

Thus, if a Battle Scenario requires a Minimum of 20 Ships; then, that Battle Scenario requires 20 BBS & 0 CVS; or, 14 BBs & 6 CVs; or, 16 BBs & 4 CVs, to Start The Battle; even though, there are 0 BBs & 0 CVs & 0 CAs & 5 CLs & 5 DDs & 5 FFs & 5 SSs in the Battleroom.

 

The Current Minimum Ship Count Requirement System also needs to be changed.

 

Instead of saying "Minimum Ship Count of 20 Ships (meaning the combined total of BBs & CAs & CVs) is required to Start The Battle", the Battle Scenario should say "Minimum Ship Count of 20 BBs & CAs & CVs combined together is required to Start The Battle".

 

Actually, I would like to see a Battle Scenario that doesn't have Ship Type Requirements to Start The Bsttle.

 

Thus, a Battle Scenario with Minimum Ship Number Of 20 Ships could end up being a Battle Scenario without any BBS & CAs & CVs because all of the Active BB Players & Active CA Players & Active CV Players are in another Currently Playing Battle Scenario.

- - - - -

Thus, with the above two Section Suggestions combined, a Battle Scenario with a Minimum Ship Count Of 8 Ships (of any Ship Type) To Start The Battle, may or may not, include BBs & CAs & CVs; because, there may be no BB Players or CA Players or CV Players available to Enter The Battleroom; because, they all are actively playing in another Currently Playing Battle Scenario.

 

Thus, Battle Masters don't have to wait 5 to 10 Minutes for enough BB Players & CA Players & CV Players to Enter The Battleroom; and, be plagued by Exiting Players who don't want to wait 5+ Minutes for a Battle To Start because of the shortage of BB Players & CA Players & CV Players; because, there are 20 Currently Playing Battles occuring while the Battle Master is creating a New Battle Scenario.

 

 

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 01. 2013 20:44


MechPilot524

There are players out there who aren't grinding freaks. We try to start games like Operation Convoy sometimes. Some people just don't get the fact that it's meant for FUN, and so has terrible exp and credits rewards. In Op Convoy, I would LOVE to see the minimum ship count reduced from 12 ships to something more reasonable, because if we can ever get an op convoy started it can take 20 to 30 minutes with the host starting a new room every 10 minutes. every 10 minutes when the room is re-established people can get seperated and often reduces the number of players, making it take longer to start an Op Convoy. There are players out there but the ship requirement is too high, I would rather that the minimum players was perhaps 8 players instead of 12. Usually a bunch of players quit so that it's down to 6 players after the actual battle has gone underway. But despite its bugs and lack of a reward other than having fun, Op Convoy is a great mode and I wish it could be improved.

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 07:02


Rehor

Brutal to read.

Smoke rush the APA's.

There are really no benefits to your suggestion as people will follow the XP.  Other rooms, if not played, are not played because the rewards are perceived as being lower than the standard.

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 13:40


phantom3553

introduce a new mode, 1 day later after it is patch in the game no one plays it... look what happen to skirmish, players ask for a room for a mid level room but no one even playing it, even its xp is boosted and its now a fair room since all sailors is capped at lvl 80....

better suggest a fix from crashes and lag rather a new mode  

if your suggesting, make your suggestion straight to the point...  

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 16:25


Quenirland

Originally Posted by MechPilot524

There are players out there who aren't grinding freaks. We try to start games like Operation Convoy sometimes. Some people just don't get the fact that it's meant for FUN, and so has terrible exp and credits rewards. In Op Convoy, I would LOVE to see the minimum ship count reduced from 12 ships to something more reasonable, because if we can ever get an op convoy started it can take 20 to 30 minutes with the host starting a new room every 10 minutes. every 10 minutes when the room is re-established people can get seperated and often reduces the number of players, making it take longer to start an Op Convoy. There are players out there but the ship requirement is too high, I would rather that the minimum players was perhaps 8 players instead of 12. Usually a bunch of players quit so that it's down to 6 players after the actual battle has gone underway. But despite its bugs and lack of a reward other than having fun, Op Convoy is a great mode and I wish it could be improved.


There you go...

 

A Real Gameplay Example of what I am talking about for Reducing The Number Of Ships Required To Start The Battle.

 

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 16:49


Quenirland

Originally Posted by Rehor

There are really no benefits to your suggestion... (cut of by me--Quenirland)

You are wrong about "No Benefits".

 

"The Benefit" = Actual Gameplay Of Battle Scenarios other than Great Battles & Bllitzkriegs & World At War.

 

 

[QUOTE = Rehor]

 people will follow the XP.  Other rooms, if not played, are not played because the rewards are perceived as being lower than the standard.

[/QUOTE]

 

That is precisely why I have made my suggestion.

 

Fewer Players are Entering the Rarely Played, and Not Played, Battle Scenarios; therefore, Lower Number Of Ships Required to Start The Battle is needed for those rarely Played, and not Played Battle scenarios.

 

The CV-Only; and, BB/CA-Only; and, and CA/CL-Only; and, SS-Only all have Low Number Of Ships Required To Start The Battle.  When someone (other than me) Starts one of these Battle Scenarios, more often than not, they do get played; because, there are enough Required Ship Type Players to Start The Battle.  And...Often these Players will play a series of Specific Ship Type Only Battles that range between 4 and 10 battles one right after another.

 

Sometimes CV Players are limited to CV-Only Battle Scenarios; because, there aren't enough Battles being played to allow CV Players to join in a Great Battle or Blitzkrieg or World At War (too High Level for me at this time).

- - - -

NOTE:  I tried to fix the Second Quote so that is shows up properly as a Copied Quote.  My efforts obviously failed.  Sometimes that does happen.  whatever.

 

 

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 16:56


Quenirland

Originally Posted by phantom3553

introduce a new mode, 1 day later after it is patch in the game no one plays it... look what happen to skirmish, players ask for a room for a mid level room but no one even playing it, even its xp is boosted and its now a fair room since all sailors is capped at lvl 80....

better suggest a fix from crashes and lag rather a new mode  

if your suggesting, make your suggestion straight to the point...  


I am not really suggesting a New Battle Mode.

 

I am suggesting reducing the Number Of Ships Required To Start The Battle in Non-GB & Non-Blitz & Non-WAW & Non-Specific Ship Type Only Battle Scenarios.

 

I used a "New Battle Mode" Battle scenario for describing how to Modify The Current Ship Count System.

- - - - -

Then I would have to make a lengthy Reply Posting describing in detail why I have made the suggestion.

 

It is better to start with the Lengthy Detailed Description of why I am making The Suggestion before making The Actual Suggestion.

 

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 17:25


Quenirland

Originally Posted by phantom3553

introduce a new mode, 1 day later after it is patch in the game no one plays it... look what happen to skirmish, players ask for a room for a mid level room but no one even playing it, even its xp is boosted and its now a fair room since all sailors is capped at lvl 80....

better suggest a fix from crashes and lag rather a new mode  

if your suggesting, make your suggestion straight to the point...  


I wasn't actually trying to Suggest a New Battle Mode.

 

The NavyFIELD Creators may want to create A New Battle Mode to Playtest my Suggestion for Modifying The Ship Number Count System.

 

That would be better than changing every Current Battle Scenario Ship Count System...Assuming that the Current Ship Count System isn't a Function Sequence, or Subroutine Sequence, that is shared by all/most of the Battle Scenarios.

 

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 02. 2013 20:31


ChicagoBears

Only real way to get people to play something other than blitz or GB is to boost the xp for that game mode. Other wise you're just wasting time and effort.

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 03. 2013 13:06


MechPilot524

Originally Posted by ChicagoBears

Only real way to get people to play something other than blitz or GB is to boost the xp for that game mode. Other wise you're just wasting time and effort.



Yeah, because people follow the physical rewards like lemmings. Remember during NF Spice a year ago when they were boosting random rooms, and that's mostly what you saw all day (save for the occasional GB or blitz if a certain enough room was boosted, like select mode). Proves chicago's point.
But when you have something like Op Convoy you have a few players who are ready to have fun (as Op Convoy has no physical reward and boosting it by any factor would probably be useless), who don't care to grind that much. I bet if they started something like "You get 1 olive for scoring a point in Op Convoy" people would be swarming the darn mode. But naturally, they won't do that.
Op Convoy in my opinion is one of the most fun modes out there, next to the Advanced BB Mission (which isn't a problem since it's easy to grab 2 fleetmates to start one). So I want to make the Op Convoy minimum requirements more like the Advanced BB Mission requirements, as in less people. Preferable 8. The few people that do want to play Op Convoy for fun will be able to start the room more easily when players are harder to find. That's all it is, since there won't be any reduced credits/exp rewards for starting at minimum compared to the rooms that are meant to have rewards for playing them like GB.

  • Re : Minimum Ship Requirements For Battle Scenarios

    06. 03. 2013 18:05


Quenirland

Originally Posted by ChicagoBears

Only real way to get people to play something other than blitz or GB is to boost the xp for that game mode. Other wise you're just wasting time and effort.


Reducing The Required Number Of Ships To Start The Battle isn't the same as trying to get more people to play the Battle Scenario.

 

If the Battle Scenario requires 20 BBs to Start The Battle; but, only 5 BBs + 15 other Ship Types is the most that Enter The Battleroom; then, changing that Battle Scenario Minimum Ship Requirement to 5 BBs (or better yet, to 10 Ships of any Ship Type) is logical.

 

That isn't trying to get people to play the Battle Scenario.

 

It is trying to get a Battle Scenario Started with only a limited number of Players in that Battleroom.

- - - - -

Battle Scenarios will have to have a minumum of 3 Ships (of any Ship Type) Per Fleet to be consistently enjoyable to play.

 

2v2 Battles could be enjoyable if the Fleet Partners can coordinate their Gameplay Tactics & Strategies.  If the Fleet Partners refuse to coordinate with other; then, the Battle can become unenjoyable to play.

 

1 2