ID
Password
FlashGuide
FlashGuide
HA Infomation

Kriegsmarine

  Index

  • KM Type XXI

    08. 02. 2013 09:02


Ultra_Dog

So I got the new Type XXI sub.  Loaded it up with my crew from the Type IX.  No need for gunner or extra torper.  Put my Chief Seaman on next to 3 engineers, left one open slot and added armor.   Could not add more than trivial amount of armor, even with one support slot empty.  Too low of DP space (less than Type IX).

Played about 4 games, gave up and put it back in harbor, unloaded all my sailors and put them back on the Type IX.  Done.

The six front tubes are nice if you want to put a salvo into a BB, but 6 KM torps will not sink a BB5 even if the salvo hits directly on the hitbox, so it still requires a reload. Without rear tubes, you have to stop in your tracks and wait for a reload. Cannot bypass BB and hit him with your rears. 

Lack of rear tubes is your death.  Anyone that gets behind you will eat you alive.  No gun, cannot even defend against even an FF if you have to surface. 

Poor choice of sub in my opinion.

Oh, and after I got back into the Type IX, I promptly sank several new subs, including Type XXIs, and found myself, as usual, the last sub surviving the game.     The Type XXI provides very little advantage and lot of disadvantages during gameplay.   Watching a TYpe XXI getting hunted by a Fletcher DD was sickening to watch.   Once the DD was on the tail of the sub, it was just a matter of time.  If you find yourself with a DD camped above you, you might as well just surface and let them sink you. 

I had an FF mess with me, I surfaced and drilled him with my pop gun and sank him.  Not an option with new SS. 

Same speed (capped at 34/40)  Same torps, same air supply, same OH duration with engineers, same FCS SS type III, same Engine.            

 

  • Re : KM Type XXI

    08. 02. 2013 11:35


NIborGER

I understand what you mean.

But it isn't as horrible as you discribe it here. Its is definetly a different playstlye compared to previous KM subs. In fact the most important thing when fighting another sub is your break. Furthermore you get 63knot torpedos which is the fastes possible and 10% more range. I recommend to start shooting 1-2 torps really early to force the enemy sub into critdive and preventing him from rushing in your back. That beeing said if you are uncautios you really quickly rush beyond the enemy sub with those 34 knots and once he is in your back you are almost dead. Though when it is another KM ss6 it can be a epic neverending story.
maceg003 and I have been in a circle of death for over 6minutes! never managing to get in a great position to kill each other but killing engaging ASW ships. Was funny but sort of stupid.

Try to get a 4th or even 5th engineer. The extra OH time is really noticeable and dont give up on it. Some training will help since it needs a different playstlye. Though the final effectivity of the new subs can't be really measured yet. I see many ships engaging me head on and rarely see a ship trying to engage me from behind. 

So its a ok sub for now.

Though in a finall SS rebalance I support your wish for some sort of 2nd weapon even knowing SDE is lazy and really doesn't likes adding extra gun-slots to a ship. Even more i am afraid that the KM ss6 will become a biased ship, beeing a a ultra BB killer but barely usefull in a SS fight. I admitt its fun right now but i think vs anything else but subs its really a bit too powerfull. Vs other subs again its rather weak for beeing a ss6. If i could choose a extra weapon it would be 1 or 2 of those SS.Type II stern mine launcher.

  • Re : KM Type XXI

    08. 02. 2013 14:06


jedizorro

Dude if you cry over KM SS5.5, what should UK SS5 player do? Kill themselves?


LOL. 

  • Re : KM Type XXI

    08. 02. 2013 14:49


phantom3553

IJN ss4, 5 and 5.5 (or 6, whatever) never argued having no rear tube... but km ss player loses rear tube on ss5.5/6 they compalint to death rofl

  • Re : KM Type XXI

    08. 02. 2013 15:37


Ultra_Dog

Originally Posted by phantom3553

IJN ss4, 5 and 5.5 (or 6, whatever) never argued having no rear tube... but km ss player loses rear tube on ss5.5/6 they compalint to death rofl




...and that's why I never wasted one minute leveling an IJN crew for their subs. 


  • Re : KM Type XXI

    08. 02. 2013 15:38


Ultra_Dog

Originally Posted by jedizorro

Dude if you cry over KM SS5.5, what should UK SS5 player do? Kill themselves?


LOL. 



They don't have to.  KM SS will do it for them.

  • Re : KM Type XXI

    08. 02. 2013 16:11


jedizorro

Originally Posted by Ultra_Dog

Originally Posted by jedizorro

Dude if you cry over KM SS5.5, what should UK SS5 player do? Kill themselves?


LOL. 



They don't have to.  KM SS will do it for them.



Now it seems a bit hard for KM SS5.5, according to you, right?

LOL 

  • Re : KM Type XXI

    08. 02. 2013 16:25


Ultra_Dog

Originally Posted by jedizorro

Originally Posted by Ultra_Dog

Originally Posted by jedizorro

Dude if you cry over KM SS5.5, what should UK SS5 player do? Kill themselves?


LOL. 



They don't have to.  KM SS will do it for them.



Now it seems a bit hard for KM SS5.5, according to you, right?

LOL 



You're right.   Fortunately for me, I'll still be in my Type IX and won't have that problem.

  • Re : KM Type XXI

    08. 03. 2013 02:13


Zutokljunac

Number of tubes on SS is NF are rare to have history fact , so adding tubes dont have sense will drop little realisam that we have,other nation ss also have thier problems maybe not with new ss but sure uk ss5 is total fail , also more tube is not an option in my eyes just 0,5x stronger torps and uk ss5 is fixed point is its many way how to balance sub to not change torp tube set up
If nf put more tubes will mean thats name XXI dont have ship design like XXI , so its beter to change name in KM SS5,5
Also NF make big mistake with one shoot torpedo tube to be normal tube on few new SS idk is RM torps nerfed for ss5,5 but from history RM SS5,5 used smallest torps to put so many tubes becouse was design just to attack merchant ships (if dmg same like on RM ss5 than that is one bad joke with 8f 6r torp tube OP!!!) 

With 7support spots you can have 5engine/4eng,1rep(still one more eng than km ss5) on board so OH time will be great
Crit dive time is joke to slow make it at least as it is on km ss5 , biger lvl ss should dive faster espeacly if they are small in real life like XXI
In my opinion its great that she dont have rear torps all those ss runers will be unable to use KM ss on no honer way, when non km ss run i can avoid torps but km torps cant be avoid so i see much more fun in game with so many trolls

We have big NF problem km have only 6tube but that was also not problem in real life for XXI . XXI had hydraulic reload and could fire faster torps than any of other nation SS mention to become ss6

If we dont look history KM ss6 will suck with only 6tube front and no rear tubes
XXI is mother of today submarines

5 things which can help to balance new ss6 and bring km ss6 competitive as it should be by historic facts

1.Speed (real XXI is 1st sub which was faster underwater than on surface i mean rocket fast)
2.Faster reload than other nation SS (XXI used hydraulic reload torps so will be also historic accurate like speed)
3.Max depth : its easy to see how XXI have adventage in that segment , my advice is to use historic max depth in NF more meters down sub will lose less DP in crit dive
4.Best turn force
5.Faster crit dive time

More about Real XXI read here (ID/kriegsmarin post)
http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=12100&searchtype=0&pagecount=0&searchvalue=type+XXI&sort=5&category=A04&page1=1

Kriegsmarine fleet 

  • Re : KM Type XXI

    08. 03. 2013 03:14


ruza3cz

Originally Posted by Zutokljunac

Number of tubes on SS is NF are rare to have history fact , so adding tubes dont have sense will drop little realisam that we have,other nation ss also have thier problems maybe not with new ss but sure uk ss5 is total fail , also more tube is not an option in my eyes just 0,5x stronger torps and uk ss5 is fixed point is its many way how to balance sub to not change torp tube set up
If nf put more tubes will mean thats name XXI dont have ship design like XXI , so its beter to change name in KM SS5,5
Also NF make big mistake with one shoot torpedo tube to be normal tube on few new SS idk is RM torps nerfed for ss5,5 but from history RM SS5,5 used smallest torps to put so many tubes becouse was design just to attack merchant ships (if dmg same like on RM ss5 than that is one bad joke with 8f 6r torp tube OP!!!) 

With 7support spots you can have 5engine/4eng,1rep(still one more eng than km ss5) on board so OH time will be great
Crit dive time is joke to slow make it at least as it is on km ss5 , biger lvl ss should dive faster espeacly if they are small in real life like XXI
In my opinion its great that she dont have rear torps all those ss runers will be unable to use KM ss on no honer way, when non km ss run i can avoid torps but km torps cant be avoid so i see much more fun in game with so many trolls

We have big NF problem km have only 6tube but that was also not problem in real life for XXI . XXI had hydraulic reload and could fire faster torps than any of other nation SS mention to become ss6

If we dont look history KM ss6 will suck with only 6tube front and no rear tubes
XXI is mother of today submarines

5 things which can help to balance new ss6 and bring km ss6 competitive as it should be by historic facts

1.Speed (real XXI is 1st sub which was faster underwater than on surface i mean rocket fast)
2.Faster reload than other nation SS (XXI used hydraulic reload torps so will be also historic accurate like speed)
3.Max depth : its easy to see how XXI have adventage in that segment , my advice is to use historic max depth in NF more meters down sub will lose less DP in crit dive
4.Best turn force
5.Faster crit dive time

More about Real XXI read here (ID/kriegsmarin post)
http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=12100&searchtype=0&pagecount=0&searchvalue=type+XXI&sort=5&category=A04&page1=1

Kriegsmarine fleet 

1. Yes XXI was rockat fats with max underwater speed 16knots (can mantani less the one hour) which is same as Apolllo V rocket (28800 km/h) or basic unguided WWII missile (290-330 m/s). (In RL XXI have 3-4 times greater eco speed and greater endurace in eco speed). In game XXI speed is 24/40 and 21/34 which is fastest SS6. What do you what 50/90 or something ridiculus ?

To be serius may by switch the speed will be good. surface 21/34 undervater 24/40, but with that mean when you catch BB than BB4 and above it cant escape (with exception of WAW).

2. KM SS6 have best reload from all SS5-6, have 6 proxi torpedos, with send fasted torpedo (60kn) and 3rd greates dmg per torpedo ? Plese which partameter you wat better to have some belance ? (Becase in SS is rather less balance first 4 natiins in SS1-4 have some balnce but when arrive nev nations ans SS the balnce is losing).

3. Max deph have great problem in NF which knowe only 3 levels, surface,periscop depth, and critical (where you are invicible to all undervater attck which in RL uo was not. End war deep charges has ability to archive 300m which is tipical crit dive of ingame sub). 

4. At the end you have good turnforce on SS6, dot forget that SS balance create SS4 best turnrete subs, SS5,6 have more suport slots (ie. greater oh time,better reair ability easy SD cap archivment).

5. To crit time I cant compare but I thig that all SS tier heve same time or very minor diferences.

Still thing that UK  SS5 was much greater disaster and XXI is still beter then IJN SS5. I thing that greatest problem is that XXI is only front fighting SS which you are not use to use. (But i thing if enemy sip is behind my SS tha I make great error).

  • Re : KM Type XXI

    08. 03. 2013 04:22


BabeFace

XXI type is show the incompetence of sde kr,CD bug of ss5 some,sde(any) isnt work for submarines,maybe comete come hit us or nf bunker,or moonkey dev is do for one time the good job?,i credit for first,the idiots can play a sub is on beach drink naked the beer and send us the mesage they are virgins *****star in all topics,worms is happy the new fish isnt have the teths.
My credits for ultra` and zuto`,the good player of subs other,.....what i say up. 

1 2 3 4