I agree but the Main.DLL is where the crash is reported from and not always the cause. Really the bigger part of the puzzle is this one
Call stack: Address Frame 1004FE1C 04D5F9C0 AllocScreen+A18C
This is a crash while joining a room and the above is the key to why it happens
Also the data corruption is not a uniform issue or problem, and the FIX is just as elusive.
I am trying to get more answers and then we can work to improve the game
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