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  • remove border retreat?!

    09. 17. 2013 06:12

Recommend : 3

quigly32

now ive been happy with the old border and now if my planes get shot down at the border line then i switch plane groups i crash instantly and the north part is just anouying for CVs is this going to get removed soon?!?!?!?!

 

  • Re : remove border retreat?!

    09. 17. 2013 09:06


Ultra_Dog

The border problem does not affect BBs to any significant manner. 

Therefore it will remain in place.

  • Re : remove border retreat?!

    09. 17. 2013 10:27


PictWarrior1

does not affect BBs in any significant manner?  Do ever play anymore?  I've passed that invisible border several times and been unable to turn around in time.  If there is going to be a fake border, they could at least have the decency to draw a line for us to see.  And about "watching where your ships is", what about it?  I have to lose the top several inches of the map now?  Screw that, give me the whole map!  If you're going to move the border south, move the rocks with it!

 

This is ridiculous.  Yeah, see those rocks up there?  Well you can't go that far.  How far can you go?  Well, somewhere about three inches south of the real border, I'm not sure.  Why isn't there a line or a new rockwall you ask?  Well, because the high-paying players who invented this stupid new border idea don't think it's necessary.  Even though most of them live on the test server now and rarely actually play the game that the rest of us do.  They are become just as detached to the community as $DE always has been and TNF wants to be.

 

Will anything be done about this?  Nope, because the real community doesn't have a voice to be heard.  We have to rely on people who think they know best and it is their voices to whom the rare ear in $DE will ever listen.

 

As the great Westley once said to Inigo, "Get used to disappointment."

  • Re : remove border retreat?!

    09. 17. 2013 17:25


normpearii

Originally Posted by PictWarrior1

This is ridiculous.  Yeah, see those rocks up there?  Well you can't go that far.  How far can you go?  Well, somewhere about three inches south of the real border, I'm not sure.  Why isn't there a line or a new rockwall you ask?  Well, because the high-paying players who invented this stupid new border idea don't think it's necessary.  Even though most of them live on the test server now and rarely actually play the game that the rest of us do. 



1.) SDE Does not know how to move the north Rocks down to meet the line. Stop assuming the test team has anything to do with that.

2.) Almost the entire Test team does not pay for items for SDE. All of us win the premimum items the same way everyone else does. Since you don't have a clue. The active test team members (The players tagged as "Test Team" on the TNF TS). I am the least active of the test team members in game, and I have 30-40 games a week. Which is over the game playerbase average. Only the TNF members of the Test Team receive compensation for SDE. The rest of us are purely volentering time we could have spent playing events in some cases so morons like you can have your new shiny event ships by the next Patch Date.

3.) SDE does not want to move the border atm, The test team had no decision in where it was moved in the first place. It was just done without input from us. All we can do is make suggestions with higher priority. SDE makes the final calls in the end.

SDE does not want to deal with the volume of borderhumping reports they were receiving before the border was changed.

4.) SDE based the move of the border of a suggestion by a player the quit the game over a year ago.

5.) If you were aware of how the game engine handles gun range based on the ship sprite and hit-box relation. You would know any BB in the space removed from the North border would be at a tactical disadvantage range wise compared to a BB at the new retreat line.

Yes thats right, I said that area is a disadvantage to BB gameplay. Being unable to use that space actually helps northern players from making a tactical mistake. I can prove this in a video if desired.

6.) Any ship traveling @ 39 knots, that reacts to the retreating ping sound within 2 seconds and initiates a turn back by 12 seconds remaining, WILL get back on the map with 1 second to spare. You literally have 3 seconds to turn. 

7.) There is a tactical advantage to playing in the B,C,D,E rows and avoiding the A row due to how range works in the game due to the sprite angle. This was true before the change and is even more relevent now since if you get use to turning when your green dot is on the A/B threshold line, you won't hit the retreat line, plus your practice better BB play. (However playing South would be better)

8.) I have shown plenty of resources to assist with recognizing where the border is. Pictures and video, with the lines draw, plus you can compare the position to the minimap. Which you can edit the minimap to have a line draw at the north retreat border for your own reference if you so desire. 

9.) It is actually very rare to catch someone from the test team on the Test Server. Test are normally pretty quick unless a large group was pulled together.

  • Re : remove border retreat?!

    09. 17. 2013 18:28


PictWarrior1

well than i apologize for the assumptions.  Where is this map edit you speak of?

  • Re : remove border retreat?!

    09. 17. 2013 18:41


normpearii

Originally Posted by PictWarrior1

well than i apologize for the assumptions.  Where is this map edit you speak of?



I am aware one was made, however have no idea where it is located.

I can make one tomorrow afternoon unless someone knows where it is.



http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=16321&searchtype=1&pagecount=0&searchvalue=normpearii&sort=5&category=C01&page1=1

See 2nd post on Page 1

  • Re : remove border retreat?!

    09. 17. 2013 21:47


PictWarrior1

this helps a lot.  ty.  However, is there any chance we could get this on the main map?  I assume though that since it is on the mini map already and not the main map, that it may not be possible?

  • Re : remove border retreat?!

    09. 18. 2013 02:43


Andreyeff

Can SDE create a red line along north border retreat zone (not minimap, and at least approximate is enough if retreat zone depends on not straight rocks) to see when ship is going to start retreating. I think nothing more is needed if the border is seen.
But now, especially playing a slow ship (or a ship without overheat) = 99% unexpected retreat from border, or at least gun block for around 10-12 secs. 

  • Re : remove border retreat?!

    09. 18. 2013 03:25


normpearii

I can make a video to explain it if desired.


However the entire A row is pretty much pointless for a BB to be in anyway.

If you transition to consider north as B and C without A. You'll be better off. 

If you turn at the bottom of Row A:

1.) To attack you, The other team needs to rush, You now have the south to north range advantage as well as you can pull backwards, the enemy will have to stop rushing or will run into the border.

2.) If you turn at A/B border, you will have plenty of time to realize you need to turn soon, then complete a turn.



The way the sprites for the map line up. It is currently impossible to make a line at the retreat border. A new sprite and a some lines of code would be required to make such a line. 

  • Re : remove border retreat?!

    09. 18. 2013 04:41


Andreyeff

Disagree: top border is very useful for attacking BB. Any other place (except south border) could be focus from both: straight opposite, northern and souther BBs. Near border one component (northern or southern) is eliminated.
I'm talking not about lane battle, but about attacks (e.g. rushes). However, as for me, I haven't yet had such problem during rush, but during lane battle - quite plenty of time, in large part due to absence of overheat (not all the time ships have 120 crews, or full overheat) or simply insufficient speed and turning rate, as well as reaction.
3 secs could be enough if you have 39 knots (from the very start, but how much it takes to get it from 23? 2 seconds?), excellent reaction and appropriate ship that allows 39 knots.
If I have e.g. Reumberto which maximal speed, if I'm not mistaking, is 35, you have not time to return. Especially with low-level crew that have around 20 seconds of overheat, part of which could be used before entering the border.

If they can't make such line, they may introduce similar "pre-retreat zone": let the message (like torpedos) be shown if ship come close to the border. 

  • Re : remove border retreat?!

    09. 18. 2013 07:08


normpearii

Sigh... I guess I will have to make that video.


I assure you, rushing near the north border is a complete tactical disadvantage to the person rushing.

The opposite is true south. Pushing along the south border yields a significant tactical advantage.


The way ship sprites. hitboxs and gun locations work out in NF create a range advantage for any ship firing from the south towards the north.


It is significantly easier to kill a ship rushing the north border compared to a ship rushing the south border due to this effect. You effectively gain nearly and extra 1/4" range advantage over the rushing ship.  (effectively for 40-45 degree ships, a 1-2 angle advantage) The rush can be easily countered, especially since the second you force the rushing ship to bail or go all in. If they go all in, if you start from the A/B row border, you could run, litterally straight back and land broadsides on a ship heading straight for you from the middle of row A. If they bail, you can turn around below them and use the 1/4" advantage you hold on them to finish them off. Especially if they are in slower turning ship than yourself.


The only advantage you can get near the borders is they frequently can be blinded. How ever that is not an advantage of the border itself. As the same effect can be done in the middle of Row C and is a mere sight advantage.

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