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  • Submarine Limitted Movement

    09. 18. 2013 09:23

Recommend : 0

SeaShadow24

I know this has been sugested in earlier threads, however, as i read those, i find it too difficult for NF to reprogram submarine concept of Air to Batteries. Me, I suggest a simplier one, and that is to give submarines a limitted movement or number of "steps" while dived. This concept is also the same with the other battery suggestion but they suggested complicated measurements of how batteries deplete. For me, change submarine air to limitted battery steps, much like the air, except that it only decrease while cruising underwater. That simple. I think it just needs a few reprogram of NF and change air  gauge to battery gauge/meter (just a graphic mod by NF). Higher level submarines of course, has a lot of underwater "steps" compared to lower level subs. What if the player is too coward to surface and will just stop underwater useless because his sub has low battery? well he can be detectec by auxiliary ships be HHed,  im sure he doesnt like that. What if at the end game he is the only one left? well just leave him there and retreat, the winning team still wins as wins are based on team attack, not on last man standing. What about critical dive? I suggest, leave it as is(he can critical dive again and again even he is not moving and would not want his battery depleted) or if nf can do it, make critical dives limitted depending on submarine tier (E.g higher level tier can do more crit dives than lower levels) or make crit dives equally limitted, like 10 crit dives per sub is only allowed, after that 10, lets assume comp.air is depleted and crit dive is no longer available and he has to resurface  for a duration of time to get 10 crit dives again. Of course, batteries are rechargble based  on planesmen and while surfaced. So? its just simple but i explained it thoroughly.thanks

 

  • Re : Submarine Limitted Movement

    09. 18. 2013 10:15


SeaShadow24

In short: convert submarine air to limitted underwater "steps" that deplete only when cruising underwater. And modify the air gauge to battery meter (graphic work only)

  • Re : Submarine Limitted Movement

    09. 18. 2013 10:19


SeaShadow24

With this,players (esp. low lvl submarines) can stop for a while without being easily detected while maintaining dive status and strategize a new attack or think their way for attack. This is also somehow realistic.

  • Re : Submarine Limitted Movement

    09. 18. 2013 12:49


skindeep2366

Erm No. What you are saying if I am reading it correctly would give subs infinate submerge time if they aren't moving. So A ss5.5 rushes the enemy line and just stops his engines while he provides free scouting for his team. Leave it the way it is. Why change it to begin with. To put a ship in the game that detection and finding of relies soley on support ships that is just fail in itself. A sub that can sit still and stay submerged for a full 15 minute game is just lame at best. Subs should not be any more OP than they already are. Leave them the same.

  • Re : Submarine Limitted Movement

    09. 18. 2013 15:23


SeaShadow24

Originally Posted by skindeep2366

Erm No. What you are saying if I am reading it correctly would give subs infinate submerge time if they aren't moving. So A ss5.5 rushes the enemy line and just stops his engines while he provides free scouting for his team. Leave it the way it is. Why change it to begin with. To put a ship in the game that detection and finding of relies soley on support ships that is just fail in itself. A sub that can sit still and stay submerged for a full 15 minute game is just lame at best. Subs should not be any more OP than they already are. Leave them the same.

I have seen so many suggestions about this matter and in my opinion this is just a simple reprogram that nf can do. other suggestion would just be too complex for nf to do. this is more realistic and besides, it offers submarines, the chance to scout in case their CV is BW or noobie. Wouldnt u like that if ure in the same team with sub? so does alpha sub scouts? so does bravo sub scouts. Its just fair man if its this way and besides, subs are balance during the split. with this suggestion, subs then are another object of balance when startingb a GB game(balance subs, that is, we wait for an even number) to have fair game.and besides, they are still detectable even when not moving

  • Re : Submarine Limitted Movement

    09. 18. 2013 15:38


PictWarrior1

they aren't going to do any changes, no matter how badly anyone wants them.  Suggestions like have been around for a long time now, nada...

  • Re : Submarine Limitted Movement

    09. 21. 2013 12:03


skindeep2366

Originally Posted by SeaShadow24

Originally Posted by skindeep2366

Erm No. What you are saying if I am reading it correctly would give subs infinate submerge time if they aren't moving. So A ss5.5 rushes the enemy line and just stops his engines while he provides free scouting for his team. Leave it the way it is. Why change it to begin with. To put a ship in the game that detection and finding of relies soley on support ships that is just fail in itself. A sub that can sit still and stay submerged for a full 15 minute game is just lame at best. Subs should not be any more OP than they already are. Leave them the same.

I have seen so many suggestions about this matter and in my opinion this is just a simple reprogram that nf can do. other suggestion would just be too complex for nf to do. this is more realistic and besides, it offers submarines, the chance to scout in case their CV is BW or noobie. Wouldnt u like that if ure in the same team with sub? so does alpha sub scouts? so does bravo sub scouts. Its just fair man if its this way and besides, subs are balance during the split. with this suggestion, subs then are another object of balance when startingb a GB game(balance subs, that is, we wait for an even number) to have fair game.and besides, they are still detectable even when not moving



Detectable means nothing to me when I can't do anything but hope he runs out of air while I am smoked dodging him. 


  • Re : Submarine Limitted Movement

    09. 21. 2013 12:16


devildog2

subs are fragile nuff said  :P

  • Re : Submarine Limitted Movement

    09. 22. 2013 07:43


normpearii

I have explained this in more detail in the last thread like this.


It would require a complete re-write of the code that allows subs to dive.

  • Re : Submarine Limitted Movement

    09. 23. 2013 09:18


Ultra_Dog

Not gonna happen.  For a dozen reasons, of which wasting expensive programming resources to:

1) Define change in detail
2) Submit to management and dev team.
3) Write code.
4) Test Code.
5) Receive approval.
6) Implement change.
7) Receive feedback.
8) Modify code
9) Repeat 7 and 8 as often as required.

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