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  • carrier coordination

    11. 11. 2013 03:19

Recommend : 0

axyarthur

Here is an idea of how to coordinate carrier game play base on historical tactics used by Japanese navy in world war 2, which is the deckload strike. Now, I should mention that this is no way a "guide" to carrier game play. I am not a CV player myself, and I am just throwing this idea out there so expert CV players can see if this idea makes sense or not.

So the basis of the deckload strike is coordinating multiple carriers to launch a mass strike against a single target. It works with 2 or more balanced CVs (both fighter and bomber) In the simplest case, we have 2 CVs, in the first wave, CV1 preps a full deckload of bombers while CV2 preps full deckload of fighters. So CV1 would be the strike force while CV2 provides escort / cap. After the 1st wave is launch, the role of each CV is reversed, with CV1 preping his fighters while CV2 prep his bombers. ideally, the 2 waves should bomb the same target, hopefully killing it or seriously damaging it.

This method works best with 4 CVs. The idea is same. CV1 and CV2 would load bombers first, while CV3 and 4 would load fighters. The 2 strike CVs would attack the same target, preferably an enemy CV. If enemy still not sunk, 2nd wave, with bombers from CV3 and 4, would most likely finish him off.

Now, I realize that in navyfiled, it might be more efficient for 1 cv to be bomber only and 1 to be fighter only. But the downside of that is reflexibity. With only bombers or fighters, there's only 1 thing that cv could do, but balanced cvs can do both. For dedicated FW or BW cvs, this would work the same way, except 2 waves come from same cv. the main idea is to concentrate all CV attack power against a single enemy CV at a time.

For the common GB where there's 3 CVs, we could do the divide 2/1, where 2 cvs load bombers and 1 cv load fighters. Of course, this will be hard to do in GB because people have different setups and teamwork is hard to achieve. So this could work in HAs or fleet events / wars, where teams have time to practice working with each other.

So that is my idea (or IJN's idea from WWII), please comment on whether it could work and how it could be made better. 

 

  • Re : carrier coordination

    11. 11. 2013 03:59


Krazysride

you do make a good point to some degree.   In many cases this has been done when i was in one of my old fleets.  Maistral was a tbw while as usally i was in a fw whore, now throw z800 in there as well the 3 of us we where very deadly using this tatic. one cv had fts. and bombers, one tbs. while i was fw.  9 out of 10 times mastral would tear thourgh a target, and z would finsh them with me providing support. fun as heck when u have a few cvs that u are used to playing with and devolop a tatic for taking out those prime targets in game.

  • Re : carrier coordination

    11. 11. 2013 05:00


greattak

this idea is more feasible in fleet wars or HA

 

 

in GBs, not sure what CVs u team with and whether those CVs will teamwork with u

  • Re : carrier coordination

    11. 11. 2013 06:09


tulsa1

I've used a similar tactic in GBs where the FW CV launches a deckload and heads towards the enemy fleet.   I've then launched my TBs or DBs with their fighter escort and follow the planes of the FW CV.   You don't have to know the other CV player, just be aware of what he is doing.

The FW planes clear the air in front of my wave of bombers and most of the time my bombers can get thru having to brave only AA.  However, the bomber target is usually one of opportunity.  I try to bomb a high LVL BB or Perferably hit an enemy CV but if there is a BB that has been taking hits as my bombers approach, I might take him in hopes of either sinking or doing enough damage that the next BB salvo will take him out.   Sinking an Front Line BB knocks down enemy firepower and helps your teams BBs.     My escorting fighters can stay to provide sight if needed or to knock down enemy sct planes.

I have also seen BW CVs launch planes and I have sent my fighters to fly cover for them.

So, it is possible to work as you describe.   This works really well if you are a low lvl CV where your fighters are out classed by the enemy.   Following a FW wave increases your chances of your low lvl bombers getting thru.

Another tactic is to follow the FW planes with TBs skimming the wave tops.   Enemy fighters will tend to 'grab' onto the fighters at high lvl and attack them, completely missing the TBs.

Yes, you can coordinate even if the other player is flying his own mission.   You just have to use situational awareness.

(and take the blame when your team looses)

  • Re : carrier coordination

    11. 12. 2013 06:43


guth_lutjens

How many players complain about CV no vision in GB... ?
With this....expect the team to be completely blind.

The issue in this game is that, airplanes are underpowered, with such low fuel (and aircraft bombs and torps lack armor penetration), and high level BBs are overpowered. It just takes too many bombers to kill a single high level BB, especially one with thick armor.

Give all aircrafts 50% more fuel except for locals, add armor penetration to aircraft bomb and torp, and then it may work.

  • Re : carrier coordination

    11. 12. 2013 11:03


Ultra_Dog

The easiest way to accomplish this tactic during GB is simply to load both Fighters and bombers.

During your first load of planes, fire up mostly Fighters and 1 bomber pilot with 2 or 3 planes per squadron.

After your inital launch, bring out your 2nd wave of bombers, and one squadron of fighter escorts.  If your fighters survive air combat and can continue scouting, your 2nd wave of bmbrs should arrive about when they run out of fuel.  Reload more fighters with all your lifts.  After you launch your 2nd wave of fighters, reload bmbrs.  repeat and modify and maneuver as game play unfolds. Adapt to changing conditions or savage the opponent with unrelenting bombing runs.  You pick and choose, but don't leave your BBs vulnerable to enemy bombers or pesky scouts if you have the abilty.

The most difficult part of CV coordination during GB is that when a player goes BW, he is then singularly focused on one task.  Running FW or dual-role CVs includes scouting and intercepting enemy threats. 

However, a BW that communicates with a FW or fighter-heavy partner on his team can wreak game-changing effects.  Just doesn't happen very often.

  • Re : carrier coordination

    11. 12. 2013 16:12


axyarthur

some very good points in this discussion

Regarding sight:

As a BB player, I try my best to scout, but the major obstacles are enemy fighters and AA ships. Bomber CVs can help with both, by sinking enemy CVs and AA ships. While it is true that bombers have poor sight, when used correctly, they can help the team with vison, by taking out enemy ships that disrupts own teams scouts. My issue with BW CVs is not that they use bombers, but they bomb the wrong targets. Bombing a BB1 in the middle of the map at start is not going to help your team, even bombing a BB5 with full SD, and not engaging in battle would not help much, as the BB can repair in absence of other threats. Historically, CVs are strategic weapons, and they should be used as such. Air superiority is key to winning battles, and CVs job is to achieve that, either by shooting down enemy planes or by sinking enemy CVs. That is the whole point of my idea, to combine all of own teams CV attack power to take out enemy CVs, one at a time. Once air superiority is achieved, the battle can be won more easily.

As many people have pointed out, situational awareness is key to good CV gameplay, and one must adapt to situation quickly, whether to cover friendly BBs from enemy bombers, keep sight over that BB6, or taking out the AA ship that is preventing friendly scouts from opearting. People complain about "bad" CV players, but good CV play is much harder to achieve than good BB play. I think we should keep that in mind while criticizing CV players, and not get overly offensive or condescending.

 

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