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  • depthcharges

    01. 19. 2014 13:20

Recommend : 0

Hullsmasher

would it be possible to change the way the depthcharges do damage? here's the idea: have them take air from the sub unless it is direct hit. kind of a shock and structure damage.  then they would surface faster making them more vulnerable without having to redo the ships. just a thought

 

 

  • Re : depthcharges

    01. 19. 2014 17:16


CNR4806

Sigh, what do you people have against a weapon that's entirely your fault for getting hit? If you let a DC ship get that close to you, it's you being stupid.

To add to the insult you were in the test server discussion thread and you ignored my post.

Originally Posted by CNR4806
Depth charges don't exactly have a good range. If a sub is stupid enough to let my FF-Y come close enough to him for DCs to kill, then he should be punished for it.

By the way, do you know the fact that any sub larger than an SS1 and with a decent support crew can laugh off DCs by surfacing?

They don't need a nerf.



As for your suggestion: What the hell am I supposed to do after I force the thing to surface? Have a stare contest with him?

Don't even talk to me about "have the BBs shoot at them".

First, this is not somthing you say right after robbing my FF-Y of the ability to kill the thing on my own.

Second, by "implementing this without having to redo the ships", you mean that their ridiculous resistance to high caliber shells remains unchanged. A 900SD SS5 is nigh-unkillable unless you have some high level BBs scoring an almost-perfect hit on that ridiculously small hitbox.

  • Re : depthcharges

    01. 19. 2014 17:50


Hullsmasher

lol settle down. first off, i did not ignore your suggestion.  2nd most  players aspire to move beyond the great ff-y frigate.  even so, can't frigates mount guns? wouldn't ur speed and manuevering make it so u would be able to get on top of ss. and maybe make the dc faster reload or launch more as a balancer. it was just an idea that would make it easier to attack subs for most players. it was suppose to start a discussion, not insult your precious ff-y and its capabilities. maybe remove regular hh and buff depthcharges but change the way they work. as typical of most who post in the forum, it is not all about you.

  • Re : depthcharges

    01. 19. 2014 20:32


CNR4806

Originally Posted by Hullsmasher

lol settle down. first off, i did not ignore your suggestion.  2nd most  players aspire to move beyond the great ff-y frigate.  even so, can't frigates mount guns? wouldn't ur speed and manuevering make it so u would be able to get on top of ss. and maybe make the dc faster reload or launch more as a balancer. it was just an idea that would make it easier to attack subs for most players. it was suppose to start a discussion, not insult your precious ff-y and its capabilities. maybe remove regular hh and buff depthcharges but change the way they work. as typical of most who post in the forum, it is not all about you.

The logic behind all dedicated depth charge ships is the same: Out-maneuver the sub, drive on top of it and kill it with extreme prejudice. No guns required.

The FF-Y is simply my DC ship of choice due to its extreme speed and small hitbox, which makes the out-maneuvering part much easier. And guns? I don't see how hitting a SS5 with four 5" peashooters are going to accomplish anything, other than making my ship much slower for mounting them in the first place. Once again, don't tell me "why don't you use your guns" right after suggesting to remove my ability to kill without them.

And you don't see many people using DCs because it requires a dedicated setup that ends with completely worthless sailors (except the sonarman if one is used) if it is to be used effectively. Why should I bother using it at all, if all it does is to make a sub available for someone else to shoot at?

Removing HHs in favor of buffed DCs? LOL. DCs are treated as torpedoes and as such are completely worthless on CAs and up unlike HH. Not to mention since DCs are, by design, completely outranged by subs and thus deadweight on ships that can't effectively out-maneuver them in a close-quarter dogfight (eg. BBs and CVs, which are the most common users of HH at the moment). By the way, do I even need to mention how leaving only a premium option for effective general-use ASW is a bad idea?

  • Re : depthcharges

    01. 19. 2014 21:03


Hullsmasher

let's see, being a business and not a free internet site for loafers, miscreants, and other undesirables, nf needs money. so, phh would be an option for poeple to buy. see i wasnt thinking of your little ff when i wrote the suggestion. i was thinking it would be nice to have a viable option when there isnt a sonar man around.  again, not all about you. so why i weep for your ff, sadly not as many sonar capable as ss especially at end of battle. hence, a useful option that limits ss power without reworking the game as much.  but hey u could always go to blitz and have fun depthcharging half a team if things don't workout your way

  • Re : depthcharges

    01. 19. 2014 22:16


CNR4806

Originally Posted by Hullsmasher

let's see, being a business and not a free internet site for loafers, miscreants, and other undesirables, nf needs money. so, phh would be an option for poeple to buy. see i wasnt thinking of your little ff when i wrote the suggestion. i was thinking it would be nice to have a viable option when there isnt a sonar man around.  again, not all about you. so why i weep for your ff, sadly not as many sonar capable as ss especially at end of battle. hence, a useful option that limits ss power without reworking the game as much.  but hey u could always go to blitz and have fun depthcharging half a team if things don't workout your way

Funny how you keep talking about "it's not all about you" and doesn't even attempt to address the problems I raised.

So if you're unwilling to read everything I say, here's a tl;dr version:

DCs are useless to ships not cripplingly specialized to use them, with or without your proposed changes. Everything that your suggestion is going to accomplish is making them even more useless, to the point that even cripplingly specialized ships are ineffective with them.

  • Re : depthcharges

    01. 20. 2014 00:28


Hullsmasher

actually, u made my point by stating the lack of effectiveness of high calibre guns on subs. so, yes your 5" guns would be highly effective. also, i wasn't aware that most players concerns about ss  were due to the struggles of the frigate player.   i think this is  just a suggestion and i am not sure it's even feasible. however, ya , i am not that concerned about the frigate player that doesnt want to put guns on his ship. see, ss actually get close to larger ships on purpose for scouting and to sink. so whatever crippingly means, is not important. i was trying to think of a way to make them more vulnerable to more ships. your points do nothing to add to a discussion except explain why your life as a frigate commander may or may not be harder. point taken, now maybe others have something to add.  thanks for playing

  • Re : depthcharges

    01. 20. 2014 00:34


CNR4806

Originally Posted by Hullsmasher

actually, u made my point by stating the lack of effectiveness of high calibre guns on subs. so, yes your 5" guns would be highly effective. also, i wasn't aware that most players concerns about ss  were due to the struggles of the frigate player.   i think this is  just a suggestion and i am not sure it's even feasible. however, ya , i am not that concerned about the frigate player that doesnt want to put guns on his ship. see, ss actually get close to larger ships on purpose for scouting and to sink. so whatever crippingly means, is not important. i was trying to think of a way to make them more vulnerable to more ships. your points do nothing to add to a discussion except explain why your life as a frigate commander may or may not be harder. point taken, now maybe others have something to add.  thanks for playing

So, what you are doing is basically keep emphasizing that I'm a frigate player and as such my opinion bears no weight. That's called the Ad Hominem fallacy, or personal attack. You're attacking me as a person, instead of my points. I see no point explaining my views further, because the problem does not lie on my argument but with your sheer ignorance.

Oh, and I'm a frigate player right? Here's my Iowa class frigate, please help me make my depth charges more useful.

... No thank you, I have a second pair of gunners to run HH if I want to fend off subs on it, which are much more effective than DC, again with or without your suggestion to "improve" (read: nerf) them. Oh wait, did you suggest to remove normal HH?

Sure you did, it looks like you're trying to buff subs by messing up ASW through screwing up a perfectly good ASW weapon that is effective on the right hands but useless to most players, by making it equally useless to everyone, and removing an actually useful ASW option available to F2P players.

  • Re : depthcharges

    01. 20. 2014 00:42


Hullsmasher

no, i was emphasizing that u argument came from the perspective of a ff player, and you had made your point. i thought it might be an idea that could be discussed/ changed/edited. you made it clear you will not accept anything that changes your depthcharges. than you went on and on about why  you won't accept any changes.  got it, thanks again. can we move on. oh, and attacking you as a person?  lmao cmon. whatever not trying to get in trouble or have the thread closed , so huggles. back to topic now

  • Re : depthcharges

    01. 20. 2014 00:56


CNR4806

Originally Posted by Hullsmasher

no, i was emphasizing that u argument came from the perspective of a ff player, and you had made your point. i thought it might be an idea that could be discussed/ changed/edited. you made it clear you will not accept anything that changes your depthcharges. than you went on and on about why  you won't accept any changes.  got it, thanks again. can we move on. oh, and attacking you as a person?  lmao cmon. whatever not trying to get in trouble or have the thread closed , so huggles. back to topic now

And as such you still didn't address my concerns to your suggestion:

1. Depth charges still useless with proposed changes to normal players due to range limit, ammo problems (as it counts as torpedoes and thus CA+ can only cary one bind) and heavy reliance on the launch platform's maneuverability for effectiveness.

2. Depth charge effectiveness reduced to ship setups that solely relies on DCs to kill subs.

3. Net LOSS in overall ASW lethality based on question 1 and 2, despite your claim that the aim of this suggestion is to improve surface ships' ability to deal with submarines.

 

The cause of the discussion not going anywhere is that you kept dodging the questions and as such I kept having to repeat myself over and over again. This is the third time.

  • Re : depthcharges

    01. 20. 2014 01:00


Hullsmasher

 

the damage that an underwater explosion inflicts on a submarine comes from a primary and a secondary shock wave. The primary shock wave is the initial shock wave from the depth charge, and will cause damage to personnel and equipment inside the submarine if detonated close enough. 

so the idea is make the secondary shock wave force the ss to surface.  it wouldn't be completely historical, but i doubt sde is gonna stop selling phh.  anyway hopefully others can have some input and maybe adjustments for the game. and how hard would it be to put in the game. perhaps, there can be 2 types of dc. one like it is now, and one that has smaller dp radius, but surfacing shockwave. we have all seen ss next to/under cvs and bbs thinking they are safe until there air is out. this could change that allowing a rebalancing without effectively limiting their role. or so i think.

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