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  • Accuracy Vertex

    01. 25. 2014 13:56

Recommend : 0

MESY

 

All of we know, the accuracy cap is calculated like 4706 * 120 + 1M for 120 level gunners.

we also know that, from adalbert, when the ability excceed the cap there will be an override effect.

Generally, we believe as the true ability value override the spread turns bad and then turns well reaching the next vertex value.

Gunners aim very well if their ability is close to one of the vertex.

If gunners have too much vet, they will be borken. If vet dies, gunner break too.

 

However, I do not know if higher vertex perform better.

I ,personally, also believe that a fully filled gunner perform better than a trimmed one.

 

This is all for you. Will you try 2 pairs of gunners for one same nation?

I am not going to prove it but intended to list them for quick searching.

 

 

========================================

Here are the vertex, basically ( n x accuracy cap, where n > 0 )

 

1,564,720

3,129,440

4,694,160

6,258,880

7,823,600

9,388,320

 

========================================

Here are the optimal gunner list:

 

All sailor in list are all fully BVE 120 level.

Ability is calculated as : display x (vet x4 + expert) x (total/max x 100%).

Impractical value is not shown.

 

----------------------------------------

USS RRR (11 base) -  59 vet - 3.12M

USS RRR (14 base) - 172 vet - 4.69M

USS RRR (11 base) - 253 vet - 4.69M

USS RRR ( 9 base) - 324 vet - 4.69M

USS RRR (14 base) - 338 vet - 6.25M

 

USS AAA (11 base) - 107 vet - 4.69M

USS AAA ( 9 base) - 145 vet - 4.69M

USS AAA (14 base) - 189 vet - 6.25M

USS AAA (13 base) - 208 vet - 6.25M

USS AAA (11 base) - 252 vet - 6.25M

USS AAA ( 9 base) - 303 vet - 6.25M

USS AAA (14 base) - 319 vet - 7.82M

 

----------------------------------------

RN Rld  (13 base) - 137 vet - 3.12M

RN Rld  (11 base) - 207 vet - 3.12M

RN Rld  ( 9 base) - 300 vet - 3.12M

RN Rld  (14 base) - 328 vet - 4.69M

 

RN Acc  (13 base) - 122 vet - 6.26M

RN Acc  (11 base) - 152 vet - 6.25M

RN Acc  (14 base) - 218 vet - 7.83M

RN Acc  (13 base) - 235 vet - 7.82M

RN Acc  (11 base) - 273 vet - 7.83M

RN Acc  (14 base) - 327 vet - 9.39M

RN Acc  (13 base) - 347 vet - 9.38M

 

----------------------------------------

IJN     (11 base) - 102 vet - 4.69M

IJN     (14 base) - 185 vet - 6.25M

IJN     (13 base) - 205 vet - 6.25M

IJN     (11 base) - 250 vet - 6.25M

IJN     ( 9 base) - 303 vet - 6.25M

IJN     (14 base) - 317 vet - 7.82M

 

----------------------------------------

KM      (11 base) -  50 vet - 4.69M

KM      (11 base) - 181 vet - 6.25M

KM      ( 9 base) - 222 vet - 6.25M

KM      (14 base) - 248 vet - 7.83M

KM      (13 base) - 268 vet - 7.82M

KM      (11 base) - 313 vet - 7.82M

KM      (14 base) - 366 vet - 9.38M <--this one is almost impossible

 

----------------------------------------

MN      (11 base) -  83 vet - 4.69M

MN      (13 base) -  52 vet - 6.25M

MN      (13 base) - 183 vet - 6.25M

MN      (11 base) - 224 vet - 6.25M

MN      ( 9 base) - 273 vet - 6.25M

MN      (14 base) - 294 vet - 7.83M

MN      (13 base) - 315 vet - 7.82M

 

----------------------------------------

SN      (11 base) -  83 vet - 4.69M

SN      ( 9 base) - 120 vet - 4.69M

SN      (14 base) - 164 vet - 6.25M

SN      (13 base) - 183 vet - 6.25M

SN      (11 base) - 224 vet - 6.25M

SN      ( 9 base) - 283 vet - 6.25M

SN      (14 base) - 291 vet - 7.82M

SN      (13 base) - 315 vet - 7.82M

 

----------------------------------------

RM      (13 base) -  88 vet - 4.69M

RM      (11 base) - 125 vet - 4.69M

RM      ( 9 base) - 170 vet - 4.69M

RM      (14 base) - 209 vet - 6.25M

RM      (13 base) - 231 vet - 6.25M

RM      (11 base) - 281 vet - 6.25M

RM      ( 9 base) - 341 vet - 6.25M

RM      (14 base) - 348 vet - 7.82M <--this one is almost impossible

 

----------------------------------------

delayed crew for example

(MN)

armement sailor (14 base) -  81 vet - 3.12M

armement sailor (13 base) -  97 vet - 3.12M

armement sailor (11 base) - 135 vet - 3.12M

armement sailor ( 9 base) - 182 vet - 3.12M

armement sailor (14 base) - 249 vet - 4.69M <--this one is almost impossible

 

gunner          (11 base) -  45 vet - 3.12M

gunner          ( 9 base) -  78 vet - 3.12M

gunner          (14 base) - 150 vet - 4.69M

gunner       &

 

  • Re : Accuracy Vertex

    01. 25. 2014 15:33


Benser33

The accuracy cap was 4706*GunnerLevel+1000000 in the past, but it has been increased since then. The new accuracy cap is not know as precisely as the previous one. I believe it was increased by roughly 10%.

 

Still, something interesting to investigate.

  • Re : Accuracy Vertex

    02. 01. 2014 22:05


richardphat

1.9 to 2.1M is the model I currently used for 120 crew.

  • Re : Accuracy Vertex

    02. 01. 2014 22:30


EricIdle

I had some knowledgeable people replying to my posts of around 2 years ago that the acc cap overflow was a bug confined to NFEU. At that time, I was asking about 7/12 gunners that were all the rage on the European server, but none to be seen here.

So I'd like to know where mesy takes his conjectures from (he might be from NFEU).

Edit: found that post:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?page=1&num=4487&category=A04&searchType=0&searchValue=&pageCount=0&sort=5&page1=4

Notice that mesy also comments there...

  • Re : Accuracy Vertex

    02. 02. 2014 03:07


EricIdle

MESY:

"...we also know that, from adalbert, when the ability excceed the cap there will be an override effect...."

 

I want to see evidence for that, otherwise this thread is completely useless.

  • Re : Accuracy Vertex

    02. 02. 2014 03:30


tappo01

No offense but what the f*** is this? Do you have ANY proof? In 8 years I have never heard this before.

  • Re : Accuracy Vertex

    02. 02. 2014 05:02


kartofflr

Originally Posted by tappo01

No offense but what the f*** is this? Do you have ANY proof? In 8 years I have never heard this before.

What is not to understand? It is fairly simple. The sense of a cap is to set an end. Now, why should it produce advantages to push TA by millions above a cap which is prolly around 2kk TA? Normally all abillity above the cap won't be counted.. yet in NFEU the more TA you had above cap, the worse your accuracy became in average. nobody knew why exactly it has been like that, but people reacted to it with adjusting gunners TA.

i remember when i got my kaiser with not cap adjusted gunners (waw leveling) it had literally bb4 at level spread in normal rooms. making it a completely useless ship. after adjusting to the cap, i certainly had a much tighter spread, even sometimes something that can be called blockshot.

The problem on NFNA is, that nobody knows the cap values. and as result people simply vetwhore gunners - which is good for waw indeed, but completely useless for all other roomtypes. yet it doesnt seem to offer a better spread on normal rooms. since the spread depends on the TA (if below acc cap) or the acc cap itself and the individual gun values. 

to stick with the kaiser example... it wont block in gb1/ha. neither with 100vets (reached acc cap nonetheless) no prem gunners, nor with EBVE 250+v. but if this drawback exists here too, there would be a significant chance that the 100v unboosted gunners offer a better, consistent spread than the whored ones, simply by being closer to the acc cap.

of course there is also a chance that any TA above the cap does not have any impact on normal games, since NFNA  maybe does not have this "bug" and calculates spread correct with the acc cap.

but without knowing the acc cap and massive testing with different r/e/v set up gunners with the same base values, its simply guessing. yet not different to the believe that more vets = better spread. its a legit question and  should actually be answered, since it could have a major impact onto gunner setup.

 

kind regards toffl

  • Re : Accuracy Vertex

    02. 02. 2014 05:37


Benser33

The 'Accuracy Overflow' issue was specific only to NFEU as a result of the changes to ability caps and ability calculation that were applied to that variant of the game. The bug does not occur here on NFNA.

  • Re : Accuracy Vertex

    02. 02. 2014 05:39


tappo01

Yes, I understand what the original post is saying. What I dont understand is how he came up with it and how he calculated those "vertex". To me this looks like pure speculation.

  • Re : Accuracy Vertex

    02. 03. 2014 10:28


Jolly_Roger2
Originally Posted by EricIdle

I had some knowledgeable people replying to my posts of around 2 years ago that the acc cap overflow was a bug confined to NFEU. At that time, I was asking about 7/12 gunners that were all the rage on the European server, but none to be seen here.

So I'd like to know where mesy takes his conjectures from (he might be from NFEU).

Edit: found that post:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?page=1&num=4487&category=A04&searchType=0&searchValue=&pageCount=0&sort=5&page1=4

Notice that mesy also comments there...



I use atm 7/12 gunners for KM and i hold them in Rel.-cap which is around 2.7kk TA right? And my acc shows 2.2kk TA and spread is really fine.

  • Re : Accuracy Vertex

    02. 03. 2014 12:02


danita

Originally Posted by Jolly_Roger2
Originally Posted by EricIdle

I had some knowledgeable people replying to my posts of around 2 years ago that the acc cap overflow was a bug confined to NFEU. At that time, I was asking about 7/12 gunners that were all the rage on the European server, but none to be seen here.

So I'd like to know where mesy takes his conjectures from (he might be from NFEU).

Edit: found that post:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?page=1&num=4487&category=A04&searchType=0&searchValue=&pageCount=0&sort=5&page1=4

Notice that mesy also comments there...



I use atm 7/12 gunners for KM and i hold them in Rel.-cap which is around 2.7kk TA right? And my acc shows 2.2kk TA and spread is really fine.


So would your spread be if your acc TA would be 2.5 M, 3M, 3.5 M or any other number above your 2.2M TA.
The problem that Mesy describes doesn't exist on NFNA. It was a NFEU problem, making this whole exercise useless.

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