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  • How do you know your gunner reach the ability rel/acc cap?

    02. 28. 2014 14:04

Recommend : 0

whuvir888

Where can I find the data about ability caps for reload, accuracy, sonar...? Thanks for reply.

 

  • Re : How do you know your gunner reach the ability rel/acc cap?

    02. 28. 2014 14:17


yamasakidave

Ihave no idea what Sonar caps at but...

Accuracy is around 1450000 true ability

Reload is around 2850000 true ability. I heard some of the smaller AA guns cap for you around 2400000 though

 

  • Re : How do you know your gunner reach the ability rel/acc cap?

    02. 28. 2014 14:17


whuvir888

Sorry for noob question. I did searchwork and found what I want to know.

Thanks.

  • Re : How do you know your gunner reach the ability rel/acc cap?

    03. 05. 2014 23:33


JonARobinson

Originally Posted by whuvir888

Sorry for noob question. I did searchwork and found what I want to know.

Thanks.

Could have linked to the post you found for the rest of us lazy noobs lol

  • Re : How do you know your gunner reach the ability rel/acc cap?

    03. 06. 2014 05:43


tulsa1

sonar range goes in steps according to some of the posts.

Range 10.5   >620,000
Range 11.75   1,160,000
Range 13        2,130,000

Its known that the FF and DD can detect SS without a sonar man but I have not seen any data concerning range and if it might vary with Nation, Level of ship, or exp of crew.

Its also known that an FF or DD with a sonar man will have increased detection range.
So the question arises....what is the sonar mans range if his true experience is less then 620,000?    

Logically,  (and thats a weasel word in this game), one would think it would be less than 10.5 but greater than an FF or DD without a sonar man.

Finally, it would appear that once your sonar man has reached the final step, or range 13, it is a waste to continue to add experts and vets as range will not increase.   The only reason to add these sailors would be to gain more repair/restore stats.   However, adding vets and experts to repairmen or engineers would be a better investment.

Obviously a sonar man can be skeletonized on an SS as long as one keeps the True Experience equal to 2,130K or greater so range is kept at maximum.

There is little need to create a Chief Sonarman.    Although the sonar ability continues to grow at a faster rate, the repair and restore ability are either decreased or set to zero or less.   On any ship that is involved in sub warfare,   be it SS, FF, DD, or CL, it is better to have a higher repair, restore stat.   So it appears to be best to limit sonar man to 1st sonar and not promote to Chief.

Any other info about Sonar men would be appreciated.

  • Re : How do you know your gunner reach the ability rel/acc cap?

    03. 06. 2014 10:08


whuvir888

  • Re : How do you know your gunner reach the ability rel/acc cap?

    05. 16. 2014 10:39


neko_chan

checked rld cap... (tested on h44)

its at 2.485.000~ true ability 


gunner cap in true ability is very easy to get but the max accuracy u get at level120.

accuracy cap increase with each levelup of the gunner. (means u wont have the best possible accuracy until u reach 120)

cap means max used ability. an lvl100 gunner with 4000 accuracy (for example)
would shoot more worse than an lvl120 gunner with 2000 accuracy.

cuz the lvl 100 have a smaller accuracy cap.. than the lvl120 gunner. And since acccap is very low.. the 2000 ability on acc is enough :P

the medal boost 20% increase caps too, so its important for gunners 

  • Re : How do you know your gunner reach the ability rel/acc cap?

    05. 16. 2014 12:32


KKKaPPP

sinking more ships ?

  • Re : How do you know your gunner reach the ability rel/acc cap?

    05. 20. 2014 04:16


EricIdle

Originally Posted by KKKaPPP

sinking more ships ?

To quote Monty Python, "what a silly bunt..."

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