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  • I need advise

    07. 29. 2011 21:47


hibyebye

Hello,   how to deal with 27/45 POW, 26/44 L1 ,26/44 MN BBs now, they just rush and my H39
lose its range within 3-4s, and my spread is just like shotgun when running at max speed.... Totally get frustrated
about this because you cannot do anything to avoid being sunk(they 2 shot you with tight spread),
i have played this game for 3 years and only have KM ships
I don't have enough time to raise other nations'(If so, i would no doubt go UK). Please Help ME. I need advise or any
skills that useful to deal with the situation.

 

  • Re : I need advise

    07. 30. 2011 00:25


phantom3553
ya i know how you feel, cause i rush most h39 on my riche, but

1st. scout is important in order to know their movement

2nd: if you see them rushing, run on opposite direction, h39 got a good speed of 39 or 40 knts, read the other thread, they'll just tired of chasing you and they'll fall back to recharge their oh

pow with 27/45 = probably using 14"N or D which have a bb1 range
L1 26/44 = hmmm no idea of what setting probably front guns setting
MN bbs = stras, riche and alsace goes over 40 knts, but you can outrange them easily cause they got the lowest range nation...

3rd: its normal for a km that don't have really tight spread, but with shotgun spread spread hmmm what stats is your gunners? (number or vets, experts, boosted/not?, elite or not?)

4th: always be aware of your enemy fight at max range range, and if you know how to sling shot its better fighting against other bb4s and 5 (especially monty)

hope this will help a little, wait for other, its almost 1 yr haven't played km, i bet my account was dead in nfeu :D

  • Re : I need advise

    07. 30. 2011 02:22


NIborGER
at low lvl u have to play km a bit more defensivly. Anyways POW shouldnt be a problem when u see them when they start charging.
For L1 and richel.. well they are bb4s, too so dont expect to own them 100% of the time. For such fast aims u really need experince to know where they are going to drive. here plain training makes a huge difference. When u hit high lvl u can go 42knots in h39(i do that with my 120crew and 1bind less but thats unimprotant since KM has enough ammo for thier duals). Furthermore your spread will imporve and a well aimed 34k salvo even makes a angry lion look like a cute kitty :)
Aside from this now your oponents range (bb3+) that help a lot and try to stay close to allied bb3+ so they can help u when someone charges at you.

  • Re : I need advise

    07. 30. 2011 16:13


Nephalem
PoW's should be no problem as long as you can see them coming and make your shots count.
If you get caught blind or otherwise unaware by any rushing BB there's not much you can do except try to weave around and hope your aim is better than his. In such situations it often helps to counter rush rather than run if you can do so without getting in range of additional enemies. Most PoW's, Strasbourgs etc are only really familiar with their top angles so moving into middle range makes it harder for them to hit you. And because they generally are moving towards you as fast as they can, even a small counterrush will make a big difference.
Whatever you do though, don't run away in a straight line once you are in your opponents range as it is extremely easy for him to hit you that way.

When dealing with rushing BB's that you cannot significantly outrange, like the L1, Richie and Alsace, it helps to have another BB close by that can help do damage and take some of the heat. Try not to be caught in the open alone if you can help it.

  • Re : I need advise

    07. 30. 2011 23:22


hibyebye
Thanks for the opinions^^

  • Re : I need advise

    07. 31. 2011 22:48


Mythic23
Rushing UK ships are KMs main weakness sadly because our bigger BBs are big targets for them and H39 and H44 spread is very inconsistent so IMO your best option is to run before they rush, don't let them closer than your max angle shot. Don't underestimate a POW or nelly, they pack a punch.

Anyway, if they DO rush you and get in range, it's best to just stay calm and be patient, aim your shots carefully because you can't afford to miss. When you shoot, I find it helps to weave so that you're broadsiding them when you shoot. (If you're running straight away from them and you shoot, H39 and H44 gun placement will pretty much cancel out any chance of inflicting and real damage, so you have to broadside)

  • Re : I need advise

    08. 01. 2011 10:43


Blazer4show
Originally Posted by Mythic23

Rushing UK ships are KMs main weakness sadly because our bigger BBs are big targets for them and H39 and H44 spread is very inconsistent so IMO your best option is to run before they rush, don't let them closer than your max angle shot. Don't underestimate a POW or nelly, they pack a punch.

Anyway, if they DO rush you and get in range, it's best to just stay calm and be patient, aim your shots carefully because you can't afford to miss. When you shoot, I find it helps to weave so that you're broadsiding them when you shoot. (If you're running straight away from them and you shoot, H39 and H44 gun placement will pretty much cancel out any chance of inflicting and real damage, so you have to broadside)


A nelly with Quads, or a Pow with quads is at a serious range disadvantage over the h39. If you kite well, you should be able to get atleast 2 shots off on them before they get in range to shoot at you. While KM doesn't hit as hard as other ships, 2 salvos from a KM bb4 can still be enough to deter, cripple or possibly sink a Nelly or Pow. Particularly with Nellys and Pows (even more so) their grouping is so tight, baring driving in a straight line, many players will miss that first salvo or only catch a stray shell. Rule 1 in navyfield, do not drive in a straight line. Be smart but upredictable. If its just a Nelly or Pow by itself and they are in range or near, counter rush em. Many of the block shot players out there are really just using their end angle and maybe 3-4 short of it. Make them know their angles. Counter rushing can be as simple as nosing in to narrow the profile and turning or moving in 5-10 degrees and moving back out. Important to make sure you don't drive yourself into a bb lines range though. The other best think you can do, work with a UK or US boat. Play your range as long as you can, when someone gets impatient or greedy and comes in, slip back to maintain range and let them come into another BBs range at the same time.

  • Re : I need advise

    08. 03. 2011 13:11


the_slasher
i run a lvl 83 bissy 5engy/3rep, 560sd. i wait at the start and look to see when my chances are gonna be best to ambush a bb3, then charge middle try to get around 20k damage then pull back. I found hunting nelsons in the middle works well for me. I also can ambush bb4-5 when they are reaching the tape and turning above me and xing each other and cant fire. 3rd is the bb's firing at dd's not paying attention are easy targets.

Downside of running middle is ss, but i just run 0deck/0belt 250ish buldge and once they know you have alot of buldge they leave u alone rather then torp 15 times then surface and get owned anyway.

  • Re : I need advise

    08. 04. 2011 00:14


aingeal
Originally Posted by the_slasher

i run a lvl 83 bissy 5engy/3rep, 560sd. i wait at the start and look to see when my chances are gonna be best to ambush a bb3, then charge middle try to get around 20k damage then pull back. I found hunting nelsons in the middle works well for me. I also can ambush bb4-5 when they are reaching the tape and turning above me and xing each other and cant fire. 3rd is the bb's firing at dd's not paying attention are easy targets.

Downside of running middle is ss, but i just run 0deck/0belt 250ish buldge and once they know you have alot of buldge they leave u alone rather then torp 15 times then surface and get owned anyway.


Playing middle takes a bit more awareness, has you can be caught under fire from 2 side.

Bissy can however play line with many BB4, but especially with L1 and richie. Used to range the richie too (lol).

For the rest, as nympho said.

My tactic is the following :

Try to keep your range for as long as you can, and get 1-2 salvos in to soften it up. If its AW, use that time to load AP.

Then just has its about to come into range, rush back. Normally its a 90% chance of dodging that first max angle salvo, and you get into their unfamiliar territory.

Of course, you'll be even more in YOUR middle range, so I hope you know them.


Originally Posted by Mythic23

Rushing UK ships are KMs main weakness sadly because our bigger BBs are big targets for them and H39 and H44 spread is very inconsistent so IMO your best option is to run before they rush, don't let them closer than your max angle shot. Don't underestimate a POW or nelly, they pack a punch.

Anyway, if they DO rush you and get in range, it's best to just stay calm and be patient, aim your shots carefully because you can't afford to miss. When you shoot, I find it helps to weave so that you're broadsiding them when you shoot. (If you're running straight away from them and you shoot, H39 and H44 gun placement will pretty much cancel out any chance of inflicting and real damage, so you have to broadside)



Z/X/C.

Learning to aim the front and rear gun independently if needed is key to successfully counter any ship placement disadvantage. Also increase your accuracy in any attitude other than full broadsiding.

KM has less firepower than the other nation. I dont know for you, but I,ll use every single shell I can in those conditions.

I center BB play in 3 main parts:

Accuracy
Dodging
Awareness

Basically :

-Making sure you deal as much damage as possible
-Avoiding as much damage as possible, or reducing it
-Knowing what is where or what possible threats are coming.

KM requires a mastery of all 3 to work well, as well as a mastery of the ships themselves. KM is balanced. But its also the hardest to play, which explains why some people want their H44 buffed. They actually want a big fat easy button.

If you look at UK on the other hand, it forgives a few shortcomings.

-Great per shell damage, so even if accuracy fail a bit, 3-4 shell still hurt.
-Normally best submergence. ship does part of it for you.
-With the 2 above, even if you get caught pant to the floor by a BB, you get a better chance to kick back and return fire. AW might even bounce the first shot, therefore spoiling the effect of surprise of the attacking ship.

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