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  • 55/75knt Best Anti-sub Destroyer configuration

    04. 07. 2014 14:23

Recommend : 0

CptGorilla

You know those days when you wish you could mess with the subs up just as much as they mess you? Well here's how:

 

I recomend getting a new crew for this, even though the stats wont matter, you mind as well be levelling a crew with decent stats for either later re-sale value or personal use later. You'll need at least a BO and 2 torpmen. A sonarman is also advisable. The other slots can be used to lvl neuts or whatever. One last thing: Remove all but 1 recruit from everyone.

 

You want an IJN Fubuki with the DD 1 Heavy engine, but a SS 1 FCS. You still get the sonar bonus for destroyers, so don't worry. Now place 2 Depth Charge Launchers in the far back. The third one is harder to run away from and adds that much more weight that I prefer not to use it. Load them with 20 Depth Charges each, again to keep the weight minimal. Add .2 belt armor to halve torp damage. And voila! You now have a Destroyer that goes 55 to 75 knts with great anti-sub capabilities! Just learn the art of manuvering around the sub so he doesn't torp you and you'll start having fun! Please note however, sonar does not work in Overheat. It's best if you see the sub when you attack. When all the subs are gone, wait for the late game and charge a BB. Even a bit of damage on a BB gives huge XP for a DD.

 

Have fun!

 

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 10. 2014 18:11


Rehor

55 to 75 knots and trouble running away from the third (front) depth charge?

I'm not trying to rip your idea apart but I remember doing depth charges in a 64-knot ship and having no problems clearing my own ordnance.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 10. 2014 22:47


guth_lutjens

You forget the problem today is that, most noobs don't know how to use depth charge. They just spam PHH in their BBs + sonar escort.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 11. 2014 08:50


richardphat

Fubuki is not even meant to do ASW.

Nearly all the Destroyers in game, were preliminary designed as gunning/ side torp.

If we're talking about best sub config with DC alone, those turns out to be neutral with DC rack on the back.

 

Killing is when you Overheat to avoid getting hit by your own depth charge and nuking your sonar.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 11. 2014 11:41


JohnnyQuick

Originally Posted by richardphat

Fubuki is not even meant to do ASW.

Nearly all the Destroyers in game, were preliminary designed as gunning/ side torp.

If we're talking about best sub config with DC alone, those turns out to be neutral with DC rack on the back.

 

Killing is when you Overheat to avoid getting hit by your own depth charge and nuking your sonar.



Although some points may be valid.... the choice to equip either AA or ASW weapons lay soley upon the ship driver. Many, many times I find that HH is best used in place of what formerly was once occupied by AA weapons.

Every bb I come across with AA instead of HH becomes sub food to some extent. BB not equipped with HH runs away in fear because at that point the decision to ignore asw preps becomes the acknowledgement of one's own error in decision making or personal choice.

Wisdom dictates that AA be replaced with ASW in the possibility that subs are present.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 11. 2014 23:07


richardphat

I believe if one looks for the best anti sub config, one should go straight for best ship at the end of the day.

 

It is paintful, trying to tune the ship set up, when you can have a ship ready to go without hassle.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 12. 2014 01:35


JonARobinson

Yeah I don't believe that AA should be sacrificed in order to use HH. KM, IJN and MN have beastly AA and so should always use that AA. Running away from a sub until it has to surface isn't a problem in my eyes. I use a sonar escort to be able to see a sub coming and run long enough for them to run out of air. Then you got the AA so your enemy doesn't know where you are when you come back in for the attack.

US/UK/RM/SN is where the HH comes in, if you don't like painfully slow or short range AA. I always prefer to have an AA escort with BB anyway so it makes no difference to me.

But no, I wouldn't be encouraging people to run ASW instead of AA. I saw a Yammy the other day with torps and it made me shudder lol.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 12. 2014 08:38


Rehor

Originally Posted by JohnnyQuick
Although some points may be valid.... the choice to equip either AA or ASW weapons lay soley upon the ship driver. Many, many times I find that HH is best used in place of what formerly was once occupied by AA weapons.

Every bb I come across with AA instead of HH becomes sub food to some extent. BB not equipped with HH runs away in fear because at that point the decision to ignore asw preps becomes the acknowledgement of one's own error in decision making or personal choice.

Wisdom dictates that AA be replaced with ASW in the possibility that subs are present.


Thank you for defining exactly why sub implementation in this game is horribly broken.

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 13. 2014 04:36


Whatzup

Originally Posted by Rehor


Thank you for defining exactly why sub implementation in this game is horribly broken.

 

Most problems occur because playerbase cant figure out how to counter subs.

Saying that sub implementation is horrible broken is proven that

SDE gave plenty tools to counter submarines without scarify your AA/Reps on your T slots.

Still most BB's can run just fine with HH/DC on there T slots.

Saying that that broke the balance between BB vs BB must be a joke, you are aware people can have 300+ vets on there sailors or have a full Hero Crew?

 

 

 

Emden with Cl II Aiming FCS

spotting a submarine 1 grid away!

 

You need to be a bit creative to fit high lvl crew on it but the ship will still do a good job in his role.

 

 

 

Ship crew:

lvl 44   BO 

lvl 108 AA gunners x2

lvl 105 Sonarman

lvl 115 Engy

 

6x 4.1 Flak With 14 Binds.

35/53 Knts

43 Dp rep/sec

63 Sec OH

342 SD

0.2 Belt

 

People wont do it because they dont care for team or only care for max XP on all sailors.

Nothing to do with " sub implementation in this game is horribly broken" because this is only 1 of the many examples I can give you how to succesfully counter a sub.

If you would say : "Game rules in GB are horribly broken"  then I agree.

 

 

 

 

 

 

 

 

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 14. 2014 07:03


Aulo_Clausio

ASW is the NF pariah profession.

Fleets dont understand the right role of a good SS-ASW operative group component, of course in the development of HA/HD. Dont know how it works.

In GB, ASW can practice most of the tactical and marksman techniques, support and manoeuvres, but forget the EXP amount.

 

I find it very funny to see an DC equipped ASW in AH/DH. Its like a lollipop in ass...

Try to manoeuvre among fighting BBs, with the intention to pass over or near infiltrated SS (and trying to contain panic).

That is one more reason to equipe with PHH, good ASW DD/CL.

 

ASW is an expensive, ungrateful, only for patient people and very necessary profession.

 

Please see the few good ASW specializated players, with a little more interest...

  • Re : 55/75knt Best Anti-sub Destroyer configuration

    04. 14. 2014 10:05


maplex

hello.

I show my ASW ( Frail ) DD's settings.

#Pattern1  ASW&AA additional sonar range


Feature & Weapon
Frame : IJN Tsukikei
R1 : PHH x2
R2 : AA 4.7 Type10A x3
Armor : Belt x 0.2 inch
SD : 900
Repair : 82 DP/sec
Speed : 36/52 knot
OH time : 30 sec
Sonar : 80% ( 1040pix [ FCS 13.00 ] )



#Pattern2  ASW&AA additional OH time


Frame : IJN Tsukikei
R1 : PHH x2
R2 : AA 4.7 Type10A x3
Armor : Belt x 0.2 inch
SD : 900
Repair : 84 DP/sec
Speed : 36/55 knot
OH time : 55 sec
Sonar : 60% ( 780pix [ FCS 9.75 ] )



#Pattern3 DC-ASW additional sonar range


Feature & Weapon
Frame : IJN Shimakaze
T1 : Depth Charge x2
Armor : Belt x 0.2 inch
SD : 900
Repair : 84 DP/sec
Speed : 41/64 knot
OH time : 30 sec
Sonar : 80% ( 1040pix [ FCS 13.00 ] )



#Pattern4  DC-ASW additional OH time


Feature & Weapon
Frame : IJN Shimakaze
T1 : Depth Charge x2
Armor : Belt x 0.2 inch
SD : 900
Repair : 86 DP/sec
Speed : 41/67 knot
OH time : 55 sec
Sonar : 60% ( 780pix [ FCS 9.75 ] )



Please refer to it.

my site -> http://www.suiheikoubou.com/

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