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  • Us BB6?

    07. 31. 2011 13:28


FastpOne
Hey nf players...any suggestions for wuts the best set up(sailors) for a us bb6? thank you..

 

  • Re : Us BB6?

    07. 31. 2011 13:52


ljsevern
You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

  • Re : Us BB6?

    07. 31. 2011 14:06


heatrr
US Forum, a wonderful place to be.

  • Re : Us BB6?

    07. 31. 2011 14:11


FastpOne
Originally Posted by ljsevern

You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

and for the main gunners they should be classed ? accu-accu-accu ?@@

  • Re : Us BB6?

    07. 31. 2011 15:11


ljsevern
Originally Posted by FastpOne

Originally Posted by ljsevern

You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

and for the main gunners they should be classed ? accu-accu-accu ?@@


Reload is the hardest to cap, so I would go Reload Reload Reload. But in the end, you reach the cap anyway. Its probably best asking in the US Forums.

  • Re : Us BB6?

    07. 31. 2011 15:43


Blazer4show
Originally Posted by ljsevern

Originally Posted by FastpOne

Originally Posted by ljsevern

You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

and for the main gunners they should be classed ? accu-accu-accu ?@@


Reload is the hardest to cap, so I would go Reload Reload Reload. But in the end, you reach the cap anyway. Its probably best asking in the US Forums.


Theres a thread about main gunners in US forum atm.

  • Re : Us BB6?

    07. 31. 2011 18:02


aingeal
Originally Posted by Blazer4show

Originally Posted by ljsevern

Originally Posted by FastpOne

Originally Posted by ljsevern

You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

and for the main gunners they should be classed ? accu-accu-accu ?@@


Reload is the hardest to cap, so I would go Reload Reload Reload. But in the end, you reach the cap anyway. Its probably best asking in the US Forums.


Theres a thread about main gunners in US forum atm.


Thats the thread about gunner classing:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=2021&searchtype=0&pagecount=0&searchvalue=&sort=5&category=A01&page1=1


As far as support go, its as LJ point a matter of preference.

My US is 5/4 engy/rep with 2 scouts. Crew was pre-BB6 and I turned a lvl 115 neut into a scout (weren't capped to 25 then) to use it.

My other crews are IJN and KM, both 5/3 with AA, and a single scout, but there are times that 2nd scout on my US was damn handy..

I made an MN recently, went 6/4. I did made a pair of AA gunners that I dont plan on leveling to BB6, tough, but gave them a ride to 65 with the event on my AD.

I normally privilege engy over rep, but thats me.

  • Re : Us BB6?

    07. 31. 2011 18:45


Blazer4show
Originally Posted by aingeal

Originally Posted by Blazer4show

Originally Posted by ljsevern

Originally Posted by FastpOne

Originally Posted by ljsevern

You can't go wrong with a 4eng 4rep 2Reload 2 Acc 1 BO 1 scout setup. Depending on your playstyle, you may remove reload gunners for more eng/rep, remove engies for reps, remove reps for engineers, or even have a second scout.

and for the main gunners they should be classed ? accu-accu-accu ?@@


Reload is the hardest to cap, so I would go Reload Reload Reload. But in the end, you reach the cap anyway. Its probably best asking in the US Forums.


Theres a thread about main gunners in US forum atm.


Thats the thread about gunner classing:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=2021&searchtype=0&pagecount=0&searchvalue=&sort=5&category=A01&page1=1


As far as support go, its as LJ point a matter of preference.

My US is 5/4 engy/rep with 2 scouts. Crew was pre-BB6 and I turned a lvl 115 neut into a scout (weren't capped to 25 then) to use it.

My other crews are IJN and KM, both 5/3 with AA, and a single scout, but there are times that 2nd scout on my US was damn handy..

I made an MN recently, went 6/4. I did made a pair of AA gunners that I dont plan on leveling to BB6, tough, but gave them a ride to 65 with the event on my AD.

I normally privilege engy over rep, but thats me.


Second question from OP is regarding classing main gunners.

  • Re : Us BB6?

    07. 31. 2011 22:16


KinLuu
How to class gunners is, more or less, irrelevant. Both caps will be hit once you have reached BB4 level, regardless of the way you classed.

For support sailors I would suggest a 5 engineer 3 repair setup with a second set of gunners for HH. If you plan to supervet your support crew, you could go with a 6 engineer 2 repair setup.

  • Re : Us BB6?

    07. 31. 2011 22:54


CaptianAlpha
My setup is 5 Engis 3 Reps 1 Restore 1 Seaman 1 scout Pair of Acc Gunners. Either Way my Rep capped at Iowa and with the restore and seaman by the time i get nebby works wonders. because i was to lazy to leve another rep im like "eh ill use my fighter seaman"

  • Re : Us BB6?

    08. 01. 2011 09:43


Blazer4show
Originally Posted by KinLuu

For support sailors I would suggest a 5 engineer 3 repair setup with a second set of gunners for HH. If you plan to supervet your support crew, you could go with a 6 engineer 2 repair setup.


5/3 is a good setup for any Nation BB6. UK is the only I strayed from and to be honest I wish I had done AA on my UK as well.

5/3 is a particularly good setup for Nebby as using regular gunners for the Tslots offers you the ability to use either AA or HH based on when and where you are playing. At 6/2 you can make it work, however you will need good rep bases on the engineers and a hefty amount of vets (not impossible). Avoid the mistake of Restorers, my first crew (km) has a restorer leveled to 115, and probably one of the biggest regrets of any BB crew I have.

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