ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Whats the reasonablely rld true ability for WaW?

    08. 10. 2014 21:25

Recommend : 0

skymanym

So there is no rld cap in WaW. but surely we dont have to or can hardly reach the 40% vet cap for gunners.

Just wondering how much true ability u guys go for?

It is so stunning when I see some bbs fire guns like machinegun lolz~

 

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 11. 2014 01:47


Cracko

Like 200vets in gunners or so.

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 11. 2014 11:40


normpearii

You answered your own question.


Just go for the most you can get, if you can't get any higher, don't try. You'll just have to out play them instead. 

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 21. 2014 05:22


kartofflr

on NFEU caps for lvl 120 guners were these...

acc: 1.564.720 TA (level 1 cap for comparison: 1.004.706 TA)

rel: 2.069.000 TA, static for all levels

i know that nfna caps aren't equal to eu caps, but i'm sure they aren't completely different either.

the topic itself isnt as relevant as it was on eu, since here is no overcap-bug which make your gun (obviously!) spread worse, plus the fact waw is without caps

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 21. 2014 09:45


HeroEnVec

im kinda confused by the question, so I will answer as follows:

 

I have one BB crew with full crew and really high vets (especially the gunners).  I use this crew to lvl 100+ things on a bb5 in WAW on special occasions.  My other BB crews (especially KM) are set up right at the caps for their jobs so as to be as light as is possible.  Not as good for waw, but Great for fleet wars and HA's.

 

Hope that helps. :\

 

 

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 22. 2014 03:58


kartofflr

Originally Posted by HeroEnVec

im kinda confused by the question, so I will answer as follows:

 

I have one BB crew with full crew and really high vets (especially the gunners).  I use this crew to lvl 100+ things on a bb5 in WAW on special occasions.  My other BB crews (especially KM) are set up right at the caps for their jobs so as to be as light as is possible.  Not as good for waw, but Great for fleet wars and HA's.

 

Hope that helps. :\

 

could you share the cap values? I've been searchin the forums for this, but never found any data... maybe i skipped them :(

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 22. 2014 05:02


EricIdle

If you put in the search term "cap" and click on "search" (don't press Enter...), you'll find the relevant posts...

 

Well, to make it short, nobody knows for sure the exact caps. The acc cap was raised by around 10%, and people believe the reload cap to be between around 2.6M and 2.7M true ability, depending on the gun. That reload cap now gives you 60% shorter reload time, not 50% as before.

  • Re : Whats the reasonablely rld true ability for WaW?

    08. 22. 2014 05:12


Nikki69s

As you already stated and know there are no caps for gunners in WaW. The theoretical WaW cap would be using Hero Sailors for gunners(14/14) and having 40% vets and the rest experts for any given nation. All nations having a different "Best" actual ability of course.

He was telling you he runs one crew with uber fat gunners that are as overvetted as he was comfortable making them for his WaW crew. All of his other nations have the gunners trimmed down to save weight and perform at the normal "caps" for rooms other than WaW.

 

1