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  • Skeleton BO

    08. 19. 2014 11:09

Recommend : 0

Ultra_Dog

Just an FYI...

There is a tendency to reduce the crew size on your sub's bridge operator.   I don't have a real problem with this tactic as the early BOs are pretty insignificant and whatever you can do to help with sonar, planesman and torpedo reload is more important on low level subs.

However, I now have a L120 bridge operator and a full complement of supports that provide maximum speed, OH duration, Sonar and air recharge capabilities.  My gunlines are useless in that the sub has no weapons that can shoot anywhere near the distance on my guidelines.  However, the guidlines assist me in knowing the estimated gun range of the BBs nearby.   I can ascertain the distance of BB1s and BB6s fairly accurately, allowing me to surface and recharge where safe.

But what is even more important is my range of vision.  When I am submerged, my periscope range is excellent and only about 10% less than when I surface.  This is because I run 140 vets and the rest experts. This is a lot of weight I could sacrifice for a little more armor, but what it brings to the game is that the BBs on my team behind me can see the enemy without the need for a scout.

When I add on the tune-up for added sight range, the difference is significant and it really helps our side during battle.  Aside from whatever vision it brings (not sonar based sight range); it also brings added repair and SD.  

Awhile back I burned thru several hundred experts on my BO (netted 10 vets). Afterwards my BO's vision was significantly reduced and it had a very negative effect on my tactics.

If you doubt what I am saying, the next time we are on the same team take a look at my range of vision from my perspective.   I can pick up enemy ships in the forward shadows a lot further out than what scouts usually see.  

 

  • Re : Skeleton BO

    08. 19. 2014 12:28


Piseog

I'm wondering why no-one mentioned this at length before if it has such a dramatic effect on vision. Perhaps they never tested with comparable B.O vetted and experted?

Interesting, maybe that level 90 neut could go to ss B.O hmmmmmmm

 

  • Re : Skeleton BO

    08. 19. 2014 14:16


HeroEnVec

Originally Posted by Piseog

I'm wondering why no-one mentioned this at length before

because its not true. 

 

Top image is shinano with a maxed out 120 Amagi BO

Under is a SS BO with 70 vets and nothing else at lvl 106

 

Note that the sight lines are different, while the sight distance is identical.  Vision is determined by your FCS.  I'll try to find another BO and compare for a submerged ss to make sure.

 

 

 

EDIT:

SS BO with 70 vets and nothing else on top two images, SS BO with 109 vets and 200 experts on bottom two images.

 

Thank you SDE for funding this little test, lol.

  • Re : Skeleton BO

    08. 19. 2014 16:20


Whatzup

Originally Posted by HeroEnVec

Vision is determined by your FCS.   

Not true, Vision CAP is determined by FCS.

It depends on the BO true abilty if you reach it.

 

  • Re : Skeleton BO

    08. 19. 2014 23:25


normpearii

Oh boy.

First off, the best explanation of sailor ability ever made for this game.

http://navyfield.com/Community/Forum/View.aspx?num=9411&searchtype=0&pagecount=0&searchvalue=&sort=5&category=D01&page1=1

If you don't see it mentioned it there and isn't something added to the game since it's last update, then it doesn't exist.



Second off, Sight Range is not a perfect circle, the rest is self explanatory.







Sight range is determined by the FCS installed. Sailor ability has no effect on it. 

  • Re : Skeleton BO

    08. 20. 2014 00:59


danita

@ Norm.

You're correct in saying that a BO's Total Ability doesn't improve the range at which you spot other ships, but it's not completely true for all sailors.

Sonarman ability does have an effect on sight radius, but only for subs ( and against subs on ASW ).

When submerged your sonarman's Total Ability determines what sight radius you'll have, until you reach your ships sonarcap.

  • Re : Skeleton BO

    08. 20. 2014 02:44


Whatzup

A ghosted BO does see torps in the water way later then a non ghosted BO.

https://www.youtube.com/watch?v=cuHsYZLoIjg at 1:28

Thats true sight range. Determend by BO ability and FCS and have nothing to do with Sonar sight.

 

@ danita: Reaching  True Sonar Cap is impossible.

 

 

  • Re : Skeleton BO

    08. 20. 2014 16:08


normpearii

Originally Posted by danita

@ Norm.

You're correct in saying that a BO's Total Ability doesn't improve the range at which you spot other ships, but it's not completely true for all sailors.

Sonarman ability does have an effect on sight radius, but only for subs ( and against subs on ASW ).

When submerged your sonarman's Total Ability determines what sight radius you'll have, until you reach your ships sonarcap.



Subs do not use the FCS for sight when dived. It switches to Sonar Potential Ability as it is no longer using sight range, but sonar range to produce a visible area (As in your are no longer 'seeing' targets but locating them via simulated echo location.)



aka Sight Range =/= the sonar visibility used while dived. 



This can be observed by how with no sonarman, visibility is the same minimal range regardless of the value of the "sight range" stat on the loaded FCS. 




BO Potential Ability determines your 'Torpedo Spotting Distance'. This is independant of Sight Range and Sonar Range.




Also, I'll ask to confirm, but I'm pretty sure there is no cap for sonar ability.



Quick recap:

Visible Range for surface ships and sufaced submarines is provided by the FCS 'Sight Range' stat.

Visible Range for submerged submarines is provided by the sonarman's Sonar Potential Ability. Sonar Potential Ability, to my knowledge, has no cap. This is not related to sight range, it is an independent function for spotting targets, simulating sonar. To my knowledge Sonar Range cannot exceed the FCS sight range.

Torpedo Spotting Range is provided by Bridge Operator's BO Potential Ability. 

  • Re : Skeleton BO

    08. 21. 2014 09:52


danita

Sonar ability has a cap, but it is ship(tier) dependant.

A sonarman on a SS6 needs a higher ability to reach the max sonar sight range than a sonarman in a SS1. Obviously the SS6 has a greater sonar sight range than the SS1.

  • Re : Skeleton BO

    08. 24. 2014 09:40


Ultra_Dog

Originally Posted by normpearii

Torpedo Spotting Range is provided by Bridge Operator's BO Potential Ability. 



This is probably one of the most significant justifications for a good Bridge Operator.
Where does the Torpedo Spotting Range begin and max out?  Does a high potential BO with experts and vets make a difference?  In the Sub only test, had you shown an enemy submarine and torpedoes heading towards your test subs, would the torpedo acquisition distance be different and would that be the BO or Sonarman that determines that?

Also, your test does not include any targets, not seen in the visible light, but would be dark shadows further out.  When I approach the BB line, I can see enemy ships quite easily well before they're lit up.  Is that the BO, sonarman or FCS that allows me to see those ships?  Is the FCS modulated by the potential ability of the BO or the sonarman?  



 

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