ID
Password
FlashGuide
FlashGuide
HA Infomation

Suggestions

  Index

  • Half ton humans?/Crew weight Reform

    08. 24. 2014 18:42

Recommend : 2

Chaosticket

Ingame takes about 2 humans of either recruits, experts, or veterans to equal 1 ton. 1metric ton is 1000kilograms or 2204lbs. That means that the ingame crew members weight about 1100lbs or 500kilograms.

With the average of 200lbs or 90kilograms for a real human male, it would take 11human to equal 1 ton. Shouldnt somebody fix this?

 

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 02:39


cambsguy

i was always told that it was a weight for the 'sailor' and all the extra things he would have, like personal kit, food, the extra tools, spare parts and the like for what ever role he had on the ship and yes even the fuel to haul that weight around.

 

so try not to think of it as a weight for a sailor think of it as a weight for eveything he will need for a long cruise away from a fully stocked base, you will soon get to those kind of numbers

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 10:25


Ultra_Dog

The logic is the group of enlisted sailors.  Gunners would include all the associated personnel in the operation of a pair of 3-barrel guns.  That would probably be 30-50 men. 

Repairman, think of him as the fire department.

Engineers: think of him as the Engine compartment and the dozens of personnel down there.

The Bridge Operator isn't one guy, but an entire command and control operation from the control bridge.

It makes the game work.  

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 12:59


Chaosticket

Originally Posted by Ultra_Dog

The logic is the group of enlisted sailors.  Gunners would include all the associated personnel in the operation of a pair of 3-barrel guns.  That would probably be 30-50 men. 

Repairman, think of him as the fire department.

Engineers: think of him as the Engine compartment and the dozens of personnel down there.

The Bridge Operator isn't one guy, but an entire command and control operation from the control bridge.

It makes the game work.  

Im not a new player. I know each "crew" is actually a team. Each crew is made up of a number of sailors, and each individual sailor weights around 500kilograms according to the game's math.

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 15:15


mako089

If this was the roundtable for the game 10 years ago - and we were looking at small fixes, yes the sailor weight issue should be addressed.  At this point, Tinkering with the weight would throw off ship balance.

Numerical weight representation of a sailor isn't a big deal is it?  Why so fixated with numbers?

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 17:28


Chaosticket

In this case sailors weighing 5.5times due to a programming error handicaps several ships in large and small ways.

Destroyers get hit the hardest as they can can waste 20% of their available weight due to this. Other classes of ships suffer less but hundreds or thousands of extra tons on each ship slowing it down and eating up tonnage better used on several knotts of speed or large chunks of missing armor.

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 17:59


mako089

Originally Posted by Chaosticket

In this case sailors weighing 5.5times due to a programming error handicaps several ships in large and small ways.

Destroyers get hit the hardest as they can can waste 20% of their available weight due to this. Other classes of ships suffer less but hundreds or thousands of extra tons on each ship slowing it down and eating up tonnage better used on several knotts of speed or large chunks of missing armor.

Did you ever think that might have been done on purpose to handicap ships on purpose?  All ships get hit hard as crews gets heavier - much heavier.

Originally Posted by Chaosticket

Im not a new player

But This is exactly where your inexperience shows. Maybe you made it to lvl 60 with the EXP boost?  A lot ships, in particular mid-tier BBs would really become inbalanced.  Some people remove guns, remove sailors to make those ships workable with high level crews for fun.  A lot of ships will be able to run full crews or increase speed if the weight was reduced.  Even if the weight was just halved for sailors, pretty much every ship would have to be reworked.

Even with CLs- I've tinkered with my Cpt Romani and Kita to maitain 900SD and over 50knots.  Reduce my crew weight and I'd be in heaven ~ not to mention the extra crew I could add would weigh less too.  The DDs Z99 and Shimakaze from my experience are already fast even with high crew - reducing weight, adding crew or even increasing speed would be ridiculous.

For such a trivial thing as the weight of the sailors ~ every ship would have to be reworked.  Is that really worth it to satisfy your numbers fetish?

 

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 19:04


Chaosticket

Now you actually have made a point. Putting in an "overheat" function to bypass engines when maximum speed is "exactly-as-it-says-on-the-tin", was a bad idea in the first place when this game was programmed.

The Shimakaze was prototype super-destroyer that could move 41knots, which was considerably faster than most destroyers which moved an average maximum of 35knots. Ingame people go crazy and move 70knots in one.

People would cause Flame Wars if somebody tried to remove "Overheat" speeds. It would make the bonuses from Engineer crews worthless.

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 19:31


mako089

It's not just a speed issue.  There are some gun sets on certain ships that are seen as too heavy to be practical but those would come into play - possibly having an adverse influence on the game.  A full crew G Cesare1914 would be a mess for example.  People tinker with many weight related things and we haven't even touched armor.  If the weight issue for sailors were to be reviewed, I'd imagine that the weight for the rest of the ship would also be adjusted and we'll end up with the exact same situation as now just with different numbers.

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 20:38


Chaosticket

The excess sailor weight is a fundamental problem that indirectly affects others.

Missing Guns are a large problem.  Its common to see ships with stripped loadouts such as battleships with only 1 or 2 turrets to "armor-whore", or carrier and carrier-hybrids without using any weapons slots even for self-defense.

Secondary weapons are very useful, but optional. Many a battleship player absolutely refuses to carry anything but main cannons.

Armor is optional. Thats somewhat fair because armor extremely expensive. In some cases armor may cost more than the ship itself. Excess sailor weight means less armor even if you have the money.

------------------------

It cant really be enforced that people carry guns in every slot, so alot of people just shave off guns for more armor. Even if the sailor weight was made reasonable, people would probably just use is to armor more.

I wonder, is there a maximum limit on armor, besides weight limits?

 

  • Re : Half ton humans?/Crew weight Reform

    08. 25. 2014 21:42


CNR4806

Originally Posted by Chaosticket
I wonder, is there a maximum limit on armor, besides weight limits?

If you have ever bothered to scroll all the way up on the armor screen for the lulz, you'll notice that deck/belt armor are capped at 25.5" and bulge/bulkhead are capped at 255, and 255 bulge is actually achievable on a lot of ships if you don't mind the speed dropping like mad.

1 2