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  • T2 ftrs

    08. 25. 2014 17:36


HeroEnVec

My thanks to all cv players (US in particular lately) that are using T2 ftrs to explot an error left over from Fara's cv patch.  You see people, having good ftr pilots the T2 ftrs with their high defensive values are nearly invulnerable to non-T2 ftrs in air combat.  Luckily though, they are: incapable of hunting down even marginally managed scouts of at least 2 tier levels, totally incapable of hunting down managed DB's of any nation or tier, and much less capable of hunting down TB's. 

 

Just played against one such guy.  Because I saw his set up I could kill every scout and non-ftr put up by the enemy, run my ftrs and scout his line the whole time, AND dive bomb their team with immunity.   Icing on the cake was DBing the cv5 to death when there was nothing he could do but smoke to stop me... and even then i just managed the DB's around his fighters till the smoke cleared and killed him (to the cheers of his team which had been fussing all game about darkness, lol).

 

so keep it up gents.  Its clearly a great tactic and totally not an exploit of a known bug.  :)

 

Hero

 

  • Re : T2 ftrs

    08. 25. 2014 22:15


jason007

hero if u see players abuse this bug then take screenshot and report

they cant do a thing without pics or videos

  • Re : T2 ftrs

    08. 26. 2014 07:22


flaggelant

it's not really an exploit for anything else but killing FP if you read your own list of work-arounds for most other types of planes. it's a bug that any experienced high tier FP user will know & be able to work with/ against after running into it once or twice. 

  • Re : T2 ftrs

    08. 26. 2014 07:51


meangreen35

This was considered an exploit at one time and was advised to not do it. Same as running ur planes along the boarders.  The boarder issue we all know has been fixed the t2 ftrs exploit idk. Sad though that ppl have to do such things to be competitive. 

  • Re : T2 ftrs

    08. 26. 2014 08:25


HeroEnVec

Originally Posted by jason007

hero if u see players abuse this bug then take screenshot and report

 

its pretty prevalent, especially with US cv's presently.  That being said the others are right.  There is no rule against it.  I just wanted to point out how silly it is as a concept... in that you cripple your team by doing it (provided the cv you are against is mildly competent.)

  • Re : T2 ftrs

    08. 27. 2014 16:59


BlackProject

Are you sure this is a bug/exploit, atleast like the T1 fighter issues were? T2 fighters have always been strong in fighter v fighter combat apart from not being able to pick any engagements because of speed issues.

  • Re : T2 ftrs

    08. 27. 2014 20:24


HeroEnVec

Originally Posted by BlackProject

Are you sure this is a bug/exploit, atleast like the T1 fighter issues were? T2 fighters have always been strong in fighter v fighter combat apart from not being able to pick any engagements because of speed issues.

 

its not really a bug, but it is, at least in theory, an exploit of poor content management... this was something that was supposed to be fixed in the last CV patch... but wasn't.

 

People started using T1's because their defense values are SUPER high.  This was "outlawed" so to speak and is considered bad by the community.  T2's have similarly high defense values, but the community doesn't mind, and its not on the radar of the management.

 

if you take a 120 crew, and put them in a T2 SS, BB, CV, they will NOT be as good at winning in ship type vs ship type combat as if they were in top tier SS, BB, CV.  So then why is it that a T2 fighter can totally dominate a top tier fighter with equal crew?

 

simple, its an error in the code.

 

Again, I don't really care about this, and it hurts your team provided the enemy cv is competent.  I just think its funny that people are doing such things again.  Not like low lvl cv players don't have it hard enough already, lol.

  • Re : T2 ftrs

    08. 28. 2014 07:01


farazelleth

HeroEnVec must have said my name 3 times in front of a mirror.... but here I'am

 

Lower tier fighters have always had higher defensive values (significantly higher) than their higher Tier fighters. 

 

By increasing in tier you exchange defense for speed and offensive firepower which is fine because in theory lower ability pilots use planes with higher defense values to make up for their lack of ability (so they don't instantly die to AAW) and higher ability pilots use planes with lower defense values because otherwise they would be godlike in their ability to destroy everything that flies and resistance to AA.

 

Problem is what happens when you put very high ability pilots in slow but high defense T1/2 planes. The game kinda breaks.

 

Ultimatly we (the test team) did what we could, like 1~2 years ago when the GM's were very receptive to changes and massivly overhauled all plane values & Carrier and battleship storage numbers that were introduced with the new nations. (The goal being to reintroduce long established but equally long broken national traits and fix obvious game imbalance issues)

Most of these changes were my numbers which the rest of the team worked with me to do as much (limited) testing as possible and while we were at it we also managed to introduce the *new* T4 lvl100 fighters and boost the old T4 to a new T5 fighter at lvl115 (cv6 level) as well as tweaking scouts. (A very hotly debated subject of should scouts be caught by fighters as they had in the past).

 

So for Scouts we heavily modified them to be more broadly spread over the whole leveling path and not the first 65 levels then a massive jump to 120. As a result speeds, sizes and durability was also tweaked to be more linear. If memory serves I know not everything we wanted to achieve was acomplished and SDE slightly freaked out after the main patch went live and we then asked for a few more alterations post-live testing.

 

Bomber attack values were tweaked, some nations lost out due to their Korean values and everyone was brought back in line. Torpedo bombers were buffed heavily (still a bit too weak) and we made T2 bombers faster not slower than T1 plus left enough stats value gaps to allow a "T3" bomber if SDE ever gave us sprites for them.

 

For fighters, most of the work was here, tweaking defense values, applying national traits... shamlessly nerfing the American fighters for their retarded OPness in being awesome at EVERYTHING. Speeds were aligned to work with scouts, better merged balance between fighters, interceptors and scouts. It wasn't pretty nor was it perfect but I'd like to think the finished product was better than before.

 

The problem in balancing was always trying to create national traits in a very narrow window of stats which due to the function of the game engine gets more quirky by using higher ability pilots of lower level planes. Fighter speeds as an example were very tricky to balance due to standard flight speed then accelerated attack speed after 'locking on' to a target. (Balance between what a plane should and should not catch, ie T3 fighter not catching a T5 scout)

 

 

Anyhow I'm rambling here and hopefully someone found this atleast a little interesting. I could go on and on but I left Navyfield some time ago. Hopfully the CV patch from a few years ago helped bring order back to bombers, scouts and fighters across all nations. Its a little sad to see ppl abusing lower level content (again) but the fighters are so slow a decent player can micro around it..... there are still decent CV players right?...????

 

  • Re : T2 ftrs

    08. 28. 2014 10:24


AdmSevicson

Originally Posted by farazelleth

HeroEnVec must have said my name 3 times in front of a mirror.... but here I'am

 

Lower tier fighters have always had higher defensive values (significantly higher) than their higher Tier fighters. 

 

By increasing in tier you exchange defense for speed and offensive firepower which is fine because in theory lower ability pilots use planes with higher defense values to make up for their lack of ability (so they don't instantly die to AAW) and higher ability pilots use planes with lower defense values because otherwise they would be godlike in their ability to destroy everything that flies and resistance to AA.

 

Problem is what happens when you put very high ability pilots in slow but high defense T1/2 planes. The game kinda breaks.

 

Ultimatly we (the test team) did what we could, like 1~2 years ago when the GM's were very receptive to changes and massivly overhauled all plane values & Carrier and battleship storage numbers that were introduced with the new nations. (The goal being to reintroduce long established but equally long broken national traits and fix obvious game imbalance issues)

Most of these changes were my numbers which the rest of the team worked with me to do as much (limited) testing as possible and while we were at it we also managed to introduce the *new* T4 lvl100 fighters and boost the old T4 to a new T5 fighter at lvl115 (cv6 level) as well as tweaking scouts. (A very hotly debated subject of should scouts be caught by fighters as they had in the past).

 

So for Scouts we heavily modified them to be more broadly spread over the whole leveling path and not the first 65 levels then a massive jump to 120. As a result speeds, sizes and durability was also tweaked to be more linear. If memory serves I know not everything we wanted to achieve was acomplished and SDE slightly freaked out after the main patch went live and we then asked for a few more alterations post-live testing.

 

Bomber attack values were tweaked, some nations lost out due to their Korean values and everyone was brought back in line. Torpedo bombers were buffed heavily (still a bit too weak) and we made T2 bombers faster not slower than T1 plus left enough stats value gaps to allow a "T3" bomber if SDE ever gave us sprites for them.

 

For fighters, most of the work was here, tweaking defense values, applying national traits... shamlessly nerfing the American fighters for their retarded OPness in being awesome at EVERYTHING. Speeds were aligned to work with scouts, better merged balance between fighters, interceptors and scouts. It wasn't pretty nor was it perfect but I'd like to think the finished product was better than before.

 

The problem in balancing was always trying to create national traits in a very narrow window of stats which due to the function of the game engine gets more quirky by using higher ability pilots of lower level planes. Fighter speeds as an example were very tricky to balance due to standard flight speed then accelerated attack speed after 'locking on' to a target. (Balance between what a plane should and should not catch, ie T3 fighter not catching a T5 scout)

 

 

Anyhow I'm rambling here and hopefully someone found this atleast a little interesting. I could go on and on but I left Navyfield some time ago. Hopfully the CV patch from a few years ago helped bring order back to bombers, scouts and fighters across all nations. Its a little sad to see ppl abusing lower level content (again) but the fighters are so slow a decent player can micro around it..... there are still decent CV players right?...????

 



Agreed and this patch was one of the best. Only thing I wished for is that DB have more sight range since it makes no sence that high altitude planes have less vision range then low altitude planes. Specially with the smokes it's ridicolous. You can't even see your target yet, they pop smoke and then you either guess where he is or wait till smoke clears when manual dbing. I'm talking about an unscouted area here. TBs can spot a ship fast enough before he actually pops smoke. So your guess where is heading is easer that way.

Also hoping SDE puts those T3 bombers in to make the bomber grind less boring. At lvl 75/77 you get the highest tier bomber. Same like the old scout set  up where you had a gap between 65-120. With bombers you don't even have a gap.

But the patch was one of the best and like fara said tier 2 lack offensive abillity. Is it really hard to figure out how to kill something that is better in defending... answer already been given by thinking the opposite. Not rocket science... that + micromanaging. You don't even have to micro it if you can make your opponent to the things you want.

  • Re : T2 ftrs

    08. 29. 2014 03:13


GenHex

@Fara

 

Very simple solution to this issue that has plagued the game over the years.  Just make it so the pilot that reaches the next Tier then gimp the previous planes to the durability of the next class if that level pilot is on the ship.  Very simple line of code - 1 line is all that can do it.   If pilot on ship is this level 75 then reduce durability of plane by 2% or whatever percentage fits.  Even if it's 1 pilot on the ship gimp it and do that up the line for all nations will fix the exploit quickly.   So no matter what my Tier fighter I use my durability for all planes will be the lowest I have reached in level.  

Note: Perhaps not as low as local durabilty but you get the point.  :P

 

Good luck !

 

-Gem

  • Re : T2 ftrs

    08. 29. 2014 08:15


HeroEnVec

this is not the place to discuss fixing (or messing up more than it already is) the balance.  Besides, no more major patches are going to be made.

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