ID
Password
FlashGuide
FlashGuide
HA Infomation

Suggestions

  Index

  • Solution against Fleet Jumpers ( but has it cons )

    10. 04. 2014 08:21

Recommend : 0

Humberto20

for a long time, one of the things that bothered alot of people includying but not limited to "Fleet officers and staff" were the Fleet Jumpers.

Don't worry, i found the right solution to limit them very very down. ( Has it cons as well, i am aware of that )

Let's think for a moment, whats the purpose of the fleet Jumpers:

- Either they don't like the first fleet they join, it's just matter of days upto two weeks to leave their current fleet, without a warning or leave notice. ( so this become a Cycle among NF fleets )

- They join for a purpose:

 1. Spy: for competition/tournament purposes.
 2. Join to be strong then leave.

-Or they just simply Rage quit.

It bothers alot of people, I know. I found a solution, to limit them to low to non-existant.

Now, let's talk about the CONS.
 
1- Innocent People that has nothing to do with it, it will be affected in some ways. ( Unfortunately ) 

Now let's talk about the PRO's 

1- Non-serious players about joining a fleet will be limited from Jumping fleets.
2- will be limited from Spying other fleets.
3- The User will have to be serious when joining/leaving.
4- If the user gets kicked out for a good reason: he will not get reimbushment. If the users gets kicked by accident or leader had an issue against him, the user can approach to submit a ticket, and get his item, re-activated to join another fleet. 
5- It will benefit SDE ( Financially )
6- It will Help the fleets to get more serious players to stay longer.

Now let's about my suggestion

Every player has 3 free attemps to join a fleet ( Includes creating one by yourself ), if the players run out of attemps, the user cannot join another fleet even the penalty time is up. So, the user needs to buy "Access Pass to join fleet" in order be able to. 

The access pass will cost: $ 5.00 USD or whatever, it needs to be

Number of items: 1

Even if the player purchased the item, they still have to wait for their penalty to join is up, this item doesn't help you to avoid the time. 


Conclusion


If this idea is implemented, Then players has to be more carefull about leaving/ or rage quitting, after the free attempts, it will be not longer, free. 

 

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 04. 2014 09:05


normpearii

NF would die in a week.

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 04. 2014 10:07


Humberto20

Originally Posted by normpearii

NF would die in a week.



Please, state your reasons, why NF would die in a week?

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 04. 2014 10:28


CNR4806

Why yes, of course it's the best idea to strip out a feature, reimplement it as a pay-only option, all while the game is already in a steady decline!

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 04. 2014 11:34


Humberto20

Originally Posted by CNR4806

Why yes, of course it's the best idea to strip out a feature, reimplement it as a pay-only option, all while the game is already in a steady decline!




NF is not the only game having " lack of players problems". I've been comparing alot of games, and trust me, 57% of all the people, i ve asked why, are they leaving, they mentioned: " Technical issues with games and their computers" 

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 05. 2014 09:08


doomsday420

Originally Posted by Humberto20

Originally Posted by CNR4806

Why yes, of course it's the best idea to strip out a feature, reimplement it as a pay-only option, all while the game is already in a steady decline!




NF is not the only game having " lack of players problems". I've been comparing alot of games, and trust me, 57% of all the people, i ve asked why, are they leaving, they mentioned: " Technical issues with games and their computers" 



Seriously you believe?

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 05. 2014 11:41


Humberto20

Originally Posted by doomsday420

Originally Posted by Humberto20

Originally Posted by CNR4806

Why yes, of course it's the best idea to strip out a feature, reimplement it as a pay-only option, all while the game is already in a steady decline!




NF is not the only game having " lack of players problems". I've been comparing alot of games, and trust me, 57% of all the people, i ve asked why, are they leaving, they mentioned: " Technical issues with games and their computers" 



Seriously you believe?



Not just Believe, in fact if you have noticed my absence from NF for a good of amount of months, I've been trying different type of games;

and the results was:

All of them shared common issues:

-Lag,crashes, errors, disconnections very very frequents.

-Their events go wrong as well

- many many things that happens here, happens every where.

So, my Poll in some game community forums exposed that 57% of all of them ( all polls counted and that was percetage of people who claims they left the game because of that )

I will not reveal the name of the games since its illegal, but you are welcome to do your own researchs. 

 

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 06. 2014 01:24


Chaosticket

No, just no. This game is long lived, and making something like a 3lifetime limit on fleets is excessive. Suggesting that people can simply buy allowances is outright financial corruption.

Making a player Guilty Until Proven Innocent is an inversion of law, while making any player to PROVE they are innocent would be difficult. At the very least you would have to record conversations.

 

I can understand why fleet spies would be a problem, but thats also the responsibility of a fleet and its recruiters to check out to prevent. Hurting a large number of players due to paranoia is outrageous.

 

This suggestion also ignores the entire point that a fleet may be the problem, not the player. There are plenty of jerks and bigots as members and officers in fleets.

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 06. 2014 14:43


Humberto20

Originally Posted by Chaosticket

No, just no. This game is long lived, and making something like a 3lifetime limit on fleets is excessive. Suggesting that people can simply buy allowances is outright financial corruption.

Making a player Guilty Until Proven Innocent is an inversion of law, while making any player to PROVE they are innocent would be difficult. At the very least you would have to record conversations.

 

I can understand why fleet spies would be a problem, but thats also the responsibility of a fleet and its recruiters to check out to prevent. Hurting a large number of players due to paranoia is outrageous.

 

This suggestion also ignores the entire point that a fleet may be the problem, not the player. There are plenty of jerks and bigots as members and officers in fleets.



As there is alot of players, who does not take fleets "Seriously" as they Rage quit, or jump fleet very often. Perhaps, when  "Good" fleets, dont do so good in a tournament or Harbor attack, they just leave, thinking they are going to a "better fleet", in fact, 5 USD is a cheap item, so player can be more carefull when choosing a fleet, so they become more dedicated and more responsible during their stay at that fleet. 

It is not a life time, they can rejoin any fleet. It's just after their 3rd leave, they have to buy an "ACCESS PASS " item for 5 USD, in order to join a fleet , in fact, this should ve been implemented long time ago.

Financial corruption- No it's not. It's a way of making profits. Do you realize, NF servers has it costs? do you realize SDE has employees, and they also get paid? Somehow, SDE needs to get new ways of revenues/profits, in order to keep the game functional and playable.

I m pretty sure, the majority of NF players , does nnot have a problem, and this suggestion, wont hurt them. Just a minority, secundaries accounts, used for that purpose. The Penalty has been modified several times, for that exact reason, The community has spoke, there needed to be a more severed punishment to thoses who were leaving/joining before HA or other important tournaments. 

Of course, you are going to find alot of people who wont agree with you, or you wont agree with them, You will always find that, wherever you go.

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 06. 2014 16:47


Cracko

I dont think the solution is to make a paying item.

But limit the number of fleets a player can be in in one year to 3 could be a good idea. 

  • Re : Solution against Fleet Jumpers ( but has it cons )

    10. 07. 2014 07:23


Piseog

You say yourself you are absent from the game and then come back telling us that stay "don't worry, I have the solution"

O.K if u think so......................

You talk about the reasons why people are leaving the game, your solution has nothing to do with that.

If the game is in decline, first thing u want to do is make people unhappy by limiting their freedom of choice while introducing another paid feature. I can see that being popular :).

You are talking about the fleet hoppers and rage quitters and people not taking fleets seriously, but to be honest, I think most the guys here do take fleets seriously, and what you talk of is a minority issue.

 

 

 

 

1 2