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  • New to MN

    10. 05. 2014 12:25 PST


Holdmybeer

So i'm starting an all elite MN crew. As it stand right now I have the following sailors.

2x Acc Gunners
2x Rld Gunners
6x Engies.
4x Repairs. 
1x Elite Fighter for a scout.

Is this a good set-up for late game MN play?

Also, what can I expect from CL/CA game play, will the spread always be horrid?

My acc's are my mains right now, as I will run my RLD's on a second BO to level all the supports So they aren't far behind the gunners/Bo after blitzing.

My gunners are level 41, with full experts boosted, and 120 vets, and the spread is still insanely shot-gunish. The supports are fully bve'd right now at level 24-25.

I just hope the CL/CA gameplay get's better. 

 

  • Re : New to MN

    10. 05. 2014 23:45 PST


Kogard

Yes, no MN low level guns can do tight spread like UK, however they have fast reloads. That's ur advantage. So on MN CL/CA in Blitz use the fastest guns.

Pluton ; lv 28 Dual 5.1"/45 cal Model 1932.

On CL or CA ;

- lv 34 Triple 6"/55 cal Model 1930  rel 3.96

- lv 37 Triple 6.1"/50 cal Model 1920 rel 4.12

- lv 46 Triple 6.1"/55 cal Model 1926 rel 4.12

Don't bother to use 8' in Blitz.

  • Re : New to MN

    10. 05. 2014 23:56 PST


EricIdle

The elite fighter will not be a good scout at all.

Remember, there is only one stat that is contributing to scout performance, and that is aircraft. There is no elite aircraft sailor available in the store, so get a +12 aircraft sailor (I'd personally also get at least +10 in repair as secondary stat, as I would try to maximise repair with all BB sailors).

  • Re : New to MN

    10. 06. 2014 09:20 PST


Holdmybeer

I find I do rather well with the dual 8 inch. They actually get a nice tight spread, with good reload. I managed to make it to the tourville in one day, and it's a great ship. Now I need to run my other BO with my elite Rld's and level my supports some more, engies are around 33 and so are the reps. 

Noted for the scout, I went ahead and bought a 12 rep/12 air neut, and he's now around the same level as the rest of the crew, 33 I believe as well. Not a big fan of the level 46 triples as they have like a 60 or 70 degree angle I believe, unless the high angle is as effective as the Atlanta back in pre beta, then I don't think I'll switch to those guns. 

  • Re : New to MN

    10. 06. 2014 22:12 PST


Lordfailz

Ur crew is good, I guess you wanna be able to both play with AA and without? :)

And the spread at CL/CA will get better. For me personally, the Suffren was a beast while lvling up my French line. The Tourville like you mentioned urself is a good ship as well, but also the Algerie is a good ship.

With those gunners you have you don't need to worry about that ;)

Just wait for BB's, that's where it truly get's fun ^^

  • Re : New to MN

    10. 07. 2014 10:40 PST


Holdmybeer

Originally Posted by Lordfailz

Ur crew is good, I guess you wanna be able to both play with AA and without? :)

And the spread at CL/CA will get better. For me personally, the Suffren was a beast while lvling up my French line. The Tourville like you mentioned urself is a good ship as well, but also the Algerie is a good ship.

With those gunners you have you don't need to worry about that ;)

Just wait for BB's, that's where it truly get's fun ^^



That's the plan, like to always keep my options open on all my crews.

  • Re : New to MN

    10. 07. 2014 12:26 PST


EricIdle

Originally Posted by Holdmybeer
That's the plan, like to always keep my options open on all my crews

If you really wanted a good crew, you wouldn't consider elite gunners and elite engies...

  • Re : New to MN

    10. 07. 2014 22:03 PST


Holdmybeer

Originally Posted by EricIdle

Originally Posted by Holdmybeer
That's the plan, like to always keep my options open on all my crews

If you really wanted a good crew, you wouldn't consider elite gunners and elite engies...



Why is that? Because of the lower stats other then the +13's?

  • Re : New to MN

    10. 08. 2014 22:10 PST


ErwinJA

Originally Posted by Holdmybeer

Originally Posted by EricIdle

Originally Posted by Holdmybeer
That's the plan, like to always keep my options open on all my crews

If you really wanted a good crew, you wouldn't consider elite gunners and elite engies...



Why is that? Because of the lower stats other then the +13's?



It's a little bit personal preference and a little bit statistical. At high levels (we're talking BB5+), a slightly higher repair stat can be helpful, as the repair cap is quite hard for most nations to reach. High level, hardcore players will therefore advocate +12s with +10 or, if you can get it, +11 repair stats over the 13/9 split you get with elites. They feel the extra repair is worth the slight weight increase for gunners and lower overheat time for engis. They don't care about the rest of the grind since they spend most of their time in BB5+. 
The only elites that gets credit from that crowd would be reps and FPs, though some will even advocate against those (restore can be of use on reps, and the same repair argument on FPs). Still, that can be a soft one that is entirely preference since fighter ability is also uncapped, meaning elites will outperform anything short of a hero with otherwise similar stats in air-to-air combat.

That being said, elites will not kill you. They will not make your crew that much worse, and anyone who says it can't be good while being elite is greatly exaggerating the disparity. It's more that you can get something that's technically slightly better in the long run without spending real mony. That said, they do help in boosting your stats during the low-to-mid levels. You'll see your shell splashes sooner with an elite BO, which is valuable on CAs and low-tier battleships, and then can keep it lighter later, allowing you to use the weight for something else, like bulge. You'll also reach the accuracy and reload caps faster with elite gunners, allowing you to shave weight off at high levels as well. Elite engis will help you reach speed caps more easily (see: Strasbourg) and give you slightly longer overheat time, which will be extremely valuable with the higher tier MN BBs, which are all run-and-gun ships. Also, for the gunners and engis, if you don't ghost them you will see a significant benefit in World At War and Axis VS Allies games where the speed and reload caps are removed.

Your crew won't be the best it can be if all elite, but it's still certainly useable, and could conceivably be better depending on your specific circumstances. Remember that despite the strong advocacy for repair, the benefit is situational. Its usefulness also depends on how and how well you play as to whether or not its worth it. If you don't often see situations where slightly better repair will make a difference, why care?


Finally, as to your original questions. MN is something of a see-saw. Once you get to the Mandel Premium CA, you will have access to the best all-around ship in its class. Period. It's often been jokingly referred the best BB2 in the game :P 
The BB1 and 2 ships often have less than stellar spread, range, and reload than contemporaries, but make up for it with higher gun counts (the Lyon and Le Havre have the highest gun count of any BB in the game). From BB3 on, you start to get somewhat better spread and reload, and faster and more agile ships, all at the expense of firepower. By the Alsace, you get both speed and firepower, which holds through BB6. You still have poor range at almost all levels and usually below-average spread as well.

  • Re : New to MN

    10. 09. 2014 00:09 PST


EricIdle

Well, the reason I posted above about elite gunners and engies was holdmybeer's quick assertion that he got himself a +12 aircraft +12 rep scout pilot instead of his elite fighter. Such a sailor would be phenomenally rare - and thus, expensive.

It wouldn't make sense to spend so much money on one single sailor if you are not going to optimise the whole crew for repair.

  • Re : New to MN

    10. 12. 2014 21:24 PST


Holdmybeer

Update:

Level 50 on the supports, main gunners are level 65 as well with first bb.

2nd bo is level 33 and 2nd set of gunners are 41.

Was really impressed with late CA and early BB1 play.

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