ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Best DD/Gun combo for fun and XP?

    11. 03. 2014 14:01

Recommend : 0

MightyMatt

Hello everyone,

I haven't played NF in over two years and my account is gone forever, I'm not going to bitch about that here, the support guy was friendly enough, I was only up to York anyway (so that's probably still n00b to most of you guys) and these things happen!

I just want someone to give me some current advice on the first few rungs of the ladder, best FFs/DDs to aim for and which to avoid?

My ultimate goal was always to get to Hood if that gives some perspective, that thing is beautiful!


I remember Tribal was considered pretty badass when I last played, but a lot of these newer Neutral ships weren't in the game then, and then I went to Dido, and instantly wished I'd skipped it!


Also on armour, I've read some good guides, but they were geared towards the big ships, what about DDs? do DDs even get alot of deck hits? should I concentrate on belt?


If someone points out the search function I did try "new player guide", and "best DD" etc and got no hits, please just give your 2cents =)

 

  • Re : Best DD/Gun combo for fun and XP?

    11. 03. 2014 14:30


Dragon_Boats

Originally Posted by MightyMatt


... but a lot of these newer Neutral ships weren't in the game then, ...




i imagine most are still trying to figure out what you're talking about

  • Re : Best DD/Gun combo for fun and XP?

    11. 03. 2014 15:12


MightyMatt

Originally Posted by Dragon_Boats


i imagine most are still trying to figure out what you're talking about



Haha,

Well I don't think Frigate X and Y where there when I started, I don't know if there are any decent Neutral DDs? I went straight to RN

  • Re : Best DD/Gun combo for fun and XP?

    11. 05. 2014 06:07


tulsa1

The FFY is the most fun neutral ship.   Its fast, had twin depth charge racks in the back
and one in the middle if u so desire.    It is a real challenge to go sub hunting with this little ship.   You have to get in the face of the enemy SS.    You'll get sunk a lot, but taking out a sub with an FF is most rewarding.     The down side is that the game doesn't give a lot of XP for sub hunters;  something that has been complained about for a long while.  

I've had an FFY with hi lvl neutral sailors for years.   I like the little ship so much, I can't bear to part with it.   I still take it out from time to time to help lvl some lower lvl sailors.

If you are going to DD in GBs, then you will want Hedgehogs.    These can be fired at submerged SS from a distance either keeping you out of torp range or at least giving u
a little distance to be able to dodge.  

Most of the time with a DD in a Great Battle is spent without firing a shot unless you are
sub hunting.

I believe for the best DD in the game, most players will vote for the USN DDX.   It is a great little DD.    Fast, mean, and tough.    However, I havn't used any other DDs except IJN and US so I can't really say if other nations are better.   Between IJN and US, the DDX is the better DD.



  • Re : Best DD/Gun combo for fun and XP?

    11. 05. 2014 10:10


normpearii

Originally Posted by MightyMatt

Originally Posted by Dragon_Boats


i imagine most are still trying to figure out what you're talking about



Haha,

Well I don't think Frigate X and Y where there when I started, I don't know if there are any decent Neutral DDs? I went straight to RN



What? The FFX and Y been in game for years.

  • Re : Best DD/Gun combo for fun and XP?

    11. 05. 2014 13:56


jacopo

z99 + this engy, with HH or DC is fun:

 

  • Re : Best DD/Gun combo for fun and XP?

    11. 05. 2014 18:25


Dakkadakka

Leone with 6" EOCs [lv34] are pretty fun, provided you have some really fast reload gunners. In fact that's pretty much all you play in RM until Capitani Romani.

 

  • Re : Best DD/Gun combo for fun and XP?

    11. 06. 2014 12:53


Naharaht

I am assuming that you wish to have Royal Navy ships eventually.
In the Neutral ships :
Frigate 01 is pretty weak.
Frigate 02 can be made into a torpedo boat.
The destroyers can be fitted with 4 or 5 inch guns and twin torpedo tubes .
The destroyer  MP is better than the others but you have to buy it with olives or medais.
Frigate Y can be fitted with 5.9 inch guns to give it punch but you need a level 24 Brifge operator.  Alternatively you can fit it with hedghogs if you want it to go in for anti-submarine warfare.

When y9ou have a level 12 Bridge operator you can have a Royal Navy O-class DD.  Remodel it to a Q-class when you can.
The Tribal class is still good.  when your gunners are high enough level you can fit it with 6 inch guns.  However torpedoes are any DD's  most potent weapons.

When your Bridge operator reaches level  26 buy an Emerald class CL.  You can start by fitting twin 5.25 inch guns.  They can be used as normal or AA guns.  When your gunners reach a high enough level you can upgrade to 6 inch guns.

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 01:51


MightyMatt

Thanks for the responses guys,

After FF1 I went straight to Q-class and had a whale of a time, 3" trips, 2 torp racks and small target, gave me really good average damage in Blitz games,

Wanted to skip Dido and go straight to York/Surrey but I was so far away credit-wise and was a little bored with the Q so now I have a Sirrius, not sure if I like it though, outclassed by almost all other CLs but I do get good credit returns when I have a good match,


 
 
But there is this big problem, I just said this in another thread but; The exp/credit ratio is so crazy I will be banned from Blitz games (max lvl 60) before I get anywhere near a CA! =/

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 02:52


Dragon_Boats

Originally Posted by MightyMatt

But there is this big problem, I just said this in another thread but; The exp/credit ratio is so crazy I will be banned from Blitz games (max lvl 60) before I get anywhere near a CA! =/



which is why you start another BO in the same nation and flesh out the rest of your eventual full crews

BB line BO ..>>.. BC line BO ..>>.. SS line BO ..>>.. CV line BO ..>>.. APA line BO .. .. ..

even if you do not plan going SS or CV .. use those BO's in blitz anyway .. help lvl BB crews

go up the line 12-61 repeatedly with another BO when the first maxes out of blitz
level batches of crew up .. supports, pilots, etc .... you will have at least 2 sets of gunners
one main pair (acc) and one secondary pair (rld) and even pr. AA gunners in some nations..

a FULL crew for all lines of ONE nation would generally consist of at least the following :

5 - BO's .. bb .. bc .. cv .. ss .. apa .. (many also have 'extras' for the line split branches)
1pr. Main gunners (acc) .. 1pr. secondary gunners (rld) .. 1pr. AA gunners .. 1 pr.TWs ..
1-2 sonarmen .. 1 planesman .. 1-2 seamen .. 5-6 engrs .. 3-4 reps .. 1 rest (?) ..
1-2 scouts .. 4-6 FTRs .. 2-4 TBs .. 2-4 DBs .. 1 medic (?) .. *1 radioman for acct


also keep in mind that you do not have to buy every ship that your BO levels up for ...

ex) : IJN BB line ... kagero > fubuki > simakaze > kuma >(kita remodel) ... skip the in-betweens


re-use the same set of stepping-stone leveling ships  ... for 2-3 times with new BO's and batches of sailors ..
hang on to same ships ... save up creds each time you repeat the loop ... you'll get there ..
especially when you start leveling the cv bo up .. then he can blitz out last and start getting cv creds for you


as for the dido/sirius .. generally don't waste credits on low level remodels .. you don't recover them ..

for an alternate option to the CL level ships ... check out the ECL Emerald in your UK dockyard
it should appear on your BUY NEW SHIP list in that upper left ship set up section ..


here's the general description of the ECL's .. each nation has its own version ...

ECL's are special CL's that are not on any of the nation BO ship tree branches, but are usable by any and all BO's of that proper nation. When a BO of any nation reaches the level of their respective ECL ship (varies by nation) then that ship silently appears on the BUY NEW SHIP list in your dockyard and can be purchased for credits just like any other normal ship with the differance being that no line classing is needed for any BO to make use of it as long as they are of the proper level and nation. Please do note that NO NOTICE or ANNOUNCEMENT is given - it just suddenly is available on the BUY SHIP listing. So you have to know about it and actually go and look for it to get it if you want one of them. Way back in the days of the very first event, when everyone was still doing FF/DD rooms the ECL's were the heavy duty wow-wow prizes. Since the EBB1's were released, the ECL's have been 'declassified' and made available to all players in the BUY NEW SHIP listing of the respective nations harbor. Or, in engrish - it just shows up by magic one day - if you pay attention and wanna buy it like a regular ship for creds .. its like a 'bonus' nice CL ship for any regular nation shiplines BO to drive be they BB BC CV SS or even APA bo's.
ECL's are favored as a go-to ship for blitz leveling as well as beloved for AA duty and GB escorts. Aside for the armament option flexibility, the main utility is that any BO of that nation can drive it. It can be used to level APA bo's and SS bo's and CV bo's as well as the usual BB bo's. This means for blitz leveling you almost always have a under-61 BO on hand for it (even if its only the apa bo); and as an escort in GB the lightweight APA or skeletonized SS bo's can be used to captain it so as to save weight for fatter hi-lvl gun crews to romp AA escort duty. The ECL's are also highly versatile and are often used for ASW duty in addition to their AA roles. Some players split armament so that AA is in the R slots and HH in the T slots (or vice-versa) and do both jobs as AA/ASW multi-support ship. Any and every CL is able to utilize a sonarman for spotting subs, so even if it is doing AA duty, they can still assist in ASW by spotting as long as they carry a sonarman along.
ECL's ... all generally worth getting

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 03:28


MightyMatt

Originally Posted by Dragon_Boats

a FULL crew for all lines of ONE nation would generally consist of at least the following :

5 - BO's .. bb .. bc .. cv .. ss .. apa .. (many also have 'extras' for the line split branches)
1pr. Main gunners (acc) .. 1pr. secondary gunners (rld) .. 1pr. AA gunners .. 1 pr.TWs ..
1-2 sonarmen .. 1 planesman .. 1-2 seamen .. 5-6 engrs .. 3-4 reps .. 1 rest (?) ..
1-2 scouts .. 4-6 FTRs .. 2-4 TBs .. 2-4 DBs .. 1 medic (?) .. *1 radioman for acct


Yeah can you explain this Gunner situation a bit for me Dragon, I was chatting to someone in the battle room the other day but didn't quite get it,

Are there 4 gunner slots on a BB?

Or are we talking front/back (one ACC one RLD - because that sounds weird)

Or are we talking Main Guns and Secondary (AA) guns?



I've got 2 HVY RLD Gunners now, so, taking your advice, I should take out a lvl 12 BO and train fresh gunners to HVY ACC? in another Q-class or Emerald


Originally Posted by Dragon_Boats

as for the dido/sirius .. don't waste credits on low level remodels .. you don't recover them ..

for an alternate option to the CL lvel ships ... check out the ECL Emerald in your dockyard
it should appear on your BUY NEW SHIP list in that upper left ship set up section ..


That may be true, but I found the Dido unuaseable without the remodel =/

So apart from the fact that any BO can drive it, is the Emerald actually a good CL? I can't keep changing my mind about ships as it wastes creds,

Don't want another CL that attracts CL fire but doesn't punch back!


Cheers for all the advice =)

1 2