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  • 40% experience and Credits increasement in Torpedoes Rooms.

    12. 04. 2014 13:02

Recommend : 0

Humberto20

No torps room remains with the same experience.


Torps rooms gets Experienced increased by 40% and + 40% Credits to CV users.
- This will help Submarines/Kitas and other ships equiped with torpedoes, not to be left behind.  This will motivate more players to open torpedoes rooms without affecting others. 

 

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 04. 2014 14:52


normpearii

Wrong.


The answer has always been returning Torpedo Damage to the Earned EXP formula. Which immedietly bring it back to normal EXP levels.


They appear to no longer know how to do that unfortuntly. 

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 04. 2014 15:09


Humberto20

Originally Posted by normpearii

Wrong.


The answer has always been returning Torpedo Damage to the Earned EXP formula. Which immedietly bring it back to normal EXP levels.


They appear to no longer know how to do that unfortuntly. 




Wrong. The torpedo damage to the EXP formula is one thing, and giving 40% more experience to all players, no matter what ship class you are using, is another thing. I am not talking about buffing experience to submarine, i am talkin about motivating players to play "Torpedo rooms" with more exp and credits, is my point.

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 05. 2014 04:30


normpearii

Originally Posted by Humberto20

Originally Posted by normpearii

Wrong.


The answer has always been returning Torpedo Damage to the Earned EXP formula. Which immedietly bring it back to normal EXP levels.


They appear to no longer know how to do that unfortuntly. 




Wrong. The torpedo damage to the EXP formula is one thing, and giving 40% more experience to all players, no matter what ship class you are using, is another thing. I am not talking about buffing experience to submarine, i am talkin about motivating players to play "Torpedo rooms" with more exp and credits, is my point.



You have no idea what your talking about.

Switching the couple things required to switch back to Earned EXP will, for those doing at least 60k+ Attack with Torpedos by 55-60%

This will then filter into the Shared EXP portion of every player in the room's EXP pool, thus removing any EXP reductions caused by torpedo EXP being counted a share of Shared EXP instead of being added to the pool of EXP. 


Thus instead of just blantly giving out an ridicoulus EXP buff. The player contribution to the team should get rewarded accordingly.




Also, an EXP buff will not make people play without the No Torps option.


The reason people select that is because they realize how unbalanced subs are in those game modes, where subs literally have no proper counter to them except people blindly firing HH in the completely wrong direction. 

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 05. 2014 12:44


Humberto20

Originally Posted by normpearii

Originally Posted by Humberto20

Originally Posted by normpearii

Wrong.


The answer has always been returning Torpedo Damage to the Earned EXP formula. Which immedietly bring it back to normal EXP levels.


They appear to no longer know how to do that unfortuntly. 




Wrong. The torpedo damage to the EXP formula is one thing, and giving 40% more experience to all players, no matter what ship class you are using, is another thing. I am not talking about buffing experience to submarine, i am talkin about motivating players to play "Torpedo rooms" with more exp and credits, is my point.



You have no idea what your talking about.

Switching the couple things required to switch back to Earned EXP will, for those doing at least 60k+ Attack with Torpedos by 55-60%

This will then filter into the Shared EXP portion of every player in the room's EXP pool, thus removing any EXP reductions caused by torpedo EXP being counted a share of Shared EXP instead of being added to the pool of EXP. 


Thus instead of just blantly giving out an ridicoulus EXP buff. The player contribution to the team should get rewarded accordingly.




Also, an EXP buff will not make people play without the No Torps option.


The reason people select that is because they realize how unbalanced subs are in those game modes, where subs literally have no proper counter to them except people blindly firing HH in the completely wrong direction. 




I have no idea what, i am talking about? You keep talking about "torpedos exp buff" yet, i m talking about giving a boost to "Torpedoes room type"

By removing a portion of a war, a portion of the experience should not be completed, it doesnt matter what Ship type you are using, this has nothing to do with subs.


let me be clear

No torpedoes Room gets 100% experience

Torpedoes room gets 140% experience
- This means all Ship classes gets 40% Bonus in exp
- Cvs gets 40% more credits and more points

Purpose: to motivate more players to play this room type than leaving behind or out the ships classes that involves torpedoes, again, i will repeat. THIS has nothing to do with subs. 

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 05. 2014 15:21


Tabihun

The reason why nobody recommends this that noone wants to see hordes of leeching KitaTW in WaW. That's the truth.

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 06. 2014 07:14


Humberto20

Originally Posted by Tabihun

The reason why nobody recommends this that noone wants to see hordes of leeching KitaTW in WaW. That's the truth.



They Think KITA is a leeching ship.  But it has its function.  to allow Friendly's bbs to have access or a hole to go through and sink the enemy, KITAS may be annoying, but it's an important ship. IF SDE saw it the same way they do, KITA would of ve been nerfed or removed from game long time ago. 

Or my second option

Make a new room type for ships that involves torpedoes

Either that gives alot of credits

or a 40% exp increasement to all ship classes.  

  • Re : 40% experience and Credits increasement in Torpedoes Rooms.

    12. 07. 2014 02:51


Tabihun

Ok. Sometimes it does around 50k damage. Sometimes it distracts enemies, but do you know why the Kita/battle ratio grows significantly during events?

Enter battle ---> shoot torpedoes ---> die in the first minute ---> drink coffee / have a dinner / take a shover / read your e-mails etc... and get the bingos/dices or anything what we fighting for, with 10 minutes net playtime. 

"IF SDE saw it the same way they do, KITA would of ve been nerfed or removed from game long time ago. "

I think they saw it the same way. That's why KITA get ~90% less xp for the same ammount of damage than any normal ship, so we have the choice: Leeching or XP. In my oppinion that's a way of nerf and it works well. :)

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