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  • Vet conversion rate ?

    06. 18. 2016 13:57


wahido12

Can someone explain me how Vet conversion rate works? When i get 100% through an event shouldnt i fail at all?

 

 

Sorry if i bother anyone with this Noob question, but i want to know more about Vets since they are more than i thought

 

  • Re : Vet conversion rate ?

    06. 18. 2016 17:52


galashiguy

Everything is good except for the Engineer to Rep ratio. Engineers add repair rate. If you plan to play a BB to BB6 supports which is any EBB 5.5 or UK Lion 2. 8 Engineers and 1 rep and 1 HH gunner(no gunner use an extra Rep) is the optimum setup plus the one Scout and 2 main gunners and BO. Engineers get you in and OUT of trouble. The slightly slower rep rate with this setup is more than offset by the extra 1 minute Plus of Overheat you will have by having 3 extra Engineers.

  • Re : Vet conversion rate ?

    06. 18. 2016 19:18


wahido12

Originally Posted by MESY

100% more vet conversion rate.

so "if" you have a 0.47% at 250 vet, 100% more means to be closed to 1%.
so, 10 vet per 1000 expert; 1000% would be 10 vet per 200 experts, 2000% would be 10 vet per 100 experts.

for myself,
100% is good for 100 vetting (for me) 
200% is good for 170-200 vetting
300%-500% is good for 250 vetting
1000% is good for 350 vetting (if you are willing to spend 1,000-10,000 experts on your good sailor)
2000% is good for 360 vetting.

I think, carifying will prevent un-necessary disappointment, although the numbers are not correct.

High vetting on a few good sailors will save my expense in long term, cough* cough*, to run a ship with fewer sailors. extra ability is useless when their ability reach the cap.

so, you need to make a plan how are you going to play.
we used to advice people to play with an easy ship, with 5 engines 5 repairs 2 gunners 1 scout with everything 100 vet only.
Then they should save their expert pack, and good sailor and make a very good crew set for another nation.
Just like other RPG game, you make a MF character first, and pool resources for the end game character. 



Thank you to both of you. Where can i see my current % chance of a sailor?
And are by Gunners better if i have more than 100% ability rate?

  • Re : Vet conversion rate ?

    06. 19. 2016 18:45


wahido12

Originally Posted by MESY

(1) u can't see it. u can only test it and conclue.
 
(2) it will do nothing. (when do u see a GM admit the way how the accuracy work?)



Well thank you for everything, after i vetted my gunners to around 100 and they got 100%+ ability rate it makes 100 times more fun :p (Had before around 20%)



Going to wait for the event the comming month to vet them.

  • Re : Vet conversion rate ?

    06. 19. 2016 19:55


Aranicar

Originally Posted by wahido12

Originally Posted by MESY

(1) u can't see it. u can only test it and conclue.
 
(2) it will do nothing. (when do u see a GM admit the way how the accuracy work?)



Well thank you for everything, after i vetted my gunners to around 100 and they got 100%+ ability rate it makes 100 times more fun :p (Had before around 20%)



Going to wait for the event the comming month to vet them.

 

Search "navyfield true ability" online and you will find the information you want.  There is an ability cap around 2-3 million true ability for accuracy and reload (except in WAW games).  The information you can find online is usually old (values may not be current) but the concept is generally the same.  In addition to improving the spread (to get "block" shots), accuracy also increases the chances of critical damages. 

 

  • Re : Vet conversion rate ?

    06. 20. 2016 12:01


wahido12

 


I guess i need more game knowledge to understand that Aranicar >.>
but thank you ^^

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