I was extremely happy to see this change - actually the rules of exp gaining are that you can lvl up only one lvl per game - so if you have sailor at lvl 60, no matter how much exp will you gain in one battle you will at max lvl up to 61 lvl, with exp filled to max-1.And in next game is same.But, in old days veterans of NF found good solution to problem - after one game, they played a mission, gaines sth like 100 exp (making lvl up) and then playing normal GB again.This trick essentially allowed you to lvl up 2 lvls per one GB, and one fast mission.But, one day the exp was cut to 0 in missions.That was cuz some bots which played thousands of missions gaining some exp creds and points without effort.The solution was good against bots, but hurted those who leveled up fast and according to game rules.
So i played a mission, "Sink retired battleships" expectiong to gain at least this 1 point of exp to lvl up my sailors.No way, i get ofc 0 exp, and i dont have premium to check if 2000 exp of premium works.
My proposition - make special mission, available to all players and setups, very easy to win it (like move to red area like in first mission).Exp gain in mission - 1 point, 0 credits and points, no exp penalty for difference in sailors-ship.Cooldown of mission - 3 mins (you can do only one mission per 3 mins).That would do the trick.
Also i urge GMs to make special button "on/off" for 30% exp item - when i get exp cap anyway, i am just wasting them.Dont like it.
I know from GMs perspective this isnt big deal, but from players perspective it is, especially from those who lvl up new crews, and get exp cap at around 40-60 lvl.
Thank you in advance