well...i put together a hindenburg KM crew with 6 FPs, 2 DBs, an engineer, and a seaman in the supp slots(max 8 pilots allowed). in the gun slots i put a gunner in the aft where the most guns are(PHH), feeling this would be adequate if i got into a snit(3 turrets per side).
no guns in fore slots and placed a 2nd seaman there. it made me feel better.
the speed was ok for a run or desperate charge, 21 PHH launchers per side, and i STILL believe F or B based seaman have to contribute something(and for every class), if only a tiny smidgeon of a boost...and they are stackable ...and they work in T slots also.
Medics are supposed to prevent pilot death(recruits, experts, vets), but i have only actually ever seen low level scout pilots experience these losses. my only medic is a token KM one at level 70+ and he will prolly stay right there.