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  • Guns newbie guide

    09. 30. 2017 09:07

Recommend : 10

BigHarold

Guns are alpha and omega of the Navyfield. It is the most used and most widely used weapon that aircraft and torpedoes can not measure. The cannons are definitely the most. There are also a lot of types of works, you can find their basic description directly in the game in the selection, others on the sites you find here in the Links, including some of the most important data about the range, even if you always take it with reserve, all sites where it is listed with some neutral values ??and mistakes, real, official have been awarded individual works directly from the Koreans from the SDE nowhere published. The basic division of the works is according to the range, on versions D, N and L.

 

D - the shortest,

N - normal, or cannons without D or L),

L - the longest range.

 

In addition to the range, the same weight and charging time (reload) is changed, D is always the lightest and shoots the fastest, L on the contrary, N the golden center that does not apply here, in all bigger than DD goes consistently after the greatest possible range . These basic parameters of the works are still related to ammunition, which is also in more versions, and classic high explosive HE, which is in Heavy, Nomal and Light versions (Heavy shortest range, Light the longest, do not have the effect of the cannon, so the grenades are separate units, range will vary with each combination used), then AP (Armor Piercing), which have the same range as Light ammunition, others are FC type, which are fireworks and have no significant effect fireworks that), the remaining types of ammunition are AA missiles, ie. against aircraft. Of course, all cannons do not allow the use of all types of ammunition, so do not be surprised if some of the cannons do not find any of the types, just the cannon does not have fireworks, or the shooting against the aircraft.

 

Each nation has its own types of works, which can only be placed on the ship of a given nation from which you have a gunner and a ship. So you can not fit a giant 16 "cannon to a small destroyer (DD), there's a" space "feature that's on each gun, and everywhere a gun can be placed on the ship. only those cannons that climb the ship, but do not forget to see if there is enough free "space" for ammunition to work, which also counts in this item, so if the cannon wants "space" 60, charges (1 "bind "ammunition, a certain number of rounds, decreasing with a larger caliber of works) want 2 and you have a total of 60, so you will have a ship with cannons, but without ammunition, if it is" space "68, then you should be there able to put a cannon and 4 "bindy" ammunition, the basic theory says, using cannons with the best range and then caliber works.

essential on small DD, but on bigger boats already, just when you do not shoot something, so you can have the greatest caliber and your mushrooms are valid.