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Imperial Japanese Navy

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  • IJN SS5 Guides ( Possible but not confirmed )

    09. 01. 2011 23:48


Humberto20
As we heard, they has been released in Korea, but im going to show few different setups for IJN SS5.

If we are talking with 7 support slots, you should read this.


Speedy Setup:

-5x Engineers
-1x sonarman
-1x planesman
-1x torpedoman
-Bo

Note: with this setup, its the best to fight against BB's and very usefull against other ss's, since you dont
have rear torps, its very importat you use, engineers, the overheat time its a very important factor, while you are maneuvering.
it gives you better chance while turning, to counter attack, the enemy sub. Preferably, use + 12/10 engies or Elites, so you OT
CAN last longer, put them at least 150 veterans BVE, do not take out any crew from engineers.

Note 2: you are fragile, this setup runs without armor, you can armor it but you have to spend alot of money to get the veterans
increased, so it helps you to get the speed back, if you have 5 of them, you shouldnt have a problem with it.


Hybrid Setup:

- 2 Engineers/3 repairers or 3 engineers with 2 repairers
-1 sonarman
-1 planesman
-1 torpedoman
-Bo

Note: If you are looking  for something less speedy, but you prefer to have a good repair rate but without losing
too much speed, use this setup.Repairers preferably use them as Elite, the repair rate, as only with 1, its very good and you
can repair very fast in no time. You are able to to take dmg and repair. You can put armor, but keep in mind the number
of engies you are putting on, and based in the BVE, this setup its preferably good VS BB/CV. You can still fight against ss,
but you better watch the subs that has the best turning.


Option 2

2 engineers, 2 repairers, 1 pilot
sonarman
planesman
torpedoman
Bo

Note: So, do you want to play something different? Keep In mind, you have to put planes, pilot and the ammo, that is going
to cost you space, and that, you will have no space for armor, or low armor.But if you want more armor with theses setup,
you have to more vets in your crew and take the rookies and experts away, preferably between 150-200 vets, like this, it will
give you GOOD soft defense also, by super vetting your crew. Even if some sailors has cap, use the vets for SOFT DEFENCE.
becarefull, once you are underwater, planes cannot land. If you surface, to bring planes back, keep in mind, you will be vulnerable to
any incoming enemy subs. Depending how good engineers and repairers are, you still get good things, some of everything.



Which sailors can i take crew off?

-
BO ( super vet, its optional, it should be fine with 130 vets, some experts and no rookies )
-Torpedman ( try to super vet it, preferably 150-200 vets, then remove all experts and rookies )
-repairman ( like i said, super vett it,, 150-200 vets, then remove all experts and rookies )

If you are going to take crew off from other sailors, dont touch planesman and sonarman. ( theses days, many subs
have super vetted sonarman, for superior visibility ) Once you are detected, if you dont know how to handle that ss player,
you are pretty much done. Planesman, under your own risk, this sailor helps to reload air quicker.

 

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 00:24


aingeal
I'd suggest heavily waiting till they are released in NFNA before making this. Seriously, you have no information about ability to speed cap, limitation to plane usage, submergence, etc.

Most of it even if you were to get it is heavily subject to change by the balance team before introduction.

So I'd wait a bit if I were you.

Hopefully they are witholded till after the major SS/ASW balance project.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 00:32


leaderwolf
THX Humberto20 some care.
The SS5 IJN is a joke,big target,bomber a board,better is SS4.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 00:37


Humberto20
Originally Posted by aingeal

I'd suggest heavily waiting till they are released in NFNA before making this. Seriously, you have no information about ability to speed cap, limitation to plane usage, submergence, etc.

Most of it even if you were to get it is heavily subject to change by the balance team before introduction.

So I'd wait a bit if I were you.

Hopefully they are witholded till after the major SS/ASW balance project.



Did you read the TITLE, "NOT CONFIRMED"

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 02:15


aingeal
Originally Posted by Humberto20

Originally Posted by aingeal

I'd suggest heavily waiting till they are released in NFNA before making this. Seriously, you have no information about ability to speed cap, limitation to plane usage, submergence, etc.

Most of it even if you were to get it is heavily subject to change by the balance team before introduction.

So I'd wait a bit if I were you.

Hopefully they are witholded till after the major SS/ASW balance project.



Did you read the TITLE, "NOT CONFIRMED"


I did.


But I'm questionning the point of it even being there still.

Whats the emergency?

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 02:42


Humberto20
Originally Posted by aingeal

Originally Posted by Humberto20

Originally Posted by aingeal

I'd suggest heavily waiting till they are released in NFNA before making this. Seriously, you have no information about ability to speed cap, limitation to plane usage, submergence, etc.

Most of it even if you were to get it is heavily subject to change by the balance team before introduction.

So I'd wait a bit if I were you.

Hopefully they are witholded till after the major SS/ASW balance project.



Did you read the TITLE, "NOT CONFIRMED"


I did.


But I'm questionning the point of it even being there still.

Whats the emergency?



my question is, why are you posting "OFF-TOPIC", ITS clear this is a "Guide", it might be changed, according to any new change. there is no emergency. BTW, feel free to post if you have something constructive to add to the guide, otherwise, any off topic, i ll ask the forum moderators to Hide.

thank you.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 12:29


Elliot2lazy
what about the R slot, havnt you forgotten about that?

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    09. 02. 2011 12:34


Humberto20
Originally Posted by Elliot2lazy

what about the R slot, havnt you forgotten about that?


Thats, where one repairman its supposed to be, gunners are not that important. but, preferably, a repairman can do more than a gunner.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    10. 13. 2011 20:02


GHHalley
I would consider 2 pilots. Its not hard to SD900 with this ship. Only have to decide if you want more speed or repair.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    10. 13. 2011 21:19


Humberto20
Originally Posted by GHHalley

I would consider 2 pilots. Its not hard to SD900 with this ship. Only have to decide if you want more speed or repair.


Speed still a important Feature, thats why you need to sacrifice the pilots for repair rate. But thats only my point of view to a best set up, but personally, in theses days there is too many fighters around shooting down bombers, and not includying the AA SHIPS.

  • Re : IJN SS5 Guides ( Possible but not confirmed )

    10. 14. 2011 20:52


GHHalley
Humberto, look at my SS guide. You need the TBs for ASW warfare. As long as you stay back early in the game, you can most likely save your TBs from fighters.

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