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  • Smoke for subs

    06. 24. 2011 08:33

Recommend : 1

Thebarrel
I would suggest a countdown of 10-30 or so seconds for a sub to use smoke after it surface's since its always so with ss4's etc that they run out of air pop smoke then after the smoke is gone dives and stays under for around 2+ minutes more....
 

 

  • Re : Smoke for subs

    06. 24. 2011 08:35


Elliot2lazy
I reccommend, or just don't allow subs to use smokes at all.

  • Re : Smoke for subs

    06. 24. 2011 10:48


Rick5000
Not recc'd.


- There are Hedgehogs
- There are Dept charges
- There are TB/DB'S
- there are ASW/BB's

and now they wanna disable smoke for sub? No.

  • Re : Smoke for subs

    06. 24. 2011 11:54


Thebarrel
Originally Posted by Rick5000
Not recc'd.


- There are Hedgehogs
- There are Dept charges
- There are TB/DB'S
- there are ASW/BB's

and now they wanna disable smoke for sub? No.


read what i suggested = not dissable smoke for subs because that would be cheap for sub players that play during events BUT 10-30 seconds of smoke countdown when they surface due to the speed of higher level subs regainining air......

and also by hedgehogs the premium ones are overpowered yes... could just add a cap to its reload like 10-20 sec to that and dc's are only good for dd's and ff's and bbs cant spot subs only cvs ? and cls with sonarman and dd-ff's and other subs (subs dont engage eachother 90% of the time)

and are u a sub player? if u were i can understand u complaining about this small change of smokes.... if u used a bb u would understand the lack of asw in gb's etc etc......

  • Re : Smoke for subs

    06. 24. 2011 12:14


ozzy0
u can't its a permium item and
it takes tomutch coding to limmet 1 class of ship
smoke shud be the same for everyone i mean ss1 - 4 and surface ships
if u put a timer on smoke ss1 and 2 are dead befor they pop smoke
but a bb shud know there to shoot in smoke by using its mini map and seeing wher the sub was
befor it popt smoke
i drive ss and pop smoke but get killd unther smoke adout 50% of the time if there is a skilld player
that shoots at me

then there is hh surface damage on hh it can't be changed so far
the reload of hh + its damage is insta win in a molke vs a bb 1-3
and if that molke use smoke
just look at a operation hegehog on youtube
a good hh can kill bb6 faster then anny ss

  • Re : Smoke for subs

    06. 24. 2011 13:37


Risinq_Sun
sound great ideas, also would like to spew out garbages pretend that i am sunk!

  • Re : Smoke for subs

    06. 24. 2011 14:31


CommanderR
How about some of you play Subs for a bit, Since this event I been playing subs for fast items drops...
Heres what happens... I fight past subs, If i win then i Fight my way trying to kill DDs with DC or PHH, that can spot me to the BB loaded with PHH, If i Live and kill the DD/CL I can finaly not have to worry about being spotted unless i am lucky and get to deal with BB with Fog of War that Fire 50+ PHH dead on top of me... At this point i have little to no Air due to Crit Dives and my heath bar is hurting... I rise hopful into a BB smoke that they popped then stay above and pop my own...
I run a Sub with 900SD and if it was not for that i would never ever make it in a GB and even with that much SD I still Die 99% of the battles... And 50% of thos Death happen in the 1st 5mins

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