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  • Few KM ss questions

    09. 21. 2011 13:04


Rick5000
Ok, About to make a BO for km ss.

I want to buy a crew, not make one.
How does it have to look like? Fully bve (but then the weight....)
Or overvetted, how does it have to be classed?

Bo should be classed at ss1-2-3 lvl, will elite engy/rep fit as BO?

Pls help, ty 

 

  • Re : Few KM ss questions

    09. 21. 2011 15:02


Invinciblor
You probably won't be able to buy a perfect crew. The best torpedo men are rolled for repair and delay-classed just right so their torpedo caps at a decent crew size, with plenty of repair and restore ability too. Sonar is another sailor where unless you want to focus on ASW, you should be delay-classing carefully for more repair.

If you want to use gunners (especially on the SS4), those too should be classed in a very specific way--Ultra_Dog is the expert on that, though.

The vast majority of sailors for sale haven't been delayed at all.

The BO is the first sailor you want to trim, and if you're going to trim you may as well remove it all. Roll for decent repair/restore if you want, but keep him at 1 rookie. Delay class as long as you want--crew growth is actually bad (if you ever do want to put crew on for more repair, that is), and potential growth doesn't matter. If you want to play SS2, delay till then. If you just want to be in SS5 ASAP, delay as an unclassed national and level him in a BB.

BOs get 120% XP, but unclassed sailors get 140%.

Check out my sticky about SS crew here in the KM board, and feel free to ask if you have any questions.

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=3554&category=A04

  • Re : Few KM ss questions

    09. 22. 2011 04:39


Rick5000
Originally Posted by Invinciblor

You probably won't be able to buy a perfect crew. The best torpedo men are rolled for repair and delay-classed just right so their torpedo caps at a decent crew size, with plenty of repair and restore ability too. Sonar is another sailor where unless you want to focus on ASW, you should be delay-classing carefully for more repair.

If you want to use gunners (especially on the SS4), those too should be classed in a very specific way--Ultra_Dog is the expert on that, though.

The vast majority of sailors for sale haven't been delayed at all.

The BO is the first sailor you want to trim, and if you're going to trim you may as well remove it all. Roll for decent repair/restore if you want, but keep him at 1 rookie. Delay class as long as you want--crew growth is actually bad (if you ever do want to put crew on for more repair, that is), and potential growth doesn't matter. If you want to play SS2, delay till then. If you just want to be in SS5 ASAP, delay as an unclassed national and level him in a BB.

BOs get 120% XP, but unclassed sailors get 140%.

Check out my sticky about SS crew here in the KM board, and feel free to ask if you have any questions.

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=3554&category=A04


Already readed it. But i dont have the money to BVE a crew (olives/creds)....
I made a BO with 11 engy or 11 rep..... But do the torpers really influence the rep speed, because if i make em rep based with like 9 torp base, they might have a super slow rld..


I have nothing for KM, all I have is a lvl 1 neut for KM....

Almost got monty, i have indepence and ijn ss4.. (and pensacola)

idk where to lvl him on, i was thinking bout the pensacola.

So what is best to buy if i want a KM crew... where to look for

  • Re : Few KM ss questions

    09. 22. 2011 05:22


Invinciblor
First of all, for any BO, engine ability doesn't matter. BOs can contribute repair/restore TA, but not engine TA.


Your question about whether torpedo men influence repair speed is already answered in the thread I linked. All the math is laid out, so you can see what difference delay-classing makes.

Suffice to say, they make a bigger difference than a BO would--if you delay class them properly. It's because you have to have sailors on them anyway, to have enough torpedo TA, so adding experts to a half-full sailor gives you a lot more efficiency than adding vets to an empty sailor (your BO), which means you can get more repair TA per weight from torpedo men than a BO if you do it right. Here's an example:

L120, delayed BO with one rookie: 0% efficiency
add 100 vets: 7% efficiency (gain of 7%)

L120, delayed Torpedo with 150 vets, 324 experts, no rookies: 57% efficiency
add 100 experts: 76% efficiency (gain of 19%)

  • Re : Few KM ss questions

    09. 22. 2011 05:58


Rick5000
Originally Posted by Invinciblor

First of all, for any BO, engine ability doesn't matter. BOs can contribute repair/restore TA, but not engine TA.


Your question about whether torpedo men influence repair speed is already answered in the thread I linked. All the math is laid out, so you can see what difference delay-classing makes.

Suffice to say, they make a bigger difference than a BO would--if you delay class them properly. It's because you have to have sailors on them anyway, to have enough torpedo TA, so adding experts to a half-full sailor gives you a lot more efficiency than adding vets to an empty sailor (your BO), which means you can get more repair TA per weight from torpedo men than a BO if you do it right. Here's an example:

L120, delayed BO with one rookie: 0% efficiency
add 100 vets: 7% efficiency (gain of 7%)

L120, delayed Torpedo with 150 vets, 324 experts, no rookies: 57% efficiency
add 100 experts: 76% efficiency (gain of 19%)


Ok, so i just buy torpers which R delay classed and have a good rep/rest base.
BO must be rest/rep and potential doesnt matter.

I just BVE the torper(s) whiteout rookies?
Because im not sure about the weight...

  • Re : Few KM ss questions

    09. 22. 2011 07:29


Invinciblor
Originally Posted by Rick5000

Ok, so i just buy torpers which R delay classed and have a good rep/rest base.
BO must be rest/rep and potential doesnt matter.

I just BVE the torper(s) whiteout rookies?
Because im not sure about the weight...


That depends on level. Aim for the smallest crew necessary to cap your torpedo reload.

  • Re : Few KM ss questions

    09. 22. 2011 08:01


Rick5000
Originally Posted by Invinciblor

Originally Posted by Rick5000

Ok, so i just buy torpers which R delay classed and have a good rep/rest base.
BO must be rest/rep and potential doesnt matter.

I just BVE the torper(s) whiteout rookies?
Because im not sure about the weight...


That depends on level. Aim for the smallest crew necessary to cap your torpedo reload.


Would it really matter if i just buy a SS crew classed on time with like 11-12 torp base?

Because i just want to have a sub for fun, not to be the best....

Just a sub with nice speed ( i can buy engys ofc.) which can kill stuff

not aiming for ss4-5, just want something to play with

  • Re : Few KM ss questions

    09. 22. 2011 08:40


NIborGER
my personal opinion about this:

Torper: high torp stat and cut them down so they are just a bit above the cap

BO: for additional rep rest better make him fat since he adds more rep/rest then a torper. my own one is BVE.

btw to have any fun in sub u need a very good engi. i use my overvetted kaiser engi. to make subs useable u should aim for 1bve engi beeing atleast lvl 100 bve

  • Re : Few KM ss questions

    09. 22. 2011 10:18


Invinciblor
Originally Posted by NIborGER

my personal opinion about this:

Torper: high torp stat and cut them down so they are just a bit above the cap

BO: for additional rep rest better make him fat since he adds more rep/rest then a torper. my own one is BVE.

btw to have any fun in sub u need a very good engi. i use my overvetted kaiser engi. to make subs useable u should aim for 1bve engi beeing atleast lvl 100 bve


The math shows that's worse value for your crew weight, though. The best case is a full BO. The math above already shows that a partial BO is a much worse source of extra repair compared to delayed torpedo men.

L120 BO classed on time, 11 rep base 100 vets/full experts: 1555k TA repair, 866 sailors' worth of weight
2 x L120 Torpedo classed on time, 12 torp 9 rep base, 100 vets, trimmed to 1M TA: 328k TA repair, 920 sailors' worth of weight
Total: 1790 sailors, 1.88M repair TA

L120 BO ghosted: 1 sailor's worth of weight
2 x L120 Torpedo men delayed, 9 torp 12 rep base, 100 vets, trimmed to 1M TA: 712k TA repair, 1010 sailors' worth of weight
Total: 1011 sailors, 712k repair TA

You put those extra 779 sailors on a L120 +12 repairman, you're looking at 2.65M more repair (more like 3.6M if you can fit another 200 on that repairman). The only way a fat BO is a good thing is if you don't need to trim any of your sailors to fill all your slots. As soon as your SS5 hits the level where your engineers and planesman are too heavy and you need to trim other sailors, the vets on your BO are going to be wasted weight and your crew will never be perfect unless you roll a new BO and keep it ghosted.

If you want to min/max for mid-level instead of level 120, or if you don't care and just want to have fun in your SS4, then by all means, a +12 fast-classed torpedo man is fine.


Originally Posted by Rick5000

Would it really matter if i just buy a SS crew classed on time with like 11-12 torp base?

Because i just want to have a sub for fun, not to be the best....

Just a sub with nice speed ( i can buy engys ofc.) which can kill stuff

not aiming for ss4-5, just want something to play with


No, it wouldn't matter in that case. If you're not min/maxing for end-game, you just need two torpedo men. If they're not delayed, repair/restore base doesn't matter a lot. 11ish torpedo base is fine (even 9 or 10 is okay, but 11 is easy to roll if you only want one stat, so they should be common). They all cap pretty fast, so torpedo base isn't a big deal.

  • Re : Few KM ss questions

    09. 22. 2011 11:10


Rick5000
Originally Posted by Invinciblor

Originally Posted by NIborGER

my personal opinion about this:

Torper: high torp stat and cut them down so they are just a bit above the cap

BO: for additional rep rest better make him fat since he adds more rep/rest then a torper. my own one is BVE.

btw to have any fun in sub u need a very good engi. i use my overvetted kaiser engi. to make subs useable u should aim for 1bve engi beeing atleast lvl 100 bve


The math shows that's worse value for your crew weight, though. The best case is a full BO. The math above already shows that a partial BO is a much worse source of extra repair compared to delayed torpedo men.

L120 BO classed on time, 11 rep base 100 vets/full experts: 1555k TA repair, 866 sailors' worth of weight
2 x L120 Torpedo classed on time, 12 torp 9 rep base, 100 vets, trimmed to 1M TA: 328k TA repair, 920 sailors' worth of weight
Total: 1790 sailors, 1.88M repair TA

L120 BO ghosted: 1 sailor's worth of weight
2 x L120 Torpedo men delayed, 9 torp 12 rep base, 100 vets, trimmed to 1M TA: 712k TA repair, 1010 sailors' worth of weight
Total: 1011 sailors, 712k repair TA

You put those extra 779 sailors on a L120 +12 repairman, you're looking at 2.65M more repair (more like 3.6M if you can fit another 200 on that repairman). The only way a fat BO is a good thing is if you don't need to trim any of your sailors to fill all your slots. As soon as your SS5 hits the level where your engineers and planesman are too heavy and you need to trim other sailors, the vets on your BO are going to be wasted weight and your crew will never be perfect unless you roll a new BO and keep it ghosted.

If you want to min/max for mid-level instead of level 120, or if you don't care and just want to have fun in your SS4, then by all means, a +12 fast-classed torpedo man is fine.


Originally Posted by Rick5000

Would it really matter if i just buy a SS crew classed on time with like 11-12 torp base?

Because i just want to have a sub for fun, not to be the best....

Just a sub with nice speed ( i can buy engys ofc.) which can kill stuff

not aiming for ss4-5, just want something to play with


No, it wouldn't matter in that case. If you're not min/maxing for end-game, you just need two torpedo men. If they're not delayed, repair/restore base doesn't matter a lot. 11ish torpedo base is fine (even 9 or 10 is okay, but 11 is easy to roll if you only want one stat, so they should be common). They all cap pretty fast, so torpedo base isn't a big deal.


my ijn ss4 BO is wasted, it has 80 vets (i wanted to waste experts, and 3/4 turn into vets)

But yeah, now I start a KM ss, and i just think I delay class the BO, but buy a crew which is fine (classed on time and base 11's and 12's).
Because I just want a crew for fun, not a pro crew.

  • Re : Few KM ss questions

    09. 22. 2011 12:48


Invinciblor
Originally Posted by Rick5000

my ijn ss4 BO is wasted, it has 80 vets (i wanted to waste experts, and 3/4 turn into vets)

But yeah, now I start a KM ss, and i just think I delay class the BO, but buy a crew which is fine (classed on time and base 11's and 12's).
Because I just want a crew for fun, not a pro crew.


That works.

If you can afford it, try to find a boosted planesman; it's a huge help.

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