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  • Ideas about an advanced HQ system

    10. 04. 2011 04:11

Recommend : 78

tongch
Present HQ system is not operating-friendly enough:
First of all,  we have to search sailors page by page in order to find the wanted ones.
Second,  if there are more than one sailors to be taken out, we gotta repeat doing it because we are able to drag only one sailor each time.
 
Now I'm thinking about this ADVANCED HQ system which can perfectly solve the problems listed above. 
The basic theory is: We can form sailors into different groups so that we can take them out as a unity.

Details will be displayed in the following picture.

Tip: If you want to drag a single sailor out of a group that contains more than 2 sailors, press "detail" button. The next step is just like how you're doing in the current HQ system.


 

  • Re : Ideas about an advanced HQ system

    10. 04. 2011 04:59


TSKSpree
This is absolutely a good idea!

  • Re : Ideas about an advanced HQ system

    10. 04. 2011 06:40


Tomm96
A really good idea but i want to know one thing before i rec it and i bet many other players want to know how the hq expansion gonna work then since you can filter sailors and a ship together into one group.
Shall you pay like 2-6 dollars for getting 1 group space or you pay like 4-6 dollars for 8 group spaces?

  • Re : Ideas about an advanced HQ system

    10. 04. 2011 08:14


tongch
Originally Posted by Tomm96

A really good idea but i want to know one thing before i rec it and i bet many other players want to know how the hq expansion gonna work then since you can filter sailors and a ship together into one group.
Shall you pay like 2-6 dollars for getting 1 group space or you pay like 4-6 dollars for 8 group spaces?


I apologize for not making myself clearly understood. You do NOT have to pay additional money for this group thing. It is just a function of HQ system.

Please look at the picture. Still, a ship unit takes 6 slots while a sailor just one. In current HQ system, things are organized in pages so you could COUNT how many slots you have. However, the advanced HQ system briefly show you the number of slots you have and you have used. The number of used slots will be calculated from the formula given in the picture. In a word, you won't lose any HQ slots, but you may take well advantage of grouping your sailors or ships in your own mind.

  • Re : Ideas about an advanced HQ system

    10. 04. 2011 09:08


ltao1986
I like the idea!

  • Re : Ideas about an advanced HQ system

    10. 04. 2011 11:48


TSLordPred
Excellent Idea.... i hope we can impliment it

  • Re : Ideas about an advanced HQ system

    10. 05. 2011 10:32


Tomm96
Originally Posted by tongch

Originally Posted by Tomm96

A really good idea but i want to know one thing before i rec it and i bet many other players want to know how the hq expansion gonna work then since you can filter sailors and a ship together into one group.
Shall you pay like 2-6 dollars for getting 1 group space or you pay like 4-6 dollars for 8 group spaces?


I apologize for not making myself clearly understood. You do NOT have to pay additional money for this group thing. It is just a function of HQ system.

Please look at the picture. Still, a ship unit takes 6 slots while a sailor just one. In current HQ system, things are organized in pages so you could COUNT how many slots you have. However, the advanced HQ system briefly show you the number of slots you have and you have used. The number of used slots will be calculated from the formula given in the picture. In a word, you won't lose any HQ slots, but you may take well advantage of grouping your sailors or ships in your own mind.


aaa so you mean that if i got right now in the basic HQ system 42 places i still got 42 places there but i can group diffrent sailor up to 42 things?

  • Re : Ideas about an advanced HQ system

    10. 05. 2011 19:46


BadSpecS
love idea

  • Re : Ideas about an advanced HQ system

    10. 05. 2011 21:34


WINDMX88
good idea~

  • Re : Ideas about an advanced HQ system

    10. 15. 2011 21:38


tory_wfrmh12
Great idea......

  • Re : Ideas about an advanced HQ system

    10. 15. 2011 22:15


Humberto20
Love this idea. This will save me some valuable time. Recommended.

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