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  • Sonars sound

    10. 24. 2011 22:14

Recommend : 1

pablitoh

I think all ships should have a sonar sound
when they deteted a ship with sonarman. I know that 
the sound option:   [] expand has it but I doesnt really work well
mosttly only with ss vs ss,  this would be a win win for ships and ss's
to know if there is a sonar or ss by hearing a sound.{ a ping}

 

  • Re : Sonars sound

    10. 24. 2011 23:07


Piombo
i think they alrdy do i thonk ots the Expanded sounds in the F10 list unless im mistaken for a Sound sprite pack i had before not 100% but try F10 list check the Expanded sound see if that works

  • Re : Sonars sound

    10. 25. 2011 00:40


pablitoh
Originally Posted by Piombo

i think they alrdy do i thonk ots the Expanded sounds in the F10 list unless im mistaken for a Sound sprite pack i had before not 100% but try F10 list check the Expanded sound see if that works


Thats the one I'm using, works well ss vs ss. not ships with radar.

  • Re : Sonars sound

    10. 25. 2011 14:17


aingeal
Originally Posted by pablitoh

Originally Posted by Piombo

i think they alrdy do i thonk ots the Expanded sounds in the F10 list unless im mistaken for a Sound sprite pack i had before not 100% but try F10 list check the Expanded sound see if that works


Thats the one I'm using, works well ss vs ss. not ships with radar.


Part of the surprise, especially with ASW CL, is they are trying to convince the sub they do not have visual to prevent a defensive (or offensive) reaction of the SS toward them.

If you think the CL is a pure AA support, and has no sonar, well heck you are undetected! Shall you risk torping it, and alerting the BB to your presence? But maybe he is faking, and you'd better shoot it.

My suggestion is watching those BBs behaviour. I personnaly won't stay there smilling in my BB5 if an SS4 is spotted half a screen away from me.

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