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  • True ability quick question

    12. 05. 2011 19:09

Recommend : 0

topace
in the post saying
"True ability=(4×veterans+experts)×(current crew numbers) / (full crew numbers)×(sailors ability)"

shows the value of reload
and

"(4*vet number+number of experts)*displayed ability"

shows the value of acc.

on the reload one, what makes the value of current crew greater then full crew? if it is still up-to-date current crew
value use to be gotten thru vet/exp/rec  added up which comes out to be the same number as full crew. what
makes those 2 values different?

 

  • Re : True ability quick question

    12. 05. 2011 23:07


OttoReinhold
The formula for true ability is the same for every skill. It's the skill caps that make a difference.

  • Re : True ability quick question

    12. 06. 2011 01:59


topace
you failed to read the question or provide the answer.
in the formula
True ability=(4×veterans+experts)×(current crew numbers) / (full crew numbers)×(sailors ability)

(current crew numbers) and (full crew numbers)

are they the same, vet/exp/rec added up to give you the total crew value.

if the answer is yes, the current crew will always be the full crew unless you take crew off for some odd reason.

ps the formula for all true abil. is not the same. as the one used for spread/overheat and others use different values

IE:Spread = (FCS + GunRev) * ((3 * true ability /1000000) + 1)

anyways just looking to get the first question answered

  • Re : True ability quick question

    12. 06. 2011 16:21


topace
bump

  • Re : True ability quick question

    12. 07. 2011 17:35


topace
no one has a answer to this? thats odd

  • Re : True ability quick question

    12. 08. 2011 04:58


OttoReinhold
Yes

vets + experts + rookies = current crew

Normally current crew is the same as max crew. But sometimes you want to reduce it to safe weight, for example. And if you do this it reduces the true ability of the sailor.

The formula to calculate true ability is always the same. The other formula you named there is calculating the accuracy of a specific gun using a specific FCS and a specific gunner. That is something completely different.

  • Re : True ability quick question

    12. 08. 2011 13:44


topace
which is my point the formula should just state
"True ability=(4×veterans+experts)×(current crew numbers) / (current crew numbers)×(sailors ability)"

as the value will never change unless the person lowers recruits which normally would never be done


ps acc formula is
(4*vet number+number of experts)*displayed ability
which does seem a bit different then the reload one, either that or thats the wrong one i got


anyways thanks for replys
just wanted to make sure i wasn't crazy and that these values were one in the same

  • Re : True ability quick question

    12. 08. 2011 14:15


OttoReinhold
Originally Posted by topace

"True ability=(4×veterans+experts)×(current crew numbers) / (current crew numbers)×(sailors ability)"

as the value will never change unless the person lowers recruits which normally would never be done

It does change with every vet/expert you put on the sailor and with every level the sailor gains.


Originally Posted by topace
ps acc formula is
(4*vet number+number of experts)*displayed ability

No it isn't. The accuracy formula as you wrote earlier reads: accuracy = (FCS + GunRev) * ((3 * true ability /1000000) + 1)

This formula takes the true ability of your sailor and 2 accuracy related values of gun and FCS to give an accuracy value. The whole point of this formula is, that you have a value that you can compare to the accuracy cap. Unlike the reload cap or the torpedo cap for example the accuracy cap is not a fixed value. It is level based and thus increases with every level-up. This is why for some guns your spread gets better with every level-up despite your gunners exceeding the accuracy cap all the time.

Check the "old data" section (top right in tips&tactics category) for Adalberth's guide on ability for an in depth explanation. Don't get confused by it as the posts are sorted newest first after the OP. And some caps have been changed since he wrote that guide. But the formulas should still be correct.

  • Re : True ability quick question

    12. 08. 2011 16:22


topace
i know the value changes, i just said the "total crew" value does not change unless you lower the rec. which as you a stated would only be done due to weight of sailor, other then that you would keep your crew maxed out, thus the value
"current" and "total" would always be the same in that formula.

the one i put early was a formula for "Spread" of guns, not the Acc. cap of the sailor. which is the one that i put here "(4*vet number+number of experts)*displayed ability"

please read what i posted again before picking out words and making a statement which was never said


ps ive read the guide where do you think ive gotten these values, along with that other helpful tool called "search" on the forums

  • Re : True ability quick question

    12. 12. 2011 04:10


zesoviets
true ability = ( ( (4 * veterans number) + experts number) * ( (total crew / max crew) * displayed ability) ) / 1mil

total crew = the number of rookies/experts/vets (for example, trimmed torpers/gunners - sailor which is not fully filled; or if fully filled, the number will be the same as "max crew")

max crew = the maximum number of rookies/experts/vets sailor can hold.

In order to calculate total crew, you have to rookies+experts+vets, while max crew is shown.

Originally Posted by http://nf-guides.com/sailors.htm
check this screenshot: http://nf-guides.com/Sailors/skill_nation.jpg
{D} - stands for max crew (number will be always shown, no calculation needed here),
for total crew you need to {A}+{B}+{C}.
this formula is the same for all abilities, but for some calculations this true ability formula is not enough. For example spread calculation, so you calculate true ability and put it in that spread formula.

Credits:
Aldabert for his true ability formula,
and who ever worked on www.nf-guides.com

  • Re : True ability quick question

    02. 09. 2012 22:38


Zaff
i have not read the original post that your 2 formulas in question came from but i think it was taken out of context.

the fact is that it was probably assumed to be a value of 1 (total crew/full crew) is always 1 if the crew is maxed. so the formula for reload is not differnt but just assumed to be calculated on a full crew.

IMO

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