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  • NF Nations pros/cons guide

    12. 19. 2011 11:37

Recommend : 0

Vlad381
Hi all,

I'm writing this because too often I see people asking pro/con questions in nation forums and getting conflicted answers. I really want to see this put together in a way that people can refer to.


NOTE: I don't claim to be an authority on this, I will try to make it as best I can from my knowledge but please reply and help me update this so it is accurate and correct. I will edit it to improve it as your suggestions come in. In particular I am unsure about MN and SN so please post constructive ammendments to this guide =)

If you like it, mods, please sticky I hope this can be a useful resource.

OK here goes:

========
United States Navy (USN)
========

OVERVIEW:

A balanced nation, not spectacular at any one thing but no real drawbacks.

PROS:

-good firepower
-good speed
-excellent fighter pilots (for now)

CONS:

-mediocre range
-unimpressive AA

========
Royal Navy (RN) a.k.a. UK
========

OVERVIEW:

Hard hitting and hard to kill, forgiving to play as a beginner but takes time to truly master.

PROS:

-excellent firepower
-best armour in game
-great survivability
-supports get repair bonus, extra support slot on BBs

CONS:

-below average range
-slow
-unimpressive AA

========
Imperial Japanese Navy (IJN)
========

OVERVIEW:

All or nothing, knockout punch or crash and burn; difficult to play but very rewarding if played well.

PROS:

-good firepower
-excellent armour penetration
-respectable speed
-best torpedoes in game
-excellent dive bombers
-excellent AA

CONS:

-mediocre range
-very poor survivability
-poor accuracy (spread) and guns hard to aim due to shell flight time (hang-time)

========
Kriegsmarine (KM) a.k.a. Germany/German Navy
========

OVERVIEW:

Hit and run, keep your distance, play with surgical precision and you'll get results.

PROS:

-long range
-excellent engineers
-in some cases high speed
-excellent AA
-good fighters

CONS:

-poor firepower
-spread can be a bit random
-below average survivability

========
Marine Nationale (MN) a.k.a. France/French Navy
========

OVERVIEW:

Rush master speed freaks (?).

PROS:

-high speed
-excellent firepower
-very good dive bombers
-good AA

CONS:

-short range
-poor accuracy (spread)

========
Soviet Navy (SN)
========

OVERVIEW:

Slow and steady wins the race.

PROS:

-long range
-decent firepower
-very good dive bombers
-excellent egineers

CONS:

-very slow

 

  • Re : NF Nations pros/cons guide

    12. 19. 2011 12:25


richardphat
I would wait for USN,
because they will not have the best fighter and pilots in game.

Disagree about IJN having the worst survivability. Put that for KM.

  • Re : NF Nations pros/cons guide

    12. 19. 2011 12:26


Vlad381
Originally Posted by richardphat

I would wait for USN,
because they will not have the best fighter and pilots in game.


edited. and howcome? what's being tweaked?

  • Re : NF Nations pros/cons guide

    12. 19. 2011 14:17


richardphat
USN get the best pilots but their planes is meant to be average.

KM for having the biggest hitbox and worse submergence in practically everything everything.


And also more, flaws in every tier of the ships which makes pros/con guide hard to be true.

  • Re : NF Nations pros/cons guide

    12. 19. 2011 14:25


nyerkovicfm
Originally Posted by Vlad381

Originally Posted by richardphat

I would wait for USN,
because they will not have the best fighter and pilots in game.


edited. and howcome? what's being tweaked?


The last ability patch for pilots, which made fighter ability both attack and defense for fighter pilots, messed up the balance between nations.

As richard said, they are meant to be average. Them being excellent fighter planes and pilots is a mistake due to that patch that I hope it can be fixed soon.

  • Re : NF Nations pros/cons guide

    12. 19. 2011 14:37


CLTwolverine
The KM firepower is a total joke and makes the nation almost unplayable. It needs to be lower than con, like debilitating. Also, KM range advantage is a joke. The 1 mm range you get does not help you at all in the game unless you are in an ideal situation which you never are in NF. KM range should not be considered a pro. KM speed is hardly better than any other nation. It is not even really worth mentioning as a pro either.

The UK range should not be considered short range/con, its range doesn't effect its ability to dominate every other nation.

  • Re : NF Nations pros/cons guide

    12. 19. 2011 17:06


Terriles
I remember when there were no T5 scout, T4 FT and bomber ability worked on fighters...that was a cool game

  • Re : NF Nations pros/cons guide

    12. 19. 2011 18:11


Hypnos
I would recommend remake this guide but evaluating for BB1 case, BB2 case, ..... and BB6 case. Since pros and cons change with every tier. Thought there are universal pros and cons for nations too.

Dont know is there other post like this but if you complete this with the correct input, that would make it an excellente post indeed.

  • Re : NF Nations pros/cons guide

    12. 20. 2011 08:50


Mezak76
Originally Posted by CLTwolverine

The KM firepower is a total joke and makes the nation almost unplayable. It needs to be lower than con, like debilitating. Also, KM range advantage is a joke. The 1 mm range you get does not help you at all in the game unless you are in an ideal situation which you never are in NF. KM range should not be considered a pro. KM speed is hardly better than any other nation. It is not even really worth mentioning as a pro either.

The UK range should not be considered short range/con, its range doesn't effect its ability to dominate every other nation.


I agree with you, KM range is a Myth.
1, 2 o 3 mm of range advantage totally useless without firepower. KM shells do not have punch.
When I hit up to 5 times, 6 over 8 salvos, an RN ship (same level) and the target still there.
In the other hand when my H39 takes 2 salvos from Lion 1 goes to the bottom.

  • Re : NF Nations pros/cons guide

    12. 20. 2011 09:10


nyerkovicfm
Originally Posted by Mezak76

Originally Posted by CLTwolverine

The KM firepower is a total joke and makes the nation almost unplayable. It needs to be lower than con, like debilitating. Also, KM range advantage is a joke. The 1 mm range you get does not help you at all in the game unless you are in an ideal situation which you never are in NF. KM range should not be considered a pro. KM speed is hardly better than any other nation. It is not even really worth mentioning as a pro either.

The UK range should not be considered short range/con, its range doesn't effect its ability to dominate every other nation.


I agree with you, KM range is a Myth.
1, 2 o 3 mm of range advantage totally useless without firepower. KM shells do not have punch.
When I hit up to 5 times, 6 over 8 salvos, an RN ship (same level) and the target still there.
In the other hand when my H39 takes 2 salvos from Lion 1 goes to the bottom.


I will answer both posts here.

KM Range is there indeed, it just takes a lot of work to master it.
I have no problems playing against any nation with KM. I hope you guys don't take this the wrong way, but if you don't realize the range advantage KM has, it just means you have a long way to go till you play KM right.

About speed, sure, KM speed is similar to other nations, but the OH time is not. KM has more OH time per Engy than other nations which in the end, makes you go faster most of the time.

All the pros listed there for KM are indeed there in the game, it takes more skill to take advantage of them.

  • Re : NF Nations pros/cons guide

    12. 20. 2011 09:54


Vlad381
I changed the phrasing on RN range comment and KM speed comment to make them sound less definitive, but judging by the discussion, I think they are true enough that they should stay. Also added the engineer comment to SN since they have same nation bonus.

I do agree there are tier differences but then this guide would become huge and that isn't the point. That's what the nation forums are for.

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