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  • Gun angles and boosting sailors

    12. 28. 2011 17:57


PUR3R4Z0R

The 15" Ls first set has max angle 30, and I heard from somewhere that anything 30 deg or less are belt hits. If this is correct, does it mean I will be doing belt hits all the time? Also, say I am engaging another BB and he is within my range, then does it also mean he will be using belt hits on me also due to angles are 30 deg or less? Ignore KM armour for now, I was thinking if all hits are belt maybe I should invest in belt armour instead of deck, is this the right logic? I know I will be vulnerable to aerial bombs, torps and shells outside my gun ranges, but for this question ignore these for now?

 

Another question regarding boosting. Say I have 2 identical gunners. I boost one of them and not the other. I wait until they both levelled up once (or more) and then boost the other gunner. WIll the two gunners have the same stats once again? I have tried doing some simple maths on it and it shows me this will work, but has anyone aactually done it and what is the result? Because I got prem sailor by drop only once and boosted one of my sailors, I never intend to pay for games so just waiting for another drop of prem, hence why the situation.

 

Thanks

 

  • Re : Gun angles and boosting sailors

    12. 28. 2011 19:18


BradeLern
I'm not sure about the first block of your post question, but as to boosting your sailors, it doesn't matter when you boost them because they get a 20% boost to their already amassed stats and their gain per level stats. Though just a bit of advice, don't boost until you give them their final classing because they'll gain that 20% boost on their per level stat, which is at its highest at the last classing.

  • Re : Gun angles and boosting sailors

    12. 28. 2011 21:40


richardphat
You can shoot at 0 degrees, and you do deck hit.
If 30 degrees was constant belt hit, then KM would never ever have to worry about UK and armour set up. Then UK would have become underpowered for ages.....


If you're UK coming here. Go for deck. Also, the ammount of deck you're going to put is utterly garbage against high lvl BB like SY or Monty. And even that, good luck bouncing DB. It will works against low tier only and KM only.


Boosting is independant of the lvl you applied. Well, if you are freak, it will change like 0.1% of the things?

  • Re : Gun angles and boosting sailors

    12. 28. 2011 22:17


PUR3R4Z0R
Originally Posted by BradeLern

don't boost until you give them their final classing because they'll gain that 20% boost on their per level stat, which is at its highest at the last classing.


Bad luck for me.. my gunners havent reached the last classing level, but i guess its fine as is, dont think it will be too much different.

Originally Posted by richardphat

You can shoot at 0 degrees, and you do deck hit.


Makes sense, guess have to discard the idea then.

  • Re : Gun angles and boosting sailors

    12. 29. 2011 01:58


Vlad381
I had a similar question regarding boosting and did some maths. There is a tiny long-term difference if you boost after a class-up vs. before a class-up, but it is so small I wouldn't worry about it (something like 2% difference one they both hit lvl 120).

as has been said any shell can hit either belt or deck, regardless of angle, just depending on where on the ship it lands (go figure)! The difference is high angle shots do more damage if they hit deck and cut through deck armour better. low angle shots do more damage when hitting belt (think about it, if a shell hits a deck at a shallow angle it will bounce off like a stone on a pond). So with your 30 degree guns you WANT to be hitting belt, but it doesn't mean you always WILL be.

as for armour, forget it. Armour is all or nothing. If it doesn't completely bounce the shell, you take full damage anyway. So basically it's dead weight until you get to a high level ship (BB4+) that can fit enough to make it worth it, and even then it's more than likely speed is better than armour.

at your level, and with KM in general, speed and sneak are your friends.

good luck!

  • Re : Gun angles and boosting sailors

    01. 01. 2012 20:27


PUR3R4Z0R
Originally Posted by Vlad381

I had a similar question regarding boosting and did some maths. There is a tiny long-term difference if you boost after a class-up vs. before a class-up, but it is so small I wouldn't worry about it (something like 2% difference one they both hit lvl 120).

as has been said any shell can hit either belt or deck, regardless of angle, just depending on where on the ship it lands (go figure)! The difference is high angle shots do more damage if they hit deck and cut through deck armour better. low angle shots do more damage when hitting belt (think about it, if a shell hits a deck at a shallow angle it will bounce off like a stone on a pond). So with your 30 degree guns you WANT to be hitting belt, but it doesn't mean you always WILL be.

as for armour, forget it. Armour is all or nothing. If it doesn't completely bounce the shell, you take full damage anyway. So basically it's dead weight until you get to a high level ship (BB4+) that can fit enough to make it worth it, and even then it's more than likely speed is better than armour.

at your level, and with KM in general, speed and sneak are your friends.

good luck!


Thanks for the information, I think i will class both sailors before they class up once again as to keep the same stats. As for the third paragraph there were information I didnt know before so thanks heaps for them. I always thought armour would decrease the amount of damage you took as long as you got some armour, instead of the all or nothing principle which means even few inches will not protect me at all. Thanks

  • Re : Gun angles and boosting sailors

    03. 02. 2012 01:39


Krazysride
i have been doing things a bit differently boosting wise i boost usally at lvl 1-12 since the boost helps with growth per lvl. if u wait to boost at high lvl u miss out on those added points of growth per lvl. some would disagree with me but after working on two cv 6s and a but load of gunners i can tell u that on guns that i boost a high lvls are not as good as the one s i boosted at lvl one. take this way i did this with my fps for expamble.

i have a mn cv6 that i boosted fps around lvl 100 or so there stats at 120 around 3300 -3500
my km cv crew and gunners were boosted at lvl 1-12 they are so growing yet to reached cap i reload my guns in 6 sec using 16inch guns on my h39. and my fps stats around 3600 or so now at lvl 112. so u do the math but the boost will not give u added growth for lvls already passed. since the abitlty growth changes as u hit the next lvl or by getting cruital hits .

  • Re : Gun angles and boosting sailors

    03. 02. 2012 02:11


Obergrattler
Originally Posted by Krazysride

i have been doing things a bit differently boosting wise i boost usally at lvl 1-12 since the boost helps with growth per lvl. if u wait to boost at high lvl u miss out on those added points of growth per lvl. some would disagree with me but after working on two cv 6s and a but load of gunners i can tell u that on guns that i boost a high lvls are not as good as the one s i boosted at lvl one. take this way i did this with my fps for expamble.

i have a mn cv6 that i boosted fps around lvl 100 or so there stats at 120 around 3300 -3500
my km cv crew and gunners were boosted at lvl 1-12 they are so growing yet to reached cap i reload my guns in 6 sec using 16inch guns on my h39. and my fps stats around 3600 or so now at lvl 112. so u do the math but the boost will not give u added growth for lvls already passed. since the abitlty growth changes as u hit the next lvl or by getting cruital hits .

Thanks for the laugh.

  • Re : Gun angles and boosting sailors

    03. 02. 2012 11:54


PrathikNS
Originally Posted by Krazysride

i have been doing things a bit differently boosting wise i boost usally at lvl 1-12 since the boost helps with growth per lvl. if u wait to boost at high lvl u miss out on those added points of growth per lvl. some would disagree with me but after working on two cv 6s and a but load of gunners i can tell u that on guns that i boost a high lvls are not as good as the one s i boosted at lvl one. take this way i did this with my fps for expamble.

i have a mn cv6 that i boosted fps around lvl 100 or so there stats at 120 around 3300 -3500
my km cv crew and gunners were boosted at lvl 1-12 they are so growing yet to reached cap i reload my guns in 6 sec using 16inch guns on my h39. and my fps stats around 3600 or so now at lvl 112. so u do the math but the boost will not give u added growth for lvls already passed. since the abitlty growth changes as u hit the next lvl or by getting cruital hits .


Absolute rubbish. Don't post when you don't what you're talking about.

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