Since AA gunning means faster gunnery, the AA sailor needs all the reload base growth it can get (not AAW, because AAW is the automatic anti-air fire coming from your ship). Often, classing to higher AA levels kills off some of the reload base growth.
IJN
Lvl12 Arm Sailor +7 Acc +7 Rel +8 AAW << this is good, adds to base growth Lvl20 AA Gunner -5 Acc -5 Rel +4 AAW << bad, kills the base growth of Accuracy and Reload
Remember, the AAW stat is ineffective for higher level planes, so its not sought after. Its always the Reload stat (and Accuracy to some degree) base growth you're interested in because as your reload piles up at later levels, you'll see the marked increase in rate of fire.
Theres alot of Arm Sailor class AA gun choices, but of course you'll have to work with slower gun reload speeds at first. Usually I'd choose the hardest hitting one for the specific AA ship space requirements, and I work my way up on the slow AA reload. Classing to AA at lvl80 or even higher levels (lvl100!) is what I usually hear from others, but of course some guys just class it earlier.
One of the alternative uses of this kind of sailor, when not AAing, is as a hedgehog user, so it has alot of uses as it reaches those higher levels.
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