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  • Muzzle velocity

    01. 04. 2012 20:13

Recommend : 0

Abu_Bkr

Dear NF vets,
whats is gun muzzle velocity and how can it affect the gameplay? Lastly, any "things to remember" and important suggestions with regards to muscle velocity esp in doing AA and BB battles.

Thank you.   

 

  • Re : Muzzle velocity

    01. 04. 2012 20:49


KingCong
In a vacuum, muzzle velocity will determine the gun's max range. In real life, it is factored in with shell weight and size for range.

In NF, it is an arbitrary number that reflects historic guns and probably deals with some complicated game code. e.g. a 6" gun with higher velocity than a 16" but much shorter range.

Do not worry too much about muzzle velocity. In BB battles (CA and up) you always want range (L variant guns and Light HE) over damage (Heavy HE) and reload (D guns).

  • Re : Muzzle velocity

    01. 05. 2012 05:01


Abu_Bkr
thanks sir.. i guess i wont worry bout it that much now.

  • Re : Muzzle velocity

    01. 05. 2012 05:20


Gedis
muzzle velocity is very important for AA guns.
for example if muzzle velocity is 800-900, you still aim your guidelines infront of aircraft's shadow, like this:

..................................................... | . <-incoming plane
aiming in front of theshadow- | / -direct guidlines aim at the shadow[/QUOTE]

now if muzzle velocity is 500-600 you aim your guidelins WAY more in front of the aircraft's shadow, like this:

..................................................... \ .. <-incoming plane
aiming in front of theshadow- . \ / -direct guidlines aim at the shadow

thus the slower AA gun's muzzle velocity, the more infront aiming is needed = harder / less effective AA.
For example SN's minizni 3.9" dual guns, slow muzzle velocity makes them not that much effective.

  • Re : Muzzle velocity

    01. 05. 2012 08:24


tulsa1
As an ordanance officer....Muzzle velocity is a factor in how hard a round hits. The other factor is the weight of projectile.

A hi velocity round...lets say a 5.46 Nato Round with a bullet weight of 62 grains and a velocity of 3100 fps calculates a knockout factor of 6.

However, a ,45 cal with a bullet weight of 540 grains and a slow velocity of 1000 ft fps calculates a knockout factor of 77.
The Nato round travels about Mach 3. The .45 cal round is subsonic yet has tremendous hitting power.

In this case the slow, big dia, and heavy round has 13 times the Hitting power of the smaller high velocity round. Physics doesn't lie. Mass counts.

In theory then, you want a high velocity, heavy round. This will do the most damage. (Can you say Depleted Uranium?)

Don't know if this is the way it works in game physics but in real life..........

  • Re : Muzzle velocity

    01. 05. 2012 10:26


Ultra_Dog
1st thing I use MV for is as a measurement of how far the shells are going to travel.

However, it may also be used in calculating how much damage occurs upon impact.

Somewhere I heard that "A given shell (1000 HE) at 800 mps will cause more damage than the same weighted shell at 600 mps. "

Sounds plausible.

  • Re : Muzzle velocity

    01. 06. 2012 16:51


Spagz
Originally Posted by Ultra_Dog

1st thing I use MV for is as a measurement of how far the shells are going to travel.

However, it may also be used in calculating how much damage occurs upon impact.

Somewhere I heard that "A given shell (1000 HE) at 800 mps will cause more damage than the same weighted shell at 600 mps. "

Sounds plausible.




Depends.

Higher velocity doesnt always equate to better damage in artillery. I'll give you an example here. For the US Navy, the NorCar and SoDak's Mark 6 guns were actually better at penetrating Deck armor and exposed concrete bunkers than the higher velocity Mark 7's of the Iowa class using the same 2,700lb AP shell. This was because the lower velocity offered better oblique angles of impact on decks due to the higher arc and fall achieved for specific ranges in indirect fire situations. Now, however, the Mark 7's offered much better belt armor penetration in direct fire situations due to the flatter trajectory from the higher velocity.

There are other variables to consider other than velocity to determine damage output when hitting targets. Such as range, target type, target design, projectile design ..etc.

  • Re : Muzzle velocity

    01. 21. 2012 02:26


phantom3553
Originally Posted by Quenirland



Navy Field has 3 Model Types of each Gun; and, I don't know how they perform compared to each other.



the SN and MN got only 1 Variant of Gun while the original nation (KM,USN,RN,IJN) got 3

in range L > N > D
in reload D > N > L
in weight (lightest to heaviest) D > N > L

in shell types
LHe and AP > NHe > HHe (in terms of who flies further)
LHe and AP flies further than the 2 He shells deals low damage (LHe) while AP deals alot of damage on Armored ship

NHe is between the 3 Shell type, deals fair damage

while the HHe flies shorter but deals more damage

in NF guns velocity + shells weight + gun variant affect the range

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