The seaman ability adds X amount to all other sailors' abilities on the ship.
- It doesn't matter where the seaman is sitting, and seamen DO stack, but more like engineers, so there is a diminishing return. - Seamen also add their own repair and restore to a ship, and that value is hidden, much like a Bridge Officer. Presumably, the seaman boosts his own repair and restore skills. - Seaman ability is not capped, but they do not allow other sailors to exceed their skill caps. So while a lvl 120 boosted Seaman with 300 vets can make your level 80 fighters behave like level 110 fighters, it won't help your level 120 fighters much if at all.
Seamen are therefore most useful to fighters in the 60 to 100 level range, allowing them to suck less. I've also noticed that 5 identical engineers plus a seaman results in more overheat time than 6 identical engineers, because of the limitation on how engineers stack. (And that 4 engineers plus seaman is about the same as 5 engineers, but it's still better because that seaman is boosting everyone's repair skill too.)
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