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  • Battle Area Cluster Idea--Can GMs follow it?

    03. 05. 2012 20:43


lok546
Issue 6: Battle Area Cluster Idea - Spagz
A solution I mentioned a couple years ago: If SDE has the resources then cluster (tie-in) the two servers battle area. For example, all players ships and sailors remain on their respective "home" server, but the battle area is tied in. Therefore players from both servers play in the same battle area map resulting in more games. During events, once a server capacity is reached the overflow can be redirected to another battlemap server. This would alleviate the need for the GMs and techs to actually transfer accounts and cluttering up the current database holding the players info data. It would be no different from WoW, Rift, Aion, Warhammer, Dark Age of Camelot, SW:Tor...etc..etc and so on.. who use "Instances" for PvP arenas.

The only thing is that every time a player leaves their harbor, it would be a short load time as they are directed to the battle area on the tie-in. However, I would assume most people wouldnt mind a short loading wait if it resulted in a higher rate of accessible games running which would mean more fun, quicker game starts and more exp gained overall not having to wait 9 to 10 mins to fill the room with the necessary ship classes to start.

Answer 6: We (GMs) really want to see this also. Our devs are also aware that we should put this system into effect. The great concern at this time has to do with available developer resources. We (GMs) will continue to push for this to be worked on.

Thats what  they said before, but the fact is that they only answer the question, not knowing what they are doing to improve the situation of lag, lack of players and long waiting game time.
I saw this suggestion,and i found it really possible and great.If you are with me, sign your name here. 

 

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 02:18


Vawlkus
In all honesty, I don't think the engine can handle this. It's a great idea sure, but it may not be feasable coding wise.

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 03:03


Rackling
Signed, but I also think it will be hard for the GM's but I definately think it's a good one ^_^

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 03:08


dolfie999
good idea man but it might be hard on sde for the resources and getting a better server aswell we might major lag again,
this will inprove Kaiser server


it has ups and downs to the idea but signed

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 03:13


normpearii
Originally Posted by Vawlkus

In all honesty, I don't think the engine can handle this. It's a great idea sure, but it may not be feasable coding wise.

Other companies do this all the time.

According to SDE's website they have a partnership with another Korean game company that starts with an N, they would know how to do it and if this partnership is real, could help SDE.

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 03:53


lok546
Instead of merging, this idea would be better to improve the situation right now.

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 04:56


crusader1
i would love SDE for the rest of there life i swear lol but i doubt this will ever be implemented into NF :(.

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 05:39


hemainman
Signed

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 09:18


ciscodelorum
Sign'd.
Anything to get Kaiser out of the world **** that it currently inhabits.

-Edited by Scvbari

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 12:48


Absense
Idea is great, but you forgot something so key that it may shut the operation down.


There is lag with 30 people in a game, imagine the lag with full rooms across the board. Sure, lots of games are running, but, every second game you crash because of the server not being able to give out stable connections.

  • Re : Battle Area Cluster Idea--Can GMs follow it?

    03. 06. 2012 18:00


normpearii
Originally Posted by Absense

Idea is great, but you forgot something so key that it may shut the operation down.


There is lag with 30 people in a game, imagine the lag with full rooms across the board. Sure, lots of games are running, but, every second game you crash because of the server not being able to give out stable connections.

Still no lag for me. All of your ISP's just suck.

I played lag free on the Last 128 BB room on Nebraska for the entire room.


All you have to do is call your ISP and tell them about how fail San Jose's server routing is and they can route you through the least laggy route to the server.

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