Issue 6: Battle Area Cluster Idea - Spagz A solution I mentioned a couple years ago: If SDE has the resources then cluster (tie-in) the two servers battle area. For example, all players ships and sailors remain on their respective "home" server, but the battle area is tied in. Therefore players from both servers play in the same battle area map resulting in more games. During events, once a server capacity is reached the overflow can be redirected to another battlemap server. This would alleviate the need for the GMs and techs to actually transfer accounts and cluttering up the current database holding the players info data. It would be no different from WoW, Rift, Aion, Warhammer, Dark Age of Camelot, SW:Tor...etc..etc and so on.. who use "Instances" for PvP arenas.
The only thing is that every time a player leaves their harbor, it would be a short load time as they are directed to the battle area on the tie-in. However, I would assume most people wouldnt mind a short loading wait if it resulted in a higher rate of accessible games running which would mean more fun, quicker game starts and more exp gained overall not having to wait 9 to 10 mins to fill the room with the necessary ship classes to start.
Answer 6: We (GMs) really want to see this also. Our devs are also aware that we should put this system into effect. The great concern at this time has to do with available developer resources. We (GMs) will continue to push for this to be worked on.
Thats what they said before, but the fact is that they only answer the question, not knowing what they are doing to improve the situation of lag, lack of players and long waiting game time. I saw this suggestion,and i found it really possible and great.If you are with me, sign your name here.
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