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  • Rockets for Harbor Assualt?

    07. 03. 2011 20:14

Recommend : 0

ihatetorps

                  Why not add ships equiped with rockets that are used in harbor assualt? They could do extra damage 
        against harbors, and be something like the APA branch off. There were ships in WW2 that were equipped with
        rockets that were used in beach bombardments, why not in Navyfield?

 

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 08:08


ihatetorps
Originally Posted by Falcon91
This is a logical idea, but look at the programming aspect of this. To be able to get the programming right they'd have to be able to fully understand the code, which don't at the moment. This would involve the deep values of the game, Now i do like this idea i just don't know if it would be totally able to be put in.


I envision it as just being a cannon that can't fit much ammo, is very inaccurate, has an uncanny fire rate, and has very
little pierce.

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 10:12


LILITALY5179
For years I have been suggesting an expansion of the APA shiplines. During WW2, the allies used multiple types of landing craft. They had LST's, inshore craft with mortars that targeted the bunkers, and the APA used in the game. However, they also had a variant of the landing ships that had massive rocket launchers that they would fire towards shore. They weren't very powerful, but rockets are armor piercing. They were the most effective against the massive concrete bunkers.

They need to expand the APA shipline to make it worth going. Stopping at lvl30 is kinda stupid. APA's take a long time to capture the harbor itself as it is.

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 18:28


zstsz
THIS
IS
WORLD
WAR
TWO

No rockets.

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 19:04


ihatetorps
Originally Posted by zstsz
THIS
IS
WORLD
WAR
TWO

No rockets.


I believe your thinking missles. They had rockets all the way back then to ancient china. Think russian rocket trucks

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 20:16


wyatto022298
Probably like 5" gun damage, relatively good range, horrible spread, longer hang time, slow train/elevation time but almost no damage once you put a small amount of armor on, fast fire rate too. Something like this could probably work if they understood the code enough...

And there were PLENTY of WW2 rocket launchers:
British UP AA rockets
Russian Katyusha rocket trucks
German Nebelwerfers
Nearly every powerful airforce had aircraft launched rockets
14.96" naval rocket fitted to the sturmtiger but intended for U-boats

  • Re : Rockets for Harbor Assualt?

    07. 04. 2011 23:22


aingeal
Not getting in the rocket or not debate, my take is you ar suggesting an extremely lobg range weapon that could hit the harbor from assault spawn or nearly?

That would severely unbalance HAs as the defenaive fleet would have to rush the attacking one, or see their harbor slowly getting shelled. The attacking fleet needs to beat the defensive one within the timing limits, not the other way. If you dont even need to beat the defenders to hit their harbor, HA becomes kinda lame.

And avoid historic reference to support a point. Its a game. No BB ever cruised 50 knot, and subs were going 8 knot underwater. There was no blocking salvos.

You dont want the US harbor to pop a nuke either, right?

  • Re : Rockets for Harbor Assualt?

    07. 05. 2011 06:54


ihatetorps
Originally Posted by aingeal
Not getting in the rocket or not debate, my take is you ar suggesting an extremely lobg range weapon that could hit the harbor from assault spawn or nearly?

That would severely unbalance HAs as the defenaive fleet would have to rush the attacking one, or see their harbor slowly getting shelled. The attacking fleet needs to beat the defensive one within the timing limits, not the other way. If you dont even need to beat the defenders to hit their harbor, HA becomes kinda lame.

And avoid historic reference to support a point. Its a game. No BB ever cruised 50 knot, and subs were going 8 knot underwater. There was no blocking salvos.

You dont want the US harbor to pop a nuke either, right?


I believe that rockets aren't going to be OP, since that actually, have extremely short range in WW2 compared to
the artillery they had. Rocket tech was pretty primitive back then.

  • Re : Rockets for Harbor Assualt?

    07. 05. 2011 08:10


phantom3553
Originally Posted by zstsz
THIS
IS
WORLD
WAR
TWO

No rockets.


some ships in ww2 got rockets, and even featured in history channel that they are being used

  • Re : Rockets for Harbor Assualt?

    07. 05. 2011 09:36


aingeal
Originally Posted by ihatetorps
Originally Posted by aingeal
Not getting in the rocket or not debate, my take is you ar suggesting an extremely lobg range weapon that could hit the harbor from assault spawn or nearly?

That would severely unbalance HAs as the defenaive fleet would have to rush the attacking one, or see their harbor slowly getting shelled. The attacking fleet needs to beat the defensive one within the timing limits, not the other way. If you dont even need to beat the defenders to hit their harbor, HA becomes kinda lame.

And avoid historic reference to support a point. Its a game. No BB ever cruised 50 knot, and subs were going 8 knot underwater. There was no blocking salvos.

You dont want the US harbor to pop a nuke either, right?


I believe that rockets aren't going to be OP, since that actually, have extremely short range in WW2 compared to
the artillery they had. Rocket tech was pretty primitive back then.


Then your suggestion is useless. People use APA to avoid nuking the production of an harbor. Short range weapons on a non-fighting ship will be a useless weight till the end, and even then they will be less efficient at it than BBs.

  • Re : Rockets for Harbor Assualt?

    07. 05. 2011 09:45


Blazer4show
Originally Posted by aingeal
Originally Posted by ihatetorps
Originally Posted by aingeal
Not getting in the rocket or not debate, my take is you ar suggesting an extremely lobg range weapon that could hit the harbor from assault spawn or nearly?

That would severely unbalance HAs as the defenaive fleet would have to rush the attacking one, or see their harbor slowly getting shelled. The attacking fleet needs to beat the defensive one within the timing limits, not the other way. If you dont even need to beat the defenders to hit their harbor, HA becomes kinda lame.

And avoid historic reference to support a point. Its a game. No BB ever cruised 50 knot, and subs were going 8 knot underwater. There was no blocking salvos.

You dont want the US harbor to pop a nuke either, right?


I believe that rockets aren't going to be OP, since that actually, have extremely short range in WW2 compared to
the artillery they had. Rocket tech was pretty primitive back then.


Then your suggestion is useless. People use APA to avoid nuking the production of an harbor. Short range weapons on a non-fighting ship will be a useless weight till the end, and even then they will be less efficient at it than BBs.



Only point needed is right there. BB6's are more capable of shelling the harbor quickly than any rocket would be. Hell even HHs do the job quickly.

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