Hey guys,
I thought I heard some pitchforks being sharpened so I did a special rain dance to the SDE gods and managed to come up with another round of official SDE responses to a few of your recent concerns. I apologize for the delay.
As before, I'll go ahead and leave this open for adding more questions or expanding the answers as necessary. Please let me know if I've missed any big issues. Also, please remember to check our Facebook page for another way to submit your questions, concerns or ideas.
-Randy aka MK2
Previous Q&A threads may be found at:
Q&A thread 1
Q&A thread 2
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Issue 1: Could we consider small scale "nation branches" , for example, Australia or Canada branch off of UK with slightly altered current ships. Aussie CA1(HMAS Canberra) is just the County but without 2 T-slots and much faster reloading for example. -Hasley
Response: This is a very good idea that we would like to see completed as we would wish to have those new ship trees. However, due to our lack of developers, we can't say if we can do this at this time. If anyone has more information about the sorts of ships or lines that could be considered, please send us that information for consideration.
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Issue 2: Any plan to include the last play time on the Hall of Fame screen or to the fleet leader for assisting with fleet management?
Response: We've already passed this along to our web team and should have it available soon.
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Issue 3: Random crashes and freezes since Italy was released.
Response: These issues are unfortunately best dealt with on a case-by-case basis as the conditions through various configurations may vary greatly. As a general tip, Windows 7 users may try running the Navyfield.exe file in "Windows 98/ME" compatibility mode with visual themes and desktop composition disabled from within the properties menu. As has been noted before, we strongly advise running with at least 4GB of physical RAM as NF sprite and weapon info makes heavy use of available memory.
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Issue 4: Why not have fleet leader elected moderators? Each fleet would elect a candidate to be voted on by the public.
Response: This process would be welcomed if issues of potential bias could be avoided.
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Issue 5: Why is game development and testing not completely handled internally?
Response: Development could be handled in this manner; however, in order to provide changes tailored specifically to the NFNA player base it has proved beneficial to involve player test input. All of the current Navy Field versions are different and what we'd like i