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Imperial Japanese Navy

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  • IJN main gunners

    04. 19. 2012 22:10


TheAaronJano

so I got  a pair of 11/11 acc/rld gunners and a 12/10 and 12/9 gunner(still rolling till i got 12/+10)


I'm not planning to BVE them though, maybe just 109vets is my goal


does IJN have good or bad acc and rld? please help me 

 

  • Re : IJN main gunners

    04. 19. 2012 22:20


vadarrog

well, put lots of experts and get at least 100 vets and keep your rookies up. This will keep your acc up and if u do and dont do this its extremely noticable. Overall acc and rld is nice. When i got my account i used the yellow named gunners, there really good and i have better acc then other nagato players.

  • Re : IJN main gunners

    04. 20. 2012 02:04


TheAaronJano

btw , is there a huge difference between 10/12 and 10/11 acc'rld DP gunner?

  • Re : IJN main gunners

    04. 20. 2012 03:30


Harry74

For normal IJN gunners 11/11 seems to be quite OK. You reach both caps nearly same time.

 

Originally Posted by TheAaronJano
btw , is there a huge difference between 10/12 and 10/11 acc'rld DP gunner?
I would definatly go for base 12 reload. cause classing to AA gunners let them lose ability per level (growth drops down to about 10-15 each level). Having 1 point difference here is a countable percentage. Especially when considering that reaching reload cap (at level 120) with base 12 ones is only possible by overvetting when classed too early.

But you can go for base 9/12 instead of 10/12 too. Accuracy cap is reached easier and a little less accuracy is IMO something you could like when  AA-ing.

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