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  • Lets fix one of the big problems from CV's in GB's!

    05. 30. 2012 19:02


ljsevern

Problem:-

Loading huge amounts of planes on one pilot

Solution:- Cap that amount to 6 in shared exp modes.

https://fm.en.navyfield.com/Community/Forum/View.aspx?num=5711&searchtype=1&pagecount=0&searchvalue=rehor&sort=5&category=D02&page1=1
or

https://www.opennavyfield.com/smf/index.php?topic=157.0 

Do your bit for the game and recommend the above posts, and send support tickets showing your support for this change.

This will be one major step to improving the standard of play in GB for everyone!

Example:-
Lets use a midway with 8 pilots for example.

Loading 3 x 3 x 3 x 3, sending them out, then 3 x 3 x 3 x 3 again means that you send out 12 pilots (lets use US T4's for example, 13 seconds load time per plane, 119 seconds of fuel) every 39 seconds minimum.

Then we have 4 x 4 x 4 waves (3 pilots) thats 12 every 42 seconds

Compare it with loading groups on two pilots. 6 x 6, then 6 x 6, then 6 x 6, then 6 x 6. Thats 12 pilots every 78 seconds.

Then lets look at 12, then another 12 all one one pilot. Thats 12 every 156 seconds.

Lets say the battle lasts, 15 minutes/900 seconds (random number).

In each battle, you can send out a max of (calculated by 900 seconds divided by load time in seconds, rounded down to the nearest number as you can only send out a full wave that has loaded; fuel seconds are seconds of fuel, in this case 119, times number of waves)

12 planes on 1 pilot:- 5 waves = 595 seconds of fuel

6 planes on 2 pilots:- 11 waves = 1309 seconds of fuel

4 planes on 3 Pilots:- 21 waves = 2499 seconds of fuel

3 planes on 4 Pilots:- 23 waves = 2737 seconds of fuel.

Now obviously, when the load time is quicker than the fuel time, you have a choice; Either combine them with the new ones for a mega wave of fighters, bring them back in to conserve fighter numbers, or use them to cover another area of the map. As you can see, you can't do that with the 12 planes on one pilot, and you can only cover planes for 66% of the game. The gap gets larger the longer the game goes on. Sure, quick loadout is more important at the start of the game, but it is still vitally important to load quicker than your planes fuel, AND to get more planes in the air/conserve planes. 

This works with every type of pilot, and the longer the loading time, the more pronounced the difference is. There is no plane in the game where it is efficient to load on one pilot.




 

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 30. 2012 19:55


mako089

Any chance we could take a page out of the submarine book and make it so that the pilots have to be at least the level of the ship in order to work.  Kinda sick of seeing higher tier cvs with low level pilots.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 30. 2012 20:26


FalleNStaR

 

 

I can suffer a noob far better than unbalanced content. First fix the RM BB4, the US T4s and then start a list.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 30. 2012 20:29


KinGWaR

"constructive" agreement with lj.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 02:14


Harry74

Who will define what's right or wrong???
Who will define where to start and where to stop???
Where is the place for experiments and personal adjusting???


so, NO rec!

problem: CVs only loading bombers, fighters, scouts
solution: minimum requirement of loading 1 of each pilots with multiple planes for each time?

problem: BBs without scout
solution: Not beeing able to enter rooms?

problem: BBs without T-slots filled with weapons
solution: not beeing able to enter rooms without AA or HH setup?

problem: BBs without AP ammunition
solution: not beeing able to enter rooms?

problem: using a ship with a sailor a lot lower than shiplevel (-20 level or more)
solution: not beeing able to use the ship?

problem: BO's on BB shiptree using PCV/ECV with bad crew and vice versa
solution: make event/prem ships only available to "suited" BOs

to be continued...

Humans are simple. If you want them to do something you have to give it a reward. And people does what's rewarded most.
That's why nobody scouts (CV scouting and winning but little or no damage/credits is worse XP than losing but doing 30k damage with bombers.
That's why almost only GB rooms are played cause other room types are "known" to reward less XP. You'll see that in the oncoming event where differnt room types will be boosted each day.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 02:24


McTass

if i remember correctly i didn't lauch more than 5 planes on a pilot, but that's because i'm using a 6 fighters/2dbs setup.

i dont think this would be fair for players that use for example 7 fighters/1 tb or 6 fighters /1db /1tb setups. this would really penalize them if they have all their fighters out and time to charge 10planes on 1 bomber but a cap at 6.  and this could penalize me too if i'm in theyr team and if they have time for lauch 4 more but instead they launch 6 and for the rest of time just do nothing...

i would really prefer have BBs carryng scouts

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 02:54


Cracko

Originally Posted by Harry74

Who will define what's right or wrong???
Who will define where to start and where to stop???
Where is the place for experiments and personal adjusting???


so, NO rec!

problem: CVs only loading bombers, fighters, scouts
solution: minimum requirement of loading 1 of each pilots with multiple planes for each time?

problem: BBs without scout
solution: Not beeing able to enter rooms?

problem: BBs without T-slots filled with weapons
solution: not beeing able to enter rooms without AA or HH setup?

problem: BBs without AP ammunition
solution: not beeing able to enter rooms?

problem: using a ship with a sailor a lot lower than shiplevel (-20 level or more)
solution: not beeing able to use the ship?

problem: BO's on BB shiptree using PCV/ECV with bad crew and vice versa
solution: make event/prem ships only available to "suited" BOs

to be continued...

Humans are simple. If you want them to do something you have to give it a reward. And people does what's rewarded most.
That's why nobody scouts (CV scouting and winning but little or no damage/credits is worse XP than losing but doing 30k damage with bombers.
That's why almost only GB rooms are played cause other room types are "known" to reward less XP. You'll see that in the oncoming event where differnt room types will be boosted each day.

+1

I couldn't express it better.

I could add you can't enter a room without 0.2 belt then.

In last years flexibility of the setups for ships has been decreased.

BB6s have unchangeable guns and armored setups have been removed.

SSs also have unchangeable guns, you even can't delete them.

Also, along the years most of the BBs have only 1 real option for guns. Only one option is a bit sad.

And now suggesting things like this for CVs ... well, I don't see positive to keep decreasing the flexibility of the ships setups for forcing noob players to have a proper setup. Even with proper setups a retarded player will still be a retarded player and you are limiting players that are not playing bad.

 

Example:

I have a CV3 with 2 reps + 1 eng +4fps + 1 db.

I load 1st wave 4+4 fps, kill some scouts and scout enemy if needed.

I load 2nd wave 4+4 fps and do the same.

I want to load 8 dbs in 3rd wave for see if i chase something. And since i have 5 slots for pilots i preffer to have 4fps +1 db than 3fps +2 dbs. I have 16 fps on the air and consuming time for load the full wave of dbs in that moment will not be bad for my team. If my 16 fps die i always can pulse the cancel button and make another 4+4 fps wave.

I'm not playing bad, i'm playing for the team and i know perfectly what i'm doing. Why you have to force me to eliminate my engy and force me to carry a 2nd db when  i like to have a engy on the cv? Why?

 

Of course it bothers me to see a cv5 loading 10 tbs in one squad and waste them on a DD. But even when suggestions look like a great idea and you think "oh, looks great, let's do it" you should try to think a bit more and see the consecuences.

 

 

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 03:20


ljsevern

Originally Posted by Harry74

Who will define what's right or wrong???
Who will define where to start and where to stop???
Where is the place for experiments and personal adjusting???


so, NO rec!

problem: CVs only loading bombers, fighters, scouts
solution: minimum requirement of loading 1 of each pilots with multiple planes for each time?

problem: BBs without scout
solution: Not beeing able to enter rooms?

problem: BBs without T-slots filled with weapons
solution: not beeing able to enter rooms without AA or HH setup?

problem: BBs without AP ammunition
solution: not beeing able to enter rooms?

problem: using a ship with a sailor a lot lower than shiplevel (-20 level or more)
solution: not beeing able to use the ship?

problem: BO's on BB shiptree using PCV/ECV with bad crew and vice versa
solution: make event/prem ships only available to "suited" BOs

to be continued...

Humans are simple. If you want them to do something you have to give it a reward. And people does what's rewarded most.
That's why nobody scouts (CV scouting and winning but little or no damage/credits is worse XP than losing but doing 30k damage with bombers.
That's why almost only GB rooms are played cause other room types are "known" to reward less XP. You'll see that in the oncoming event where differnt room types will be boosted each day.



Give me one benefit to loading 7 or more planes on one pilot.

As long as exp is shared, then you should be restricted to setups that aren't stupid and actions that aren't stupid. Restrictions are there in a game for a reason. 

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 03:55


stalic

I really do take my hat off to you LJsevern for all effort, time and testing you do to try and make this game better for all. But I side with FalleNStar on this post, as all the nations are now added fix the balance and bugs before tweaking gameplay.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 04:34


Harry74

Originally Posted by ljsevern

Give me one benefit to loading 7 or more planes on one pilot.

Can you give me one benefit of forcing that player to stop at 6 planes and not beeing able to load anything after that cause all other pilots are already in the sky?

You still haven't answered of WHO is the one that determines WHICH setups are allowed and which not!
This is a game! It should make fun! Reducing options is fun cutting IMO.

And to all those that think "stupid" setups is a kind of leeching or weakens team some thoughts from me:
1. Most likely there is not only one "stupid" setup in a room. Having 2 teams means there is a chance that "stupid" setups splits equally.
2. I've seen people failing with "weired" setups  often. I've also seen people failing with setups you prouve to be acceptable even more often.
3. I've also seen people with weired setups doing good stuff. Why forcing them to use normal setups when they can't handle it? Yes, weired setups need soemtimes time to get used to - and sometimes only to recognize that they do not work for the player.
4. There are some weired setups out there that are somewhat "accepted". I just like to remind that it were players that had options in the game that found those setups. We still get introduced new (unbalanced) stuff in this game. Sometimes, someone has to try something out to react on those changes out there. Most won't work, some do.

After all: Those who NEVER have used a BB without scout (or not full crew of supporter) for leveling other stuff, or never had anything else on their CV than pilots and seamen and maybe gunners (whats the use of that setup?) may throw the first stone.

  • Re : Lets fix one of the big problems from CV's in GB's!

    05. 31. 2012 06:03


Chief0Milo

Originally Posted by Harry74

1. Most likely there is not only one "stupid" setup in a room. Having 2 teams means there is a chance that "stupid" setups splits equally.

 

After all: Those who NEVER have used a BB without scout (or not full crew of supporter) for leveling other stuff, or never had anything else on their CV than pilots and seamen and maybe gunners (whats the use of that setup?) may throw the first stone.



And so I'm throwing my stone first. Don't be silly, not all of us are selfish and arrogant.

Regarding 1)... Ohhhh, so there is retards on both sides, that makes everything fair then.

Which points out the entire flaw in your logic.

Those retards on BOTH sides are ruining the game for the REST of the people. 

More murders doesn't suddenly make murder justified. 

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