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  • best nations for.......

    06. 08. 2012 04:08


svdiablo979

I have been playing NF for awhile but recently its been changing a bit, so now im curious as to what nations are good at what anymore.  please help me fill this out

WHAT NATIONS ARE GOOD AT WHAT

U.S.

Dive Bombers

 

U.K.

BB and Armor

Repair

 

IJN

Torpedoes and torpedo bombers

 

KM

BB range

Fighters

sub to sub fighting

 

MN

BB damage

SS?

 

USSR

?

 

Italy

?

 

I wil edit as they are filled out, I know alot of these will come down to opinion so if any are disputed let me know

 

 

 

  • Re : best nations for.......

    06. 08. 2012 04:58


princes1

US got the no.1 best of the best fighter atm if they reacl lvl 100 and up..pilots should use mustang planes.

USSR got the best of the best dive bomber atm,they have brilliant dive bombing skills and increased at +2 of bombers stats unlike any other nation.BBs too have great damage but crappy armor and speed.

ITALY al i know about italy is OP in BBs.BB4-5 can do 1 on 1 of bb6 uk.Submarine got same damge like ijn and fast as like MN speed.

MN  got really good speed in terms of manuvering and it can easily pull back and change good position to hit enemy BBs,im talking to MN bbs.

Its is my only opinoin and observation and some i use too it so i can really tell the details..But more of their characteristics and good advantages wich i dont really know yet..take time to experience in battle,thats all i can suggest


 

  • Re : best nations for.......

    06. 08. 2012 05:09


phantom3553

IJN tbs sucks...

 

RN got the title of being the uber TBs

 

 

  • Re : best nations for.......

    06. 08. 2012 06:55


KinGWaR

Oh jeez you got a lot mixed up

  • Re : best nations for.......

    06. 08. 2012 08:12


ciscodelorum

No nation is allowed to get the title of "Best DBs".

However, every nation gets it's own "Best" in a category of db play.

US: Best Camoflauge (They look like KM T3s)
RN: Fastest DBs
IJN: Smallest DBs
KM: Good 4-4 Setup bombers.
MN: Most Balanced of all nations (Jack of all trades DBs)
SN: Highest Damage
RM: Highest Fuel Capacity

  • Re : best nations for.......

    06. 08. 2012 09:04


svdiablo979

Originally Posted by KinGWaR

Oh jeez you got a lot mixed up

thats why I posted this help me out here!

  • Re : best nations for.......

    06. 08. 2012 22:03


Happymeal2

For fighters, US has the best ability (+40 at lvl 75+ with elites and boost), KM has the highest attack for planes, UK has highest defense for planes (unless its changed with new nations)

  • Re : best nations for.......

    06. 08. 2012 22:20


Obsessed

in b4 v2 corrects everything. 

  • Re : best nations for.......

    06. 08. 2012 23:16


bloodsky

MN has good SS torp range and splash damage, and AA range

  • Re : best nations for.......

    06. 09. 2012 05:23


ljsevern

Ships should have strengths and weaknesses. E.g.:- (Note, this is not how it is like in all cases, but in general; And isn't exactly how RM is, but how it is intended. And remember, range is a huge strength in this game).

 

+ (Positives)

KM:- Best Range, Best anti bomber AA, good number of scouts, good reload.

SN:- High Range, High Angle, Good damage

IJN:- Average Range, High Angle, overall best AA, best number of scouts.

US:- 2nd Best in Reload, Average Range, Average sized ships, Average damage, etc etc. Good AAW

RM:- Best Reload, Best Turning. Average Range

UK:- Best Submergence, Best DP, Average Damage, Ability to AW

MN:- Longest Range AA, Best Damage, Best Speed, slightly smaller sprite/hitbox.

 

- (Negatives)

KM:- Poor armour penetration, Low angles, worst salvo damage, Poor submergence and DP

SN:- Slowest Ships (Equal to UK AW), Slowest Turning, Long Reload

IJN:- Worst Submergence, Below average DP, Larger hitboxes

US:- No real weaknesses apart from Poor AA, and lack of a particular strength is one.

RM:- Below average damage, poor armour penetration, Poor AA, Low Angle.

UK:- Poor AA, Low Scout Number, Low Range, Joint slowest when armoured.

MN:- Low Range, Worst DP, Average Submergence

 

 

I've probably missed off a few things, as i'm tired and i've just woke up.

Some of these may change depending on ship setups and designs (e.g. Montana with level 100 guns).

There are some things you might not understand in there, but I will elaborate:-

DP Is ship Health

Submergence is sort of how much damage a ship takes. There are a number of guides on the ONF forums about this, it is called the AP Hull Cap (APHC). 

Range is a huge strength and weakness.

Things tend to get tweaked if things don't work; Obviously RM needs a massive rework, but it will eventually get there (See the changes that are going on in the test server forum), and the game will benefit for it then.

However, unfortunately, we have to put up with it in its current state on release. Just as we did with Subs and SN.

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