[SPOILER=samwardle1]
[QUOTE=samwardle1]
[QUOTE=pyrofiendd]
[QUOTE=Hank]
I dont know if these suggestions have already been made , but they are guided towards making the leveling experience for newer ( non veteran ) players that dont have an option to trade new sailors more enjoyable : [ DISCLAIMER : THIS IS ALL IMO ]
1. Make recon planes more worthwhile :
Recon planes , especially for newer players , seem useless. Yes , they provide vision , but what do they earn you ? A new player in current GBs will get oneshotted in seconds or has to wait behind friendly lines , hoping they could maybe flak down one plane , or maybe deal 1 damage to someone pushing them to get exp. Recon planes should add another layer of earning exp. By no means should they get you immediate full exp after spotting a ship , but they should generate more EXP (they already generate bonus creds.) for keeping them alive whilst spotting other players (maybe smth like 20 exp/s for every ship spotted with the plane) , providing usefull vision to your team , and as such , even veteran players would consider using them more often.
2. Make skirmish a viable gamemode:
YES THIS MODE IS A THING. Why is nobody using it ? Very simple. The rewards are shit , and because of it , leveling is a nonpleasant experience. In current GBs, a lot of players stay on they BB5+ , CV5+ and so on. A new player coming out of blitz will most likely start hating the game , seeing himself in a GB , where currently his only option is to flak , stay behind and wait to deal damage , or just get oneshot till they finally hit BB3 and might be able to strike back with something. Its painful. On the EU-Server about 1,5-2 years ago , we had normal games (and they had normal exp earnings) , which we had limited by levels , so that we could give lowlevel , new players a chance to actually do something , YES , A BB1 that ACTUALLY DOES SMTH OTHER THEN FLAK TO BE USEFULL. I know some people abused the normalgames which lead to their exp nerf, but the point still stands , adding lower leveled gamemodes with viable earnings for newer players make a leveling progression more enjoyable , and skirmish , having a place for players in the level <61-83 will be a better substitute to reach your BB3 from your bb1 will be more enjoyable , then having to level a bb1 with bb6s.
3. Explain the Stats , sailors and what they do:
Me as a returning player doesnt have an issue with the stats or the different sailorbranches , but a new one will. Till this day , its unknown what and how the Seaman works and what he actually does (PLEASE TELL US). A new player looking at the bomberstat will think like 'hmm , aight , this might add more bombing damage ' although that definatly is not the case , it just adds Durability to the plane. And don't arguement with the manual that has been put on your website , no new player in 2017 is gonna read that , a quick ingame button for easy accessable statexplaination and how they boost you is long overdue , but this leads me to another topic ,
4. Make rolling Sailors not such a hassle :
I don't think rolling should be deleted , but it should be managed differently, instead of rolling 10 points every time , i feel like you should have the option to roll for more points , which in return gives you more often +12 rolls. A new player will not enjoy sitting down and rolling for 2hrs, just to get the +12 rolls (or +15 pot.) for his crew he wants . This shouldn't enable players to roll like +12 in every stat (at the same time) more consistently , but just make you able to hit +12 on one stat , (maybe two) earlier , because rolling for 120 rolls , just to get +12 in AAW isnt rewarding (IMO).
5. MAKE US ABLE TO LEVEL UP MORE THEN JUST 1 TIME (FFS YOU KNOW ITS ANNOYING):
Yes. This. I know why this is implemented : To stretch out the gametime for credits to catch up. But let me ask you : Does it feel good to know , you gained 10k exp , and leveled your lvl 1 up to lvl 2 with max exp for 300exp once , because you hit the levelup cap? No. It makes leveling feel like a chore , since a player (maybe not a new player on his first crew , but after that ) will realise , how much time he lost getting to level 12(and then from lvl 12 to about lvl 35). IMO it should be redesigned , so that you get the normal exp , but a lvl 1 neut . will levelcap at lvl 12 ( if the exp is reached that fast ) so that no Abilityrates are being lost , and after assigning him to a nation ( or not ) , will continue to level capless. Since with the Tradedeletion-patch we (APPARENTLY) get more Creds and Points as a tradeoff , i feel like players will be able to afford their on level ships once they hit their respectable levels.
I don't know if this will be read , or even taken into consideration , but it might add a new layer of fun for new players (or even returning veteran players) , that (maybe after the steamrelease that is being rumored about) join the game for the first time might appreciate.
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Yes these are good ideas.
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Damn it you two...
Anyway, Skirmish I agree with but it has issues. We split the community. We dont have enough players to run blitz and GB nevermind Blitz, GB and Skirmish. We need to focus on more new players first to fill out the ranks.
Recon planes do provide rewards. If YOUR recon plane is spotting an enemy when it takes damage you get bonus credits.
Also the only time the +1 level cap thing is an issue is blitz, and thats only because of the event....
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There aint no community to split once new people realise that the game will be a chore for 80%-90% of your playtime. The current playerbase is based off people that are returning vets or veteran players that are still playing. Since you want to build a community and gain new players , which can only be achieved by making the levelingexperience actually worthwhile , whilst still having a rewarding lategame and advertisement. ( If we take all the crashing , serverissues etc. out of the mix )
The currently socalled thing that is the 'community' mostly consists out of BB5+ players , which have been here for a long while , and as such they know the leveling hassle ( which nowadays isn't as harsh as it has been when the game has started , yes. ) , which is the reason why they most likely won't even want to level a new BB5 or CV5 without a HA in mind .
If some of my mentioned additions would 'split up the community' , so be it , since we , once this game stops being on low profile mode and actually advertises itself , will recieve more players to play , and as such can be split. And to be honest , WE DONT SPLIT THE COMMUNITY. What you are talking about is splitting the playerbase among gamemodes , yes , but that won't break a community , since players still can decide in what gamemode to go . A more fun and fair way to level up would