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  • cv nation comparison

    10. 18. 2012 08:36

Recommend : 0

weituo

i just started to play cv, can anyone help by give me light about 7 nation compsrison?  any help will be appreciated.

 

  • Re : cv nation comparison

    10. 24. 2012 08:54


weituo

thanks for the suggestion. another thing is, how many vets on the fighter pilot to become competitive in gb? i know the answer would be subjrctive...yeahh just give me insight. 

  • Re : cv nation comparison

    10. 24. 2012 08:57


razermania

i think 120-130vets is good enough. thats just my personal opinion.

  • Re : cv nation comparison

    10. 24. 2012 10:33


Sonlirain

Well there is no limit other than the vet limit but i'd say 149 vets should do it.
Personally i have 200 on my pilots and they still die in fights against USN unless he's not microing. 

  • Re : cv nation comparison

    10. 24. 2012 18:41


jotabe

depends on nation...

 

for air domination with T4:

for US with 149 (150) vets you'll do fine... for IJN at least 199 (200) to compete with 149 vet US. Of course more = better so with time and using burning events on your favor the end of the route its max vet avaiable for every fp

 

for hunting bombers and scouting with T3 (while doing your grind):

put 109-120 vets and you'll be fine, and of course you should never head south if you are not an at LVL PCV or biggest CV on your team (biggest BB and therefore biggest CV will mostly go south)

 

PD: do not forget to carry a +12 fighter stat (or elite fighter) seaman, it will help a lot and maybe make the difference

  • Re : cv nation comparison

    10. 28. 2012 07:58


Krazysride

as far as killing t5 scouts i dont see why a mn fighter could not chase them down, to me the secound in speed when compared to ijn, have miro'ed very well when up against ijn, wind up out running them, only to spin around and chew them up, and that was using a crew that was mostly +10 and +11s of course i had the seamen and was vetted very well.  Cant wait till i lvl new crew for my lib.

  • Re : cv nation comparison

    10. 31. 2012 05:11


ChicagoBears

Originally Posted by Sonlirain

Originally Posted by ChicagoBears

Quote 



Yes however fighters tend to somehow speed up when begining to engage and IJN/USN end up a bit faster than T5 scouts.

Send a scout and have T5s chase it in a straight line to see for yourself. 


They just match the speed of the plane they are chasing, and if the T5 scout is moving constantly, then the T4 fighter will never catch it because the fighter would have to go faster than the scout to catch up to it.

  • Re : cv nation comparison

    10. 31. 2012 05:13


ChicagoBears

Originally Posted by Sonlirain

Well there is no limit other than the vet limit but i'd say 149 vets should do it.
Personally i have 200 on my pilots and they still die in fights against USN unless he's not microing. 


Get to the 40% vet cap, fighter pilots have an ability cap but it's way out there and is very difficult to reach, so no 149 vets won't do it if the enemy fighters have 159 vets or 206 vets.

  • Re : cv nation comparison

    10. 31. 2012 05:15


ChicagoBears

Originally Posted by jotabe

depends on nation...

 

for air domination with T4:

for US with 149 (150) vets you'll do fine... for IJN at least 199 (200) to compete with 149 vet US. Of course more = better so with time and using burning events on your favor the end of the route its max vet avaiable for every fp

 

for hunting bombers and scouting with T3 (while doing your grind):

put 109-120 vets and you'll be fine, and of course you should never head south if you are not an at LVL PCV or biggest CV on your team (biggest BB and therefore biggest CV will mostly go south)

 

PD: do not forget to carry a +12 fighter stat (or elite fighter) seaman, it will help a lot and maybe make the difference


No, always go where you are needed most because not all CV5+ are smart enough to go south so if there is no CV south, better to have a CV1 with locals than nothing at all.

  • Re : cv nation comparison

    01. 13. 2013 18:29


L0TTERY

US>KM>RM>SN>MN>IJN>UK for fighters.

US: Has higher then average stats in all areas, making them versatile and deadly opponents. They can drag, counter-drag, and dog-fight well.

KM: KMs advantage is their sturdy planes. They have enough defense to last in dog fights with all the nations. They are also slower, which makes them better draggers.

RM: Much along the same lines as KM. Their planes are very tough, but not quite as tough as KMs. 

SN: SN has tough planes that pack a punch. Theyre planes are also quite fast, useful for counter-dragging.  

MN: MN is the all-rounder of the bunch. They have average stats in all areas, meaning they do everything well, but are beat in all areas by atleast one nation.  

IJN: IJN have the fastest planes, with the highest fuel times, but have a lower defense. They make excellent scouts and counter-draggers. 

UK: UK has average/below average scores in all areas. They can do a little of everything, but are bested or tied by other nations.  

But to be perfectly frank, each nation has its advantages and play style. And as long as you class them on time, your fighters will be competitive. Sorry that i can't do bombers, I'm not much of a bomber myself. Most of my info comes from looking at stats, and my experiences in-game.  

  • Re : cv nation comparison

    01. 14. 2013 14:57


normpearii

Originally Posted by ChicagoBears

Originally Posted by Sonlirain

Originally Posted by ChicagoBears

Quote 



Yes however fighters tend to somehow speed up when begining to engage and IJN/USN end up a bit faster than T5 scouts.

Send a scout and have T5s chase it in a straight line to see for yourself. 


They just match the speed of the plane they are chasing, and if the T5 scout is moving constantly, then the T4 fighter will never catch it because the fighter would have to go faster than the scout to catch up to it.


Wrong, there is a speed boost when fighters engage. As long as they are following a plane, this speed boost is enabled. it is 30, 40, or 50, I can't remember which. Fighters do not match speed with their targets, when they get to close, then turn slight left and right to stay behind their target outside their minimum attack distance. T4 fighters can damage about 8-10 times this distance from the target plane, higher vet fighters appear to start causing damage to target planes at a farther distance than lower vetted aircraft.

However, LJ will know this number better than I do. Send him a PM.



The statements on vets early is somewhat correct on both sides. Nations that do not have the +2 fighter ability boost, require more vets to achieve the same level of ability. However the gap is closer to 5-15 vets, not 50ish. Pilots in the same nation and tier of plane, the pilot with the higher vets will win. However when it comes to different nations facing off, a good 10-20 vet advantage is required for a guarenteed killing more plans. Of course manually micro managing aircraft also effect this. However, unmanaged, a higher vet fighter will normally win. Remember having that last 60% experts with those 40% vets capped help too.

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