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  • My CV guide

    10. 23. 2012 18:48

Recommend : 6

jhungary

Well, seeing event always bring out the worse CV of all, i decided to share my CV tactics i have learn during 6 years of on and off NF play. This is just my 2 cents and i would like to think of myself as a good CV player, well, at least not a crappy one, if this guide helps you, that's great, if you think i am full of it, well, then okay too, it's just a discussion.

Start out with load out

Load Out

Base on IJN CV6

The best load out you got is 1x Scout (or 2 if you don't bomb), 6x FP and 1x Dive Bomber (0 if you don't plan on bombing just credit racking)

reason behind this is, with 1 or 2 scout, it give you better scouting area and range, scout always scout better than FP, 6 FP you would be able to sent in groups of 3 and gain round the clock air superiority. Again, the bomber is just satisifing your destruction need.

I would load 20 Scout, 10 DB and the rest T4 Fighter.

Tactics 

Unlike real Naval engagment, where CV reign supreme, this game is within Visual Range where any BB can and will catch up with your CV and pound the heck out of you, so your main task is to provide fighter cover. Some player agrue that if you loaded with 6 or more Bomber it will be effective as Bomber load faster than FP and hence more sortie. Well, don't forget most good BB player are good at dodging DB and then you got smoke and crap like that, Dive bombing is just not as usful as they were suppose to be, and a decent CV will just load FP and round the clock camp your CV you are just either giving them hack a lot of Credit or you are doing nothing at all.

So, best approach is to let the SS5 and BB5/6 Slug it out, what you do is to provide fighter cover at best.

Do remember, FP only job is to gain air superiority, that is, shoot down enemy scout, bombers and fighter so to prevent your own scout get shot down, you don't use them to scout continously, hence the RF arrangement.

As you may know, Scout can stay in an area longer, take IJN for an example, a T5 Scout have almost 4 times as much fuel than a T4 Fighter (438 vs 110) what you do, is to send 3 group of 4 fighter out, move forward, load a single group of 2 or 2 group of 2 of scout, launch them, then load another 3 group of 4 FP and move back, by the time you launch your second group FP, you are closer to your group 1 as you move forward and your 2nd Group will be on station just about your first group to go back.

What you achieve is you make the other side Blinded so your BB and SS can move in without detection.

But that's only good IF you can gain air superiority, and that's a big if. What if you can't?

If you can't then forget about the scout, use your fighter to drag and scout, if you drag your fighter, unless you are several class away, you will retain some considerable force on enemy area. And usually if you are on a weaker CV side, that mean you are on a Better BB side. (Bravo is always gonna have the Best CV and Alpha is always balanced with the best BB) You drag and scout and play the attrition game and hope your BB and SS finish the other side off before you ran out.

What to avoid?

Worse thing you can do playing CV is mixing up Fighter and Bomber Sqn. Either you launch all fighter or all bomber, you don't do it half half.

Also, i have seen this time and again, don't load super group on either your bomber or fighter. Like 8 9 or 10 planes with one pilot, i have see this happen a lot 

avoid getting an odd number of fighter pilot. Always choose a number that can be divided by 2, since you can have at most 8 fighter pilot in use, if you get an odd number you will have an odd man out.

Always avoid default ceiling. that's easy prey for enemy AAs.

What's always do?

Always drag and micro your fighter, drag them and you will survive longer.

Do move your mouse around to seek potential threat to you and your squad of ship.

Always CHECK FOR SUB.

Always scout and mark your BB, keep track on whose is dead and who's still in the field. You need to know where is the enemy BB on your AO at all time. You don't just send scout randomly.

It's good to priority threats for scouting (Like scouting a BB6 is more important than Scouting a BB4)

This is my two cents, hope this help :)

Edit : Catch some of the typo

 

  • Re : My CV guide

    11. 07. 2012 03:49


Chazarma

How could you get along with IJN Fighters? I have 2 lvl 74 IJN Fighters and i could never shot down another fighter. I only could with J7W Shinden, but they are crap because they run out of fuel in a few secs. With IJN CV i can only turn them into bomber whore or torpedo whore.

  • Re : My CV guide

    11. 07. 2012 07:07


ChicagoBears

Originally Posted by Chazarma

How could you get along with IJN Fighters? I have 2 lvl 74 IJN Fighters and i could never shot down another fighter. I only could with J7W Shinden, but they are crap because they run out of fuel in a few secs. With IJN CV i can only turn them into bomber whore or torpedo whore.


Step 1: Get more fighters
Step 2: Level pilots up to 75
Step 3: ????
Step 4: PROFIT!!! 

  • Re : My CV guide

    11. 12. 2012 19:19


jotabe

Originally Posted by fabdu73

CV's job is to provide support, which means fighter cover and nothing else, no scout, no bombing. Your BBs are here to do the shooting/scouting stuff, if you don't protect them, they die, and you die. It's so easy yet no one understands.

i could'nt disagree more...

 

you are reducing CV only to AA ships... for AA better get a mandel or a molke...

CV MUST SCOUT, thats their primary reason to be...

BB can't do a decent job scouting, shure they can help but scouts are weak (except T5) and BB only carry a few. Also they can't be micromanaging their scouts everytime, they have other things to worry. Besides only few BB carry T5 scouts on normal GB... the rest of the scouts (T1-4) can't survive to be chased even by T2 ftrs

The second task its AIR DOMINATION, (yea, this means kill every enemy plane arround, and even fighter-camping enemy CVs) this is only support when enemy Bombers are launched

third and less important (except at some specific points in battle) BOMBING, thats the only real "support" task, along with using HH for enemy SS

  • Re : My CV guide

    11. 13. 2012 06:09


mjgh

jhungary. I disagree in some points.

About the concept of using scouts on a cv. Probably a zone which is being covered by your cv might at least have 4 friendly BBs and maybe 2 friendly CA/CL. That sums maybe 5 scout pilots with 20 or more planes + ss vision. That's more that what your cv can do.
Besides, when your cv keeps sending fighters instead of scouts, what are you doing indirectly is protecting your team scouts, by two ways:
1. Your fighters bring out enemy attention, helping to keep alive friendly scouts.
2. Your fighters give vision, so your team stop sending scouts, saving them to later use.

Usually a team loses all their scouts when enemy cv/AA is too powerful, in these cases putting more scouts on air won't help, you must send fighters. Hence, sending scouts is only a tactic which is useful when enemy opposition is low.

Also, I wouldn't disdain the concept of "satisfying your destruction need", without that playing a cv can be really boring and frustrating.


Finally, maybe the real discussion should be what a low level cv can do to be useful. Because at low levels not even dragging can save your fighters when the enemy has T4s.


Best Regards
mjgh 

  • Re : My CV guide

    11. 14. 2012 08:16


Maistral

I love the people here who keep on insisting CV players must serve the BB master race.

  • Re : My CV guide

    11. 14. 2012 09:24


whukid

Originally Posted by Maistral

I love the people here who keep on insisting CV players must serve the BB master race.




^That^

Besides, I don't play for "the greater good", I play to have fun. I'm not here for a job, I'm here to watch little 2D renditions of Battleships get smashed by my flight of Dive Bombers.  

  • Re : My CV guide

    11. 14. 2012 22:17


jotabe

Originally Posted by Maistral

I love the people here who keep on insisting CV players must serve the BB master race.

quite a troll-post my friend...

 

----------------------

mjgh:

when u are in a CV you can scout much better than on a BB. as simple as that...

if you use your scout well it will be protected by your own fighters and will be at the exact point where no AA can reach... if AA advance in order to hunt it... then you micromanage your scout dragging it off or changing altitude while your team's BB kill the AA ship or make withdraw from chase.

if you use your scouts you don't need to send your fighters to the first line of fire, where they'll get crippled by AA, they only have to keep close to your scout and dogfight enemy planes.

 

whukid:

BW CV its a complete different story, but even with a BW CV you can and should scout at least a little. And for the record your team will loose 8 out of 10 battles blind, no matter what damage u made, loosing pays less XP...

 

  • Re : My CV guide

    11. 15. 2012 09:53


straswa

Nice guide, very informative. 

I have never considered using scouts on my CVs, perhaps I might give it a try now.

I also agree with what was asked earlier about the lower tiered CVs, especially against T4 fighters.

 

  • Re : My CV guide

    11. 18. 2012 11:52


mustangman

My job isn't to serve the battleships. My job is to keep the skies clear. If I have fighters/bombers around me, they are more of a threat then scouting a BB that you can't hit. Don't like it, Make a CV.

  • Re : My CV guide

    11. 19. 2012 07:26


Maistral

Originally Posted by jotabe

Originally Posted by Maistral

I love the people here who keep on insisting CV players must serve the BB master race.

quite a troll-post my friend...

 

----------------------

mjgh:

when u are in a CV you can scout much better than on a BB. as simple as that...

if you use your scout well it will be protected by your own fighters and will be at the exact point where no AA can reach... if AA advance in order to hunt it... then you micromanage your scout dragging it off or changing altitude while your team's BB kill the AA ship or make withdraw from chase.

if you use your scouts you don't need to send your fighters to the first line of fire, where they'll get crippled by AA, they only have to keep close to your scout and dogfight enemy planes.

 

whukid:

BW CV its a complete different story, but even with a BW CV you can and should scout at least a little. And for the record your team will loose 8 out of 10 battles blind, no matter what damage u made, loosing pays less XP...

 

It might be, but it's paradoxically true. Too bad that it's true, though.

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