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  • 0.2 belt and torp damage.

    01. 08. 2013 07:18

Recommend : 9

Cracko

It's awesome how many people still don't know this.

 

These are some tests made on our fleet long time ago.

 

SS1 ijn torps against a QV.

 

Values are very accurate since they are the mean of 5 taken values.

 

Torps were aimed very carefully to the exact center of the ship.

 

 

 

Test were made with 0, 0.1, 0.2,0.3, 0.4, 0.5, 1.0, 2.0, 3.0. 6.0, 12.0 and  24.0 on belt. The point where the half reduction starts is 0.2 belt. It show the % of damage taken from the torp versus the amount of belt put.

 

As you see, putting more than 0.2 belt will not have noticable effect. So, to all that people that put 1.0 belt, 3.0 belt or don't put belt at all just take a look on that graphic for see how belt works against torps.

 

So, the armor configuration for the 99% of ships in the game is 0.2 belt and the rest you can put without loosing speed, put it on bulge.

 

If you didn't know 0.2 belt reduce the damage of torps by half then see this other pic, from a test from emu long time ago too.

 

 

That means torps will make you maximum damage on the center of the ship, and more or less half of that damage in a extrem of the ship.

 

 

So, knowing both things you can reduce the damage taken from torps by 4.

 

Sure many people know this, but others, don't.

 

 

  • Re : 0.2 belt and torp damage.

    01. 14. 2013 06:47


flaggelant

Originally Posted by KKKaPPP

0.2 belt working for bb

0.2 belt dont work for cv

depent to  structural strength and ship type.Higly advice for up to bb4...

 




i usually go for the 1 defence point, and a lot of nations receive it later than 0.2,
the example shows a UK ship, which has good armour.

would it be logical to asume that it has to be 0.3(or 0.4?) for the nations with lesser quality armour? or wasnt this tested? 

  • Re : 0.2 belt and torp damage.

    01. 14. 2013 13:07


SylverXI

Originally Posted by flaggelant

Originally Posted by KKKaPPP

0.2 belt working for bb

0.2 belt dont work for cv

depent to  structural strength and ship type.Higly advice for up to bb4...

 




i usually go for the 1 defence point, and a lot of nations receive it later than 0.2,
the example shows a UK ship, which has good armour.

would it be logical to asume that it has to be 0.3(or 0.4?) for the nations with lesser quality armour? or wasnt this tested? 


It's 0.2 belt for every shipclass of every nation. As long as you get +1 ap defence I suppose. I used every single nation and I have yet to find one that requires more then 0.2 belt to get 1 AP defence.

I guess nuetral nation maybe?

 

@kkkappp Please, provide tests to proof it doesn't work on CV.

 

Structural strength does the same thing as bulkheads. It gives no protection against torpedoes or shells. It allows you to mantain a higher cruising speed when damaged or crippled.

 

0.2 belt works on every single ship, even FF and yes, SS too lol.

  • Re : 0.2 belt and torp damage.

    01. 14. 2013 14:37


normpearii

Originally Posted by SylverXI

Originally Posted by flaggelant

Originally Posted by KKKaPPP

0.2 belt working for bb

0.2 belt dont work for cv

depent to  structural strength and ship type.Higly advice for up to bb4...

 




i usually go for the 1 defence point, and a lot of nations receive it later than 0.2,
the example shows a UK ship, which has good armour.

would it be logical to asume that it has to be 0.3(or 0.4?) for the nations with lesser quality armour? or wasnt this tested? 


It's 0.2 belt for every shipclass of every nation. As long as you get +1 ap defence I suppose. I used every single nation and I have yet to find one that requires more then 0.2 belt to get 1 AP defence.

I guess nuetral nation maybe?

 

@kkkappp Please, provide tests to proof it doesn't work on CV.

 

Structural strength does the same thing as bulkheads. It gives no protection against torpedoes or shells. It allows you to mantain a higher cruising speed when damaged or crippled.

 

0.2 belt works on every single ship, even FF and yes, SS too lol.


Well said. (Atleast if I didn't overlook anything, but when I'm dead beat tired, stranger things happen)


The 1 AP reduction is the magic number for what is known as using 0.2 belt.

This is achived @ 0.2 belt for every ship, spread across every nation that I have had a chance to test.

  • Re : 0.2 belt and torp damage.

    01. 17. 2013 07:21


tinguy

there is a Bulge guide i made in the old data section of the forums that explains this better, as not everyone really understands what the difference between damage taken and damage resisted means.

 

to put things simple, 0.6 belt is all you need maximum. anything beyond that is a gross waste of weight and potential speed. rather than loading up on belt put 200 bulge + 0.6 belt, and potentially live through 9-10 torps from a sub.

 

its a choice you will have to make if you are UK however as you cannot effectivly operate a AW'd ship and have appropropriate torp defense against subs.

 

as well, any other nation other than UK.... should not be running any deck armor  as its completly useless as you cannot apply enough to be effective. and simply adds unnecessary weight

 

bulkhead, all this really effects in simple terms is how much damage you can take and still make OH, choice is yours on this.

 

back to bulge, running the old " as much as you can fit before you lose speed" works fine against kita and plane torps, but does zero against subs, you might as well run zero bulge if your looking for sub defense.

 

so before anyone gets further misinformed about the effectiveness of bulge, you need to decide what type of torp defense your looking for:

 

kita/plane defense: "as much as you can fit before losing speed" theory is ok here.

 

sub: minimum of 200 bulge defense + 0.6 belt (no more belt than 0.6)

if you caint fit what you want because of ship type, crew weight, or you AW'D, well... i caint help you  there. the above recommendation is for BB's not CA's or CVs, my rec for you is speed and PHH

 

for further explanation on this please view the "old data" tips and tactics and search for the  bulge guide i made which is stickied

 

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