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  • Classing Sonar man/ Planesman

    09. 05. 2013 10:33


ivansuibship

Should I go for 1st Sonar man? or just stay as 2nd will be enough for a KM ss?

 

Also the same question for Planesman

 

Many Many Thanks

 

  • Re : Classing Sonar man/ Planesman

    09. 11. 2013 04:24


ruza3cz

Originally Posted by Ultra_Dog

Originally Posted by jedizorro

For Sonar man, I believe the best strategy is valid for all nations: late-class it until Lv120.

Check out the following UK Sonar man. Potential base = 13; Repair = 11; Restore = 12. Classed at Lv120. Sonar range cap reached, while providing 4.9M repair true ability and 600 SD by this single sailor, plus less weight.



As for Planesman, you can class it on time since no air reload cap has been found yet. 





Your example is a UK sonarman with extra repair/restore.  Not gonna happen with KM.   Meanwhile you were grinding away until you reached L120 with a totally sucky sonarman on your sub.

You are wrong delay clased sonar/planesman help for all nations, only have a little less rep res ability. Fro coplete wiev delay clased sonarman/plenasman are more usefull then on time clased haevy/ norep nores chf ss suport.

  • Re : Classing Sonar man/ Planesman

    09. 11. 2013 04:29


ruza3cz

Originally Posted by danita

He didn't grind it on a sub, the sonarman was levelled as support on a BB and classed to 2nd-1st-chf sonarman at 120.

And it only works because he made SDE very happy by putting 300 vets on it. If he did the same with  a more sensible 200 vets, it wouldn't cap sonar on a SS6.
Also it's a bit of a waste he went for 12 rest, 11 rep. UK (and MN) don't need to select for rest on their sub crew. With 4 engineer on board you'd already hit 900 SD.
A 13 pot, 12 rep sailor would have been better, even if it had a 8 base restore stat.

To sonar cap this sailor you need "huge" number of 260-270 vets no experts full rokie.

(the sonar cap is abaut 2,15-2,2M) (How count ability (("number of vets"*4)+number ox experts)*ability in this case sailor sonar ability) example  : sonar have 100 vets, 150experts and ability 1500, the true ability is (4*100+150)*1500 =  825 000 sonar TA and you can find that sonar sight bonus is .. (I dot remember but I thing threre is 2 or 3 more steps before max effect)

Or 100 vets and full experst.

It only need to do some "dificult" calculation. 

And when use pot 14 sailor then less.

The great amout of vets is only for maximalize Rep/res effect.

  • Re : Classing Sonar man/ Planesman

    09. 14. 2013 23:02


richardphat

I rerolled both of my planesmen and sonar when the cap were leaked when adalbert update his post.

But then, you need to know what you're doing if you want to do an unorthodox way...

  • Re : Classing Sonar man/ Planesman

    09. 26. 2013 18:23


ramseym3

you should go with the Sonar man

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